
More details have emerged this morning from Famitsu regarding the upcoming Xenoblade Chronicles: Definitive Edition for the Nintendo Switch and its additional scenario, Future Connected. Future Connected will take around 20 hours to finish if you complete the side quests along with the main story. If you just wish to pursue the main story then it’s around 10 to 12 hours long. Xenoblade Chronicles: Definitive Edition is available 29th May and you can read our preview here.
Takahashi also shared the following tidbits:
- If it were paid downloadable content, the development of new titles would be affected if too many resources were used.
- Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
- While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
- Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
- Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.
Sounds interesting.
That’s about how much more time you get out of Persona 5 Royal’s new third semester as well. Seriously, I recommend anyone who has a PS4 to play it, it’s phenomenal (fair warning though: they somehow broke the boss fight of the fifth dungeon and made it worse than it already was in the original game).
I take it that you have not played Persona 3 or Persona 4 (especially Shadow Mitsuo).
I’ll admit it took me two tries to get it done. The Persona games are supposed to be challenging but some gamers who had trouble really think they can rely on an one-size-fits-all strategy in order to win a 150+ hour game.
Shadow Okumura is not a single boss, he has own personal army to fight against + Shadow Haru. Of course, here comes the part where the player needs to have powerful multi-hit skills such as Haru’s psychic & gun attacks. Otherwise, the robots would run in two turns and Okumura would have filled up the gaps while time was running out. Analyze the bots so the player wouldn’t waste a turn using an attack that the enemy resists upon (Especially the giant green robots that happened to have a lot more HP than before). Take advantage of the baton passes so Okumura will not get a chance to act.
In Persona 4, the middle challenge was Shadow Mitsuo because he was incredibly strong and had two turns at a time.
In Persona 3, the middle challenge in Tartarus was the three table monsters & Shadow Gigas.
When Persona 6 comes out, I wonder what will the middle challenge be that frustrates people.
In the end, you gotta be a versatile player and learn how to have multiple strategies & plans to use when its needed.