Nintendo Nintendo Switch

Super Mario Odyssey & Zelda: Breath Of The Wild’s Labo VR Updates Are Now Available

As expected, Nintendo has released updates for Super Mario Odyssey and Zelda: Breath Of The Wild. The updates add in support for Nintendo’s Labo VR Kit which released a couple of weeks ago. Super Mario Odyssey now sits at version 1.3.0, and Zelda: Breath Of The Wild is at 1.6.0. The former gets a Theater Mode, as well as some new mini missions.



  1. I haven’t tried the Breath of the Wild VR update, but I did try the Mario Odyssey update. For a while after, I thought I needed to get the VR headset (I don’t have one currently) but thankfully I could play it without it.

    I do like how you have to find 9 musicians throughout the Cap, Seaside, and Luncheon Kingdoms (3 in each kingdom) plus the mini mission of getting 100 coins. It all ends up into a thing I won’t spoil, but if you played Mario Odyssey before, you can probably guess what and where it is.

    The controls are a little iffy. Since they were probably built for the VR and not really built for non-VR mode, it took a little getting used to. They said to play the game on a spinny chair, and I couldn’t agree more. I did it on my bed which doesn’t spin, so it kinda was more taxing on me and my arms. Luckily, Nintendo has put in multiple “you should take a break” messages in the gameplay, and while I skipped all of them because I just wanted to finish the game, it is nice to know that Nintendo is nice enough to let the player know that he needs to take a break. Something that I disliked, probably my most disliked thing, was when there are these parts, especially in Seaside kingdom, where you can go far away from the camera. The camera stands in a fixed position, which makes it very hard when Mario is very zoomed out. Nintendo gives you the option to zoom in with the L and R buttons, but when you decide to unpress the buttons, the camera just reverts back to the same spot, which makes the feature almost useless. You can reset the FOV with Mario by pressing the right stick, which is a plus.

    The kingdom design is very condensed than what you would find in the game. There are no capturing mechanics in play, so don’t expect you can capture a goomba in Seaside, or a Podoboo in Luncheon. There aren’t any moons either, which would kinda defeat the purpose of finding the musicians. Each kingdom is very spaced out, with one main area and one side area to get coins. There are also hearts that you can find, but it doesn’t really matter if you get them cause it only adds to the coin count. This means you can’t die, as if you try you will be sent to the nearest platform in a bubble like if you were in Assist mode. There are 3 musicians in each level, and those are in need of instruments. You would have to do mini challenges in each level to gain the musical instruments. You would then need to bring them to the musicians. I do like this format, I kinda wish there was at least one more level. I think something like the Sand Kingdom would have been probably a great fit.

    Overall I think this is a good DLC update for Mario Odyssey. Something that nobody thought about when they hear those words, but can definitely get enjoyment out of this. I didn’t have VR, so I didn’t check out the Theatre Mode, but its just the beginning and ending cutscenes. I give it an 8.5/10.

  2. Are these updates optional or will my Switch automatically update my games like it would for Splatoon (which is required since 92% of the game is online anyway)? I’m running out of storage and will barely have time to touch my Switch this weekend because of work (thanks Avengers: Endgame).

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