Skip to content

A free update is now available for Metroid Dread, adds “Rookie” and “Dread” difficulty modes, Boss Rush mode announced for April

metroid dread

Nintendo and Mercury Steam have announced a free update for Metroid Dread, introducing two new difficulty modes. Playing through the game in “Dread Mode” is surely to be a challenge, as getting hit by an enemy even once will result in a game over. The addition of “Rookie Mode” will be helpful to new players of the Metroid series, as it will provide increased recovery. A second free update for Metroid Dread has also been confirmed to be released in April 2022, and will include a Boss Rush mode.

15 thoughts on “A free update is now available for Metroid Dread, adds “Rookie” and “Dread” difficulty modes, Boss Rush mode announced for April”

  1. Even though I really like the overall difficulty in this game, I think Rookie mode is very important for people less well versed in the franchise and makes the game more accessible for them. Also, I wonder if Dread Mode has any new concept art to unlock like hard mode.

    1. Accessibility =\= about lift to beat it. Accessibility = able to be played by people with disabilities.

      Stop leaning in on journalists attempts to preempt disabilities with the appropriation of the term accessibility and their habit of replacing the term disability with incorrect words like Differently abled, gifted, and special needs. It makes it far too easy for folk to push people with invisible disabilities to the side

      1. The word “accessibility” can absolutely be used in BOTH contexts here. One of the core concepts of video games is to create challenge for the player and difficulty can absolutely be a barrier to any potential player.

    2. ” I think Rookie mode is very important for people less well versed in the franchise and makes the game more accessible for them.”

      Using this rationale, you can justify an infinite number of difficulty settings. Whatever your easiest setting is, there will be people for whom that is too hard. So every time you make an easier setting, you need some other criteria than what you’re using to show that it is the appropriate place to stop.

      At some point, easing the difficulty too much stops the game from being the game that was designed. If we made a “super rookie” setting, where Samus was invincible and all enemies die in one hit, and you beat that game, you didn’t really beat Metroid Dread.

      At some point, it stops even being a game.

      Point is, whatever settings you end up with, “because someone, somewhere isn’t good enough to beat the current settings” is not an argument for a new one. That is always true, all the time. Make the game too easy, and you actually rob them of the experience they paid for.

      1. That’s a silly argument. Would you say “If you speedrun the game and skip powerups and bosses, you didn’t really beat Metroid Dread.”

        As long as the player is enjoying the game (and not negatively effecting the experiences of other players), then there’s nothing wrong.

  2. I just meant that it’s nice to have options for newer players of the series. Every other 2D Metroid game is fairly easy on their normal difficulty, but Metroid Dread is quite challenging on its. Adding an easy mode makes it a better entry point to the series. Not saying they have to make it easy enough for everyone to be able to beat it, but that they could widen the series potential audience by giving an easy mode that makes the combat somewhat less intense for those who just want to explore (sort of like the typical easiest difficulty in RPGs like Persona 5, which touts a breezy experience for those who just want to see the story)

Leave a Reply

%d bloggers like this: