Nintendo Switch

Bravely Default II producer talks further improvements to final product

Japanese publication Famitsu spoke with Bravely Default II producer Masashi Takahashi about the game’s demo which was initially released back in March last year. Mr. Takahashi talked about the improvements they made due to the feedback from fans. He admitted he often found himself ashamed at how often he found himself apologising while reading survey responses from fans. Bravely Default II is due to be released worldwide for the Nintendo Switch on 26th February.

“The list of things we changed was endless. To put it simply, we pulled the camera back slightly in dungeons. People who played the demo felt it was too easy to get lost in dungeons and that they got attacked by off-screen monsters. So we addressed those concerns by pulling the camera back.

We also cleaned up the faces on character icons in shops and menus. We didn’t change the models or anything. We just adjusted the shadows and such to make things look nicer. Additionally, we added the ability to compare new weapons and armor in shops. I’m kind of embarrassed to say this, but this is a feature that should’ve been in the game. We just weren’t able to implement it in time for the [first] demo.

I was ashamed at how often I found myself apologizing while reading survey responses from fans. With that in mind, however, I’m also somewhat relieved. It reconfirmed that this was the right direction for the final product.”

Via

12 comments

    1. That would be nice. What I’d like to see is an HD remake two pack. Perhaps with an exclusive Switch Job and or dungeon.

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  1. My friend told me that the recent demo left a lot to be desired. It was about the presentation, it had more to do with the battle mechanics and navigating the menu.

    Liked by 2 people

      1. I dunno, I personally didn’t enjoy the combat of the first game very much, so I appreciated that they went a different route this time. That being said, I’ve only tried the first demo so far.

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  2. “I was ashamed at how often I found myself apologizing while reading survey responses from fans. With that in mind, however, I’m also somewhat relieved. It reconfirmed that this was the right direction for the final product.”

    I’m not sure I understand the logic here. Maybe it’s just missing some context. Is he trying to say they were planning on fixing things that were complained about before they even got the feedback, and so the feedback further cemented that they need to fix those things? If not, this makes no sense. Also, the second demo is nearly identical to the first demo. They say they made a ton of changes, but it doesn’t really show (other than the obvious visual stuff – like the “!!” and ATB bars in battle, which don’t actually help that much because there’s too many other hidden factors at play).

    I’m sad to hear that they’ve been rushing so much. It definitely shows in the final demo, imo. Square should have given them more time. They definitely needed it. Maybe they would’ve realized all the new crap they tried for combat doesn’t work as well as they’d hoped, and maybe they would’ve had time to put in all the QoL stuff from the first 2 games.

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  3. I feel like this game needs the art to look a bit more like the image shown in this article. Perhaps taking some inspiration from the art style of valkyria chronicles can help.

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