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Videogame IP lawyer says Nintendo’s latest Pokemon patents ‘should not have happened, full stop’

Nintendo and The Pokémon Company took some flack this week for being granted the patent for summoning a character and letting it fight another character. PC Gamer spoke with video game patent lawyer, Kirk Sigmon, about Nintendo and The Pokémon Company being granted such a used mechanic in video games and he stated that they should not have been granted the patent and that it should not have happened, full stop calling it “an embarrassing failure of the US patent system.”

“Broadly, I don’t disagree with the many online complaints about these Nintendo patents,” said Sigmon, whose opinions do not represent those of his firm and clients. “They have been an embarrassing failure of the US patent system.”

25 thoughts on “Videogame IP lawyer says Nintendo’s latest Pokemon patents ‘should not have happened, full stop’”

  1. Then maybe video game developers should come up with their own original ideas, instead of always stealing ideas from Nintendo, and this wouldn’t happen whiney ass .

    1. Alright… even though I acknowledge that the patent in question is quite debatable, we must recognize that no one gives Nintendo a choice: between those who plagiarize and those who are in violation with their intellectual properties, Nintendo must be more than fed up and is using the only weapon they have at their disposal…

        1. The rivalry is there, we have a lot of clones, exact clones actually. Palworld and all it’s loudmouth fans are the reason this happened. If Palworld didn’t blatantly rip off the designs, this wouldve never happened.

          1. NUH UH! don’t twist it like that buddy, Nintendo is not going after Palworld for their designs, Nintendo is going after Palworld for having similar game mechanics and being an actual economic competitor to Pokemon, there are COUNTLESS of Pokèmon type games some even more similar to Pokèmon than palworld and Nintendo NEVER batted an eye even allowing those games to be on the eshop. It’s blatantly obvious why they are doing this.

            1. This is a farce. Palworld blatantly ripped off everything Pokémon not just one small part of it. Nintendo has every right to do what they’re doing. Maybe if the Devs of Palworld had their own ideas it wouldn’t have happened.
              Don’t hate Nintendo because they are protecting their IP’s. Everyone has that ability to do so.

              1. You haven’t played it nor have you heard of anyone talking about palworld cause literally everyone will tell you that it plays nothing like pokèmon, even someone here said it reminded him more of botw than pokèmon. Again, many pokèmon clones in the past, Palworld was the one that got attacked because it actually created competition for them

            2. Yes it’s blatantly obvious. They ripped off their designs. And of course, short of Pocket pair actually admitting to them ripping them off, it’s hard for Nintendo to prove it, or at least, you need to hear it from the horses mouth since what they used (AI) wasn’t around when these laws were created.

              AND that’s the reason why they’re going after Palworld in a different way. See, ideas can’t be copyrighten, only the expression of said ideas. So Nintendo is on a mission to make sure Pocket pair doesn’t get away with it. That’s the reason why all these eShop games , Capcom, Sega, Namco, and everyone else that makes monster capture games haven’t been sued by Nintendo. Because inspiration isn’t illegal, but thievery is.

              1. “PocketPair actually admitting to them ripping off”
                The literal opposite has happened Palworld denied every claim that they stole assets or copied pokèmon.
                The rest of what you said is just straight up wrong, capcom sega and namco haven’t done any monster capture game, closest thing is monster hunter and it nowhere near a monster catching game, ALSO now that you bring up the Eshop, there are many monster capture games there that plays almost exactly like pokèmon and are way similar to pokèmon than palworld and they never got any sort of legal attack by Nintendo, that’s because Nintendo doesn’t seem those as threats. Palworld however was THE pokèmon rival and Nintendo crapped his pants. ITS OBVIOUS MAN, you just need a pair of EYES to understand what’s going on but you prefer to do mental gymnastics to defend Nintendo at any cost

                1. I said “short of Pocket Pair admitting” I never said they did, I said “short of.”

                  Capcom : MH stories
                  Sega: SMT
                  Namco: Digimon; World, NO, Survival & Cyber Sleuth.
                  Oh, and I forgot about Level 5 with Ni No Kuni and Yokai Watch.

                  All of them are in great standing with Nintendo.

                  Yes I know, I’ve played most of them, which is why I brought them up, and you know what’s one thing they all have in common with every other Pokemon “clone”? They all have original art design, even the ones that have the very same game mechanics, because again, inspiration isn’t thievery.

                  1. But PocketPair haven’t stole anything now did they? Nintendo went through this and they literally haven’t found anything to sue them design wise so they relied on petty patent wars

          2. I can agree. I have nothing against Palworld but I can see why Some people like Nintendo don’t want their games be similar to another game that is copying the companies designs and the Pokemon elements.

    2. How about Nintendo create its own original content first then? They haven’t since the 1990s. They certainly never created the “summoning system” in games.

  2. Indie devs spend so many years making their favorite version of their favorite games. They should innovate instead. Come up with something new.

  3. Are you guys serious? Summoning creatures and let them fight for you is not a concept created by pokèmon, AND EVEN IF IT WAS we are letting a mega corporation to dictate what we can can and cannot create! Do we want mega corporation to dictate art? Is that what you guys really want? PLEASE think about what you guys are defending.

  4. I’m not defending Nintendo here or anything, but the misinformation spread around this kind of stuff is ASTOUNDING. The patent is incredibly specific, and what is being shared is a horrible summarization of it. Drilling into the patent, it is for these EXACT steps, and Nintendo could only pursue legal action of these are followed to the tee.

    (1) There must be a PC, console or other computing device and the game is stored on a drive or similar storage medium.

    (2) You can move a character in a virtual space.

    (3) You must be able to summon a character. They call it a “sub character” by which they mean it’s not the player character, but, for example, a little monster such as a Pokémon that the player character has at its disposal.

    Then the logic branches out, with items (4) and (5) being mutually exclusive scenarios, before reuniting again in item (6):

    (4) This is about summoning the “sub character” in a place where there already is another character that it will then (when instructed to do so) fight.

    (5) This alternative scenario is about summoning the “sub character” at a position where there is no other character to fight immediately.

    (6) This final step is about sending the “sub character” in a direction and then letting an automatic battle ensue with another character. It is not clear whether this is even needed if one previously executed step (4) where the “sub character” will basically be thrown at another character.

    This sounds like a patent for combat similar to in Pokemon S/V when your Pokemon would automatically fight one in the overworld without a combat sequence actually starting (now that I think of it, I can’t recall any other game that does this, but I don’t play many monster-catching games). A very specific thing, but goodnight do y’all like to shout before doing ANY research.

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