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Because of Xenoblade Chronicles: Definitive Edition, Monolith Soft’s profits grew by 138.2%

It isn’t unusual for Monolith Soft to see their profits increase. In fact, they have seen an increase in profits for 7 of the last 8 fiscal years. However, 2020 was a big year for the company. You see, not only did Monolith Soft release Xenoblade Chronicles: Definitive Edition, but they assisted with Animal Crossing: New Horizons. Both of them, especially the latter, sold well.

Needless to say, Monolith Soft had a very successful fiscal year. Kanpo, an official Japanese government gazette, has published a report revealing that Monolith Soft’s profited 1.17 billion yen, or around $10,670,000, for the fiscal year that ended on March 2021. This is an increase of 138.2% over the previous fiscal year. The fiscal year before that had been a 78.8% increase in profit.

What may surprise you is that Animal Crossing: New Horizons had little to do with the company’s massive profit, despite Animal Crossing: New Horizons being such a massive success. In fact, Monolith Soft specifically mentions Xenoblade Chronicles: Definitive Edition as the main reason for the profits.

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9 comments

    1. I’d much rather a sequel or soemthing, that game had a lotta issue I dont see being ironed out in a remake

  1. Much deserved. Xenoblade Chronicles Definitive Edition is a masterpiece and definitely my favourite game – at least on Switch right now.

  2. So that means get started immediately on the next game so people dont have to wait 19 years like Metroid . But I know they’ll announce a sequel in 2040.

  3. They didnt profit from definitive edition. They profit because they brought xenoblade to smash bros.

  4. Here’s hoping for a Xenoblade X Remastered HD Enhanced Edition.

    Heck, I’d take the game if it was just a single screen port.

  5. “What may surprise you is that Animal Crossing: New Horizons had little to do with the company’s massive profit, despite Animal Crossing: New Horizons being such a massive success. ”

    That’s not particularly surprising. As a developer and not a publisher, their profit margins are directly tied to their agreements with publishers. Their agreement on an original title that they invented is going to be much more favorable than in helping out in a franchise the publisher invented.

    If Nintendo didn’t like the terms of the AC deal, they could have gotten someone else. If they didn’t like the terms of the Xenoblade deal……. what, are they going to have Retro Studios do Xenoblade? That’s not an option.

    1. This isn’t just a case of a developer having an agreement with a publisher though, Nintendo owns Monolith Soft. They aren’t just their publisher, they’re part of the company.

      That said, while Nintendo could theoretically have Retro make a game and slap Xeno on it, the fans would never accept it as a Xeno game. Same as if Square did, since they own Xenogears, or if Namco did since they own Xenosaga. Xeno is Tetsuya Takahashi, and his fans wouldn’t accept substitutes.

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