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SEGA and Sonic Team are gearing up for a big year for Sonic with Project Sonic 22

SEGA and the Sonic Team have a huge year planned for the company’s iconic mascot Sonic the Hedgehog. The company have just coined a new marketing slogan to kickstart the 2022 celebrations of the Sonic franchise and it is titled Project Sonic 22. The biggest draw for Sonic fans this year is undoubtedly the next big Sonic the Hedgehog game from the Sonic Team which is titled Sonic Frontiers and is coming on multiple platforms including the Nintendo Switch towards the end of 2022. The game promises to be a large open world adventure for the spiky blue mascot and it certainly looks interesting from the teaser trailer which aired during The Game Awards 2021. Here’s all the activities we know that SEGA has planned for Sonic this year:

Sonic 2022 happenings which have been announced:

  • Sonic Frontiers
  • Sonic Origins, a compilation of four classic games
  • Sonic The Movie 2
  • More details for the Netflix series Sonic Prime
  • More IDW Publishing comics, including a prequel “pre-quill” four-issue series for the second film


25 thoughts on “SEGA and Sonic Team are gearing up for a big year for Sonic with Project Sonic 22”

  1. We’ll that sucks! I thought Sonic Origins was supposed to have 5 games and not just 4. Does anyone know which game they decided to cut out?

  2. I’m a bit excited for the next phase for Sonic’s future but, I’m still not getting my hopes up for Sonic Frontiers until I see the gameplay of it first. Some of us may have take the franchise and Sonic Team for granted, But lets hope the Sonic brand expands a bit further and continues there strategy to make Sonic greatness again.

          1. Yeah, that’s the same formatting they used in the 90s too. It’s definitely weird, but imo it’s the good kind of weird

          2. Oh but I should specify that if it wasn’t something from the 90s I definitely would be in agreement with you. That sort of thing is definitely from a different era, so if it wasn’t a throwback it would just be plain weird/bad/off putting

            1. Yes, it was supposed to be a bit edgier and cooler, and smarter. The fact that it took a moment to decipher was intentional. It made the viewer, generally speaking, feel smart for ‘getting it’. This is why it was appealing, why it was a successful campaign.

              1. (And, it should be said, that while Nintendo won that console generation in terms of units sold, it went from over 90% of the console market in North America to the 50% plus range, so the campaign it was part of was WILDLY successful. This can’t all be attributed to the logo, of course. But the message it was representing…. cooler, smarter, more adult… is a message that took hold.)

      1. I am not talking about the message, I mean the way it is written…It should be in a way that it’s comfortable to read and not in that way, that’s basic graphic design!

        Again the “welcome to the next level” is ok, the way it is organized in that box is slap in the face.

        1. It worked for the time and purpose it was invented. Today, it’s just nostalgia. Don’t think of it in the age of Playstation, XBox and Steam. Think of it in terms of a console war with Nintendo early on in the Genesis/SNES days when Nintendo’s advertising was very ‘safe’. It wasn’t there just to communicate the words. If they just wanted to present the words, yeah, it’s terrible. But that wasn’t the point.

          1. I’m from that era. My 1991 Genesis is on the shelf behind me. I remember calling my dad at work, SUPER proud that I had made it alllll the way to Star Light Zone without anyone helping me. I don’t remember that text box at all.

            Not saying you’re wrong, but if the idea is to appeal to people my age, I don’t think many people are getting it.

            1. It worked for me. Maybe being in the college crowd end of it was part of that? But more over, respect for the Starlite zone. I finished 2 and 3&K, but I always got so frustrated having to replay Labyrinth Zone over and over. Labyrinth act three was my wall. I may have made it to Starlite, like, once or twice but ehhhhhhhhh…. I didn’t get far in it if I did.

        2. The point wasn’t the message. It was to distinguish itself from safe, conservative Nintendo branding and ads during the early days and throughout a bitter console war. It was so successful that Playstation did something similar when they were introducing themselves with their UR NOT E (where the ‘E’ was red). It was of its time, and maybe you have to have been there, but it serves its purpose at that time, in that market, in the age, for its purpose it did its job fantastically. It communicated what it needed to through the deciphered message partly, but also, mostly, through and because of its inscrutability. (Sorry if I posted two replies. I thought I submitted one, but it doesn’t seem to have posted.)

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