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Cyberpunk developer says its building on top of the PS4 version with Switch 2

GameFile recently chatted with one of the CD Projekt Red’s expert engineers, Tim Green, to ask him more about the Nintendo Switch 2 version of the now acclaimed open world action game Cyberpunk 2077. Green explained to the publication that they are building on the base of the PlayStation 4 version of the game and are fully utilising the technology available to them to deliver a premium experience.

“We are currently targeting 1080p resolution in TV quality mode, TV performance mode, and handheld quality mode—and targeting 720p performance in handheld performance mode,” he said.

Switch 2 docked play offers more power, Green added, “but [the game] still utilizes Deep Learning Super Sampling (DLSS) when players take it on the go.”

“Cyberpunk 2077 has seen a tremendous amount of ongoing love as we’ve continued to improve the game,” Green said. “In bringing the Ultimate Edition to Nintendo Switch 2 we were able to build on top of that already solid base.

“Development still had challenges, of course, as any development process does, but we’ve been careful in picking tradeoffs to not compromise the game’s vision.

“We haven’t had to fight with fitting into memory,” he added, “And the speed of the data storage has helped alleviate some of those early streaming problems. This has allowed us to focus our attention on improving other things, and we’re very happy with the result.”

“We’re using a version of DLSS available for Nintendo Switch 2 hardware, powered by Nvidia’s Tensor cores,” it told the publication. “The game utilises DLSS in all four modes – in handheld and docked, and the performance and quality variations of each.”

Source / Via

14 thoughts on “Cyberpunk developer says its building on top of the PS4 version with Switch 2”

  1. Never played it and this version looks great so I’m picking it up at launch to go alongside Mario Kart, should keep me busy for a while

    1. I think My Nintendo News has misinterpreted the article they read elsewhere, possibly on VGC.

      The real article is pay walled so we can’t check. But the developer never said the was “built off the PS4 version”. Go check the VGC article yourself.

      We’ve even seen the settings screen and it indicates that it’s using the Xbox series S code

    1. Based on the hands on footage shown so far, it seems to be running pretty well. It’s based on the PS4 version, but it has the phantom liberty expansion that never released on the PS4 in the first place.

    2. Here he says: “Cyberpunk 2077 has seen a tremendous amount of ongoing love as we’ve continued to improve the game,” Green said. “In bringing the Ultimate Edition to Nintendo Switch 2 we were able to build on top of that already solid base.

      It sounds like they are basing the Switch 2 version on the updated PS4 version with bugs patched, as he points that they “continued to improve the game” and talks about how they “were able to build on top of that already solid base” on the Switch 2.

      As the NS2 version has the expansion which the PS4 doesn’t, it seems more likely that the Switch 2 version is more updated and with bug fixes.

    3. And then they patched it back and it runs way better nowadays. So I don’t see any reason for the doom.

      Plus PL wasn’t even released on the PS4, which shows they’re improving even more on top of that.

    4. That was due to the game running on a HDD; Even if you switched out with a sata SSD in the PS4, it was still limited by the interface’s speed allowance.
      Half of the major issues of the game was due to the slow storage transfer speed, which is mentioned in the interview regarding “streaming issues”.
      Switch 2 uses UFS 3.1 and SD Express, which both are similar if not faster than a sata SSD.

  2. I played the PS4 edition when it first released, the only bug i experienced was when NPC’s wouldn’t spawn for certain missions but all i did was load a previous save and try again. Most of the bugs and glitches got patched when the game got delisted from the PlayStation store, that was why it got removed so no one else could purchase the game until it was patched.

  3. Cyberpunk on Switch 2? That’s kinda wild! Building on the PS4 version sounds smart, hope they’ve ironed out all the bugs from back then. DLSS on the go? Awesome! I’m cautiously hyped!

  4. Not sure I care about Cyberpunk on the go and targeting 1080p in docked mode is weak compared to my PC but obviously the Switch 2 was never going to beat that. For a certain class of buyer (non-PC owners or people that absolutely must have Cyberpunk on the go for some reason) this will be worth it though.

    1. It’s still better than the steam deck which painfully reaches 720p and 30 fps on cyberpunk…

      And especially comparing console and pc doesn’t make sense anymore in this day and age…

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