Immortals Fenyx Rising associate director Julien Galloudec has spoken about the challenges that the team had faced when developing the lavish open world adventure Immortals Fenyx Rising for the Nintendo Switch. Mr. Galloudec talked briefly about the optimisation work which was done and said that their goal for each platform was to make the overall experience the same, but tweaked to the hardware it was developed on. He concluded by saying that the team at Ubisoft were happy with the results.
“And for the Switch, it has been a challenge definitely. The key was to look at the game in different pieces and see depending on the context what we can optimize, what we can change, what can for example be less dynamic without touching the experience.
That was a big focus – making sure that no matter the platform, the experience is the same, but tailored and tweaked to the specificities of the platform and make sure that the sense of the experience is the same. So that has been quite a challenge, but we are very happy with the results on all platforms, managing to get the best out of it.”