As previously mentioned yesterday, Crysis Remastered Trilogy is coming to the PlayStation 4, PlayStation 5, Xbox One & Xbox Series X/S, Nintendo Switch, and PC via the Epic Games Store. However, you’ll be able to purchase remasters of Crysis 2 and Crisis 3 separately, if you already have the remaster of Crysis 1.
That said, Digital Foundry has an interesting video that they released today. They have released a graphics comparison video, comparing the Nintendo Switch remaster of the game to the original that released in 2011 on PC, PlayStation 3 and Xbox 360. For this video, they decided to choose the PlayStation 3 version. You can see the video down below.
It’s just incredibly fasinating how we’ve come along way in terms of technology as the Switch port seems to be running better, has better lighting and not forget the better visuals, yet it’s many times smaller than the PS3 and Xbox 360.
I can see Nintendo continuing making consoles smaller with Nvidia and who knows, maybe in the next couple of years we might have Ray Traciing games at 60fps on the go and docked for Nintendos 3rd Hybrid console!
If they stick with hyrbrid in their next gen Switch. They need to either go for Tegra Orin or Atlan. If they want access to hardware based tensor cores, which is needed for any sort of raytracing. But I doubt they wuld go for raytracing in their games though. Maybe 1st party but 3rd party wuld probably lean more on using DLSS. Will help extremely well in displaying the games at 1440p or more, without taking up so much power. Hav more stable perf while having a clean image on ur tv tht isnt blurry.
While I do see a 2nd Gen Switch utilizing DLSS and being around say 2TFlops in performance, I don’t see why the 3rd Gen Switch, which would be years away, couldn’t utilize something like Tegra Atlan or even Orin as both chips seem to be incredibly powerful and help with battery usage.
A Switch 2 I can see just utilizing a Tegra X2 chip with Tensor Cores mainly used for the DLSS software with no Ray Tracing, whislt a Switch 3 I can see utilizing the Tegra Orin for both DLSS and Ray Tracing, whilst keeping the system portable
uuuuuh dude, im assuming ur mixing ur terminology with mine.
When im saying next gen Switch, im talking like LEGIT next gen. (like goin from Xbox 360 to One) Not some enhanced version of the already existing Switch we hav now. (ppl refer to as “Switch Pro”, like 3DS to New 3DS. or One/ps4 to OneX/PS4Pro)
Also Tegra X2 cant support tensor cores bc of its architecture. Reason I said they hav to either go for Orin or Atlan, for their NEXT GEN Switch, which whtever name they will call it tht isnt using the Switch name.
…. I basically say “Switch 2” and “Switch 3″…. how is that not Next Gen?
The way u worded it made it sound like ur saying 2nd gen Switch is like a “Switch Pro”.
Anyways, back on track, most likely gonna see Orin or Atlan on next system, if they continue the hyrbid approach. Which I believe shuld b kept since they’re really the only thing standing out from Sony and Microsoft, while not feeling like a mediocre gimmick.
DLSS will be a massive support for the system being in a portable form factor. Freeing up alot of resources for better perf, graphics, battery life and such while still keepin a sharp image. (Plus with how DLSS works, its already an auto-AA solution)
Remember when you add top teir hardwear. The price of the next nintendo console will hsve to much higher in cost. Thus making people not consider it. Just like the nexus/Pixle cell phone by google. Only reason some people buy it is because of being a lot cheaper then other cell phone. Once the price goes up. Most people will find other cell phone and nothing special about that phone just nintendo to worrent someone to buy it (yes nintendo exclusive games and nexus/pixle updates quicker then other phone companies) Still that is not enough to sell the system.