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Capcom says Resident Evil Veronica will be a third-person game

Resident Evil Veronica producer Yoshiaki Hirabayashi has confirmed that the upcoming survival horror game will be a third person game despite the trailer use of a first person perspective. Hirabayashi said that they wanted to make the debut trailer mysterious though it was fairly clear from the start it was a Resident Evil trailer due to the visual similarities to the excellent Resident Evil Requiem. This game won’t feature dual protagonists like Requiem and will use a third person viewpoint. Hirabayashi also emphasised that Capcom is treats Resident Evil Veronica as a main series entry in the Resident Evil story, so we should have high expectations when it launches on Nintendo Switch 2 in 2027.

Hirabayashi hints that this scene wouldn’t necessarily be the same in the final game, and Capcom wanted to build a bit of mystery to create some surprise for the trailer. He also suggests that this scene won’t necessarily be at the very beginning of the game.

15 thoughts on “Capcom says Resident Evil Veronica will be a third-person game”

      1. Not him but I’m in the same boat for RE games. It’s better to have a single camera perspective to design the game around and stick with it. Sure the option can be added but it would be tacked on. I did a full playthrough of RE9 with the alternate perspectives for both characters and it made the game worse, especially with how clunky it made Leon feel.

        1. I played the game with the alternate camera angles as well and was shocked at how smooth Leon felt to control without the inertia you have to deal with in OTS. First person is also significantly more frightening for most people than third person, it also suites RE better in general as a successor to fixed camera angles. You can’t just press any direction and sprint circles around enemies, you can’t peek around corners with no fear of recompense.

          What you’re saying still boils down to “well I don’t like it, and because I don’t like it they shouldn’t include the option, my opinions are objectively correct.”

          Can’t stand you people. IDGAF if YOU think it’s “tacked on”, they’ve already developed it and it works fine. There is literally zero reason not to include it as an alternate option for those who want it. At all.

      2. Ah yes, M. Because I Like it no one else in the entire universe can HAVE IT. Howd you know that was exactly what I meant and said.

      1. Just because you can’t deal with the controls from the original game, doesn’t mean, they were bad. The game was based on the original game with steady cameras. You can’t use the controls as in the remake series, because it would change the layout of the control every time when you get a new camera. But those steady cameras had something good: you never knew what would wait behind the next corner, which is better for horror than what he got in the remakes.

        1. They were trash though.

          If they were great, then we would still be using them. Fact is, we strayed away from them for a reason, and it’s not because they were perfection. It’s fine though, we made do with what we had.

          1. Tank controls were GOD awful…thank god for the remakes I was able to play resident evil 2 after all these years :)

        2. Just because you Hate in the Reimagined Resident Evil and Final Fantasy remakes and say they are bad games doesn’t make it true. I like The originals and the Remakes. I beat Resident Evil 2 on PS1, RE3 on GameCube, and Code Veronica on PS2 and beat them all along with all the other games in the franchise including the Renakes. They can all exist.

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