The Nintendo Switch 2 has a lot of new features, but one thing that surprised some people is that the new Nintendo console doesn’t have analog shoulder buttons. So, it’s not surprising that this is one of the things that Switch 2 producer Kouichi Kawamoto, Switch 2 technical director Tetsuya Sasaki and Switch 2 director Takuhiro Dohta were asked about in a press conference that took place a week ago.
According to Sasaki, the reason that the Switch 2 has digital trigger buttons is because “from the hardware side, we worked on what we were asked to do. There were a lot of, let’s say, very fussy developers around us who wanted to go this route. That’s why we went the route we did”. Kawamoto added on to this, saying that “in terms of analog buttons on the shoulders, there are positives, but also negatives. You lose a little bit of instancy when they’re analog. We considered it and decided that instant input would be the better option. That’s why we decided to move forward with this decision”.

That’s true if you’re playing games like Shooter, Platformers, RPGs, Action/Adventures, but when it comes to Racing Games and even Simulators, having digital triggers really is a negative.
I think they should have given us an option by making Joy-Cons with Analog Triggers and ones with Digital Triggers rather than not implementing Analog
Kinda hilarious he threw them under the bus in a friendly manner, those devs are catching some strays. 🤣🤣 I mean it sucks that they aren’t analog triggers but oh well, not a huge deal breaker.
Very well explainable. It looks really great.
That means using Switch 2 Joy-Cons and Pro controllers for NSO GameCube games will be a handicap, since many of its games- including some of Nintendo’s own like Mario Sunshine and F-Zero GX- have control inputs for when the L and R buttons are only slightly pressed, which these controllers as digital can’t do.
Unless the mappable GR/GL buttons (or whatever they’re called) are analog but that might feel awkward.
“Very fussy” that reminds me of something, … This website.
😂
Analogue shoulder buttons haven’t been a thing since GameCube (barring Wii classic controller, which was not even utilized properly).
Analogue triggers have not even been a thing since GameCube (barring Wii classic controller, which was not even properly utilized).
The only major use case of analog triggers (there are a bunch of smaller ones I know) is racing games, especially racing sims, where you really need to be able to control your strength of acceleration or braking. I don’t think Switch 2 is ever going to be a natural home for racing sims anyway, and presumably there would still be the option of using an actual racing wheel and pedals if you really wanted to. Meanwhile if I want to drift in Mario Kart – a game that nearly everybody who has a Switch 2 will play – I want that snappy responsiveness from a digital trigger.
The PS2 used to have pressure-sensitive buttons – these are what I used to play Gran Turismo and are a good option for providing analog input without losing the digital responsiveness of the button. It’s a bit sad that this is a feature that seems to have been lost to time.
Makes sense to stick with digital for the backwards compatibility with Switch games.
How does that make sense? It wouldn’t affect backwards compatibility at all
Analog triggers would negatively impact games that require instant input recognition. This includes games like elden ring; a delay in input on games like that make it much more difficult.
A spring loaded trigger/button compared to a more “clicky” one would increase the time between your finger moving and the actual input, as you must compress the spring before the button hit is registered.
Im sorry but if the controllers are completely customizable with button placement what does it matter if the trigger is analog most people who play shooters switch their shooting button to the bumper above the trigger. So why not just put an analog trigger. I just thing k Nintendo likes to be unnecessarily difficult
Too bad they didn’t do what every decent gamepad does— a hair trigger/analog slider.
RAISE THE PRICE
RELEASE THE KRAKEN !
Welcome to PS2 era🤣 Nintendo fanatics defend anything Ninty related
Bro really went to a Nintendo site to attack Nintendo
I don’t have to say more, that’s pitiful enough.
I’m not your bro.
I have PS5, XSX and Switch, i just have to react to sad reality.
“instancy” also means sensitive, or…overly sensitive. The left bumper on mine is extremely sensitive to the slightest pressure, and clicks are registered when I’m clicking other buttons. Total pain. Hori, please hurry up with that new grip.