3DS Nintendo

Tomoya Asano apologises for Bravely Second: End Layer on Nintendo 3DS

The latest edition of Japanese gaming publication Weekly Famitsu is now with subscribers and within it is an interview with Square-Enix’s Tomoya Asano and Masashi Takahashi. What is surprising is that Mr. Asano took the time to apologise to fans for Bravely Second: End Layer which he doesn’t believe lived up to the hype which surrounded the debut game in the series. You can read his comments below:

Famitsu: We think there are a lot of fans who were surprised by the title announcement at the end of last year and the sudden release of early demo at the end of March. First of all, we were surprised that the name of this title is not Bravely Third but Bravely Default II, so how were the details on this development getting started? 

Asano: Before I talk about the title name in more detail, first of all please allow me to apologise about Bravely Second. Despite receiving a lot of expectations for Bravely Second, we feel like there were parts that didn’t live up to all fans’ expectations. The introspection from Bravely Second has taken a deep, strong root in production for all titles being worked on by our team right now

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19 comments

  1. But..Why?
    Bravely Default was ass compared to bravely second…
    If he wanted to apologize for whatever reason he thought just needed to get out, apologize for not making the mobile international. same goes for the octopath mobile game.

      1. Bravely Default 1: after the halfway point, with the exception with the final dungeon/boss, you proceed to spend the rest of the game repeating the same actions, run back to the same locations with the same bosses with little more than stat adjustments given which chapter your in, mash the X button 16 times for plot… The stuff you want to do is all the sub scenario’s since they were the most variety you have after the halfway point, essentially boiling down to:
        “You know what was fun? fighting the merchant! wanna know whats more fun? fighting the merchant paired with a red mage! ooooo~”
        But even then the sub scenario bosses got to the point where you had to understand the fine tuning of every ability/move with each class since bosses would gimmick themselves anywhere from right at the start of a fight to right as your about to win. I even looked back on the game a couple years ago to see if maybe i just sucked at rpg’s at the time since I hadn’t played many traditional ones prior. Nope, its was still needlessly complicated.
        If you didn’t resort to the slave maker or vampire classes you were practically dead in the water, since you vampire gave you a skill at max for a 50% chance or being revived from the dead at the end of a turn, and salve maker essentially rendered (priest? I don’t remember the name. the one victor gives you) useless since if you took the time to learn the crafting system could be used as a work around.
        Something about every turn, move’s that one-hit your team at full health, unless you just knew the one gimmick for each boss, and having to rely on a 50/50 chance of re spawning every turn wasn’t fun. (And yes, I had all the best equipment, max stats, all classes/skills/etc unlocked.)
        By the time I reach orouborus I was thrilled just to see something different than what had been continuously looped, on top of the of knowing I was finally almost done.
        Bear with me as I say the original game was fine…Up until you got halfway through.

        Bravely second:
        The world, is both familiar and expanded upon, the game kept taking you to something new to make you wonder what you would run into next, as opposed to knowing what it would be for the 4th time with some numbers raised. The places you had been to before had been tweaked to the point it didn’t feel like you were retreading old ground. and hell, the fact you kept getting new stuff made the returning cast/references way more satisfying to see again. I continuously got excited whenever I saw something from the first game jump in and be important for a moment among what was happening since it was all to one tying thread. Whether that be a boss from the first game,hearing the music again, or seeing something for the plot.
        Story quality (writing, localization, etc) can be its own discussion for both of these games, so I’ll digress.
        The way jobs, skills, and abilities worked was way more user friendly to the point where if i was dying it wasn’t because something hit me that wiped my entire team in one go that i couldn’t figure out what i was supposed to do to just avoid one move, it was typically because i just played a fight poorly and I needed to go over my methods again.
        while you could endlessly loop the game after a certain point, it only happens at this one instance. the way to actually progress the game at that moment is a tad obtuse given having to repeat everything if you didn’t do it right. so i chalk that up to being the games weakest point.
        Sub scenario’s felt more in line with what the original game intended for them to be, a way to see more into the world of luxendarc and its denizens. Bravely 1 started this on the right path, but again, you continue to see the same faces replay mostly the same events just under slightly different circumstances in timelines that don’t matter to the one you started in. which was its way of giving you variety was just what kind of boss combination you got. Bravely second meanwhile entire mini episodes that keep with what the first half of bravely 1 started but meanwhile rather than repeating the mistake of the last game, they give you choices of outcomes with these episodes which determine the boss you fight at the end/ what job you get. and if you got one and not the other? thats fine the game lets you them later one just like the first. It was especially helpful since right out the gate they didn’t give you things like white mage and knight, the ones you got early on made you wanna think about what class you would rather have and how that could benefit you as you go.

        and lastly, I felt bravely second had a better soundtrack. not that the first game’s ost was bad, the sequel was just better to me. I’ve heard a lot of people say how bravely second’s music was terrible because its too different from Bravely 1’s. however to that end I argue the bravely IP isn’t something with decades worth of memorabilia and legacy behind it. Like say DQ or FF. its a very small and relatively new thing. If it wants to shake up its identity and try other stuff, let it. a series with (in this instance) only had one game behind it, saying something like its music is bad since its not like the one other game…I would say is a determinant. Whats cooler? a small IP that lots of variety in what it puts out, or something small that stays still simply because that’s how it started.

        I didn’t think someone would say “hey, explain yourself” on something like this. Hope this is what you wanted.

      2. ” after the halfway point, with the exception with the final dungeon/boss, you proceed to spend the rest of the game repeating the same actions”

        So, you start off with a lie. It A, isn’t anywhere even close to the vicinity of half the game. Its the end. Final 10% in terms of play time tops. Then, you are not locked into repeating those same actions that many times. You can proceed to the final boss very quickly if you figure out the game’s primary twist yourself.

        “Nope, its was still needlessly complicated.
        If you didn’t resort to the slave maker or vampire classes you were practically dead in the water”

        Uh…. I clobbered that game and I used neither. I don’t mean to offend, but maybe you really do “suck” at rpg’s as much as you thought. It really isn’t a particularly complicated game.

        “salve maker essentially rendered (priest? I don’t remember the name. the one victor gives you) useless since if you took the time to learn the crafting system could be used as a work around.”

        The ability to use some classes over others, particularly over the first handful of classes you get in the game, is not a bug. Its a feature.

        “Something about every turn, move’s that one-hit your team at full health, unless you just knew the one gimmick for each boss, and having to rely on a 50/50 chance of re spawning every turn wasn’t fun. (And yes, I had all the best equipment, max stats, all classes/skills/etc unlocked.)”

        This is just an incredibly obvious lie to anyone who’s completed the game. If you have completely maxxed out your party, and you can easily spank the entire game WELL before completely maxxing your party in every conceivable way, you are never, ever, in a constant 50/50 state of possibly wiping every turn. If you are just going to make things up, the conversation really isn’t worth the time.

        Bravely Second

        “The world, is both familiar and expanded upon, the game kept taking you to something new to make you wonder what you would run into next, as opposed to knowing what it would be for the 4th time with some numbers raised.”

        Again, you are starting off with the same lie. BS did not have dramatically more content than the first game. That’s it. I’m done. I certainly don’t care enough to put up with this.

    1. “So, you start off with a lie. It A, isn’t anywhere even close to the vicinity of half the game. Its the end. Final 10% in terms of play time tops. Then, you are not locked into repeating those same actions that many times. You can proceed to the final boss very quickly if you figure out the game’s primary twist yourself.”

      Bravely 1 has 8 chapters. after you do the first four, continuously mashing the X button after the fairy tells the player to stop, will trigger the alt ending, yes. However, you can look it up, the following chapters until the last dungeon, will tell you your main objective is only to go back to the 4 crystal shrines, then the beam of light to fight alternis. that’s not a lie, that’s how the game goes. sorry.

      “Uh…. I clobbered that game and I used neither. I don’t mean to offend, but maybe you really do “suck” at rpg’s as much as you thought. It really isn’t a particularly complicated game.”

      Saying i sucked is perfectly fine. I played it 7 years ago, and have since played and beaten all sorts of stuff without help and understood the combat way more (various main and side FF game, the entire DQ series, octopath, phantasy star, etc.)
      Even if I was just bad, if I can voucher for libraries worth of other and still say Bravely 1 is complicated. That shouldn’t be a problem.

      “The ability to use some classes over others, particularly over the first handful of classes you get in the game, is not a bug. Its a feature.”

      I didn’t say it was a bug. I said if you knew how to work salve maker you basically didn’t need to use the other one.

      “This is just an incredibly obvious lie to anyone who’s completed the game. If you have completely maxxed out your party, and you can easily spank the entire game WELL before completely maxxing your party in every conceivable way, you are never, ever, in a constant 50/50 state of possibly wiping every turn. If you are just going to make things up, the conversation really isn’t worth the time.”

      I did have everything maxed and still had a tough time. the 50/50 state thing i mentioned happened constantly, again, If I was just bad at the game that’s fine. But the game’s learning curve certainty didn’t help a player like me who struggled.

      “Again, you are starting off with the same lie. BS did not have dramatically more content than the first game. That’s it. I’m done. I certainly don’t care enough to put up with this.”

      Dude seriously? its just a discussion on one game to another.
      If you don’t care then why even post the comment. this started cause someone put their two cents on the internet. then when you asked for clarity you go on a rant of “this game is good, your just bad, shut up”
      grow up bro

  2. Nice. As a huge fan of Bravely Default I was definitely let down by Bravely Second. The music and writing were of substantially lower quality. I still enjoyed the game quite a bit though because the combat was fantastic. Now I’m just hoping Bravely Default II meets expectations. Bringing REVO back for the music is a great start, but the new combat system is a big complaint from a lot of people (including myself), as it feels so different from BD/BS. I hope they take our feedback very seriously so they don’t feel the need to apologize years after release.

      1. Yeah, it’s similar, but the turn structure is completely different. That’s what I’m referring to (obviously the Brave/Default mechanic and the job system are basically the same). In BD/BS you select actions for each party member at the start of a clearly-defined “round” and then everyone (party and enemies) all take their turn before a new “round” starts. And as part of that you could guarantee that your characters could Default before getting hit. In the BDII demo, there are no rounds. It’s more of an ATB system, where faster characters get to act more often than slower characters. I’m not a fan of that, as it gets rid of a lot of strategy, heavily favors speed builds, and makes Brave and Default less meaningful (which is probably not good, since that’s the name of the game). So it doesn’t really “feel” like it belongs with the series. There’s no real reason for them to have changed it, other than most turn-based games these work with some sort of ATB system (but to me that’s a reason why it should have been left as is – let the series stay as unique as possible).

        A lot of people don’t mind it, which is fine, but there are also a lot of people that want the old style back. I’m sure the game will be good either way, but at the very least we need to know turn order (like every other ATB system out there).

  3. Umm… I thought the story and dialogue in Bravely Second was awful, so if he’s referring to that I understand (always thought that was more of a bad localization job though).

  4. I massively preferred Bravely Second. It had so many quality of life improvements like saving party configurations and showing the recommended levels for dungeons. It also had really cool classes like spellcrafter and the undo one. And best of all, the story didn’t require you to play it 5 times. Also had some great 4th wall breaks at the end. I hope they do finish the story with Bravely Finale or something like that.

  5. Now that I downloaded Bravely Default II demo on my Switch, I’m hooked to the franchise. I love RPGs now. Now I understand the popularity of RPGs. I’m thinking of buying the 1st one on my 3Ds unless the who franchise is on the Eshope.

  6. Is Bravely Default Nintendo owned or Square Enix owned? Like is this like how Nintendo owns DK, and Samus? Or is it just a Nintendo exclusive?

  7. ??? i loved bravely second?? it was far better than the first one. how you have to repeat the same chapter, basically, over and over again was agonizing, and there were many improvements!
    though, i did miss revo as the composer for the OST – some of the music still slapped imo.
    and no i won’t be arguing with anyone bc this is an opinion uwu/

  8. Why? That game was great and a satisfying follow-up to Default, definitely my favorite 3DS game.

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