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Tomb Raider: Legacy of Atlantis uses AI but all final assets will be human-made

Lara Croft in Tomb Raider: Legacy of Atlantis

It was discovered last week that the promising Tomb Raider: Legacy of Atlantis will utilise AI, however in a recent interview the development studio has clarified on this. Speaking in a new interview, Crystal Dynamics experience director Jeff Adams, says that the team will use AI to create a variety of in-game objects if they are pushed for time. He went on to say that the team will then build on this by hand and that the finished project will be a human crafted experience. Here’s what he had to say:

“At Crystal Dynamics, we see AI as a tool that can help our team get the right answers faster,” Adams told Polygon. “In early level development, we might have the idea for an in-game object. But we might not be sure if we want to take the time to have devs build it. What we can do is use a generative AI tool to visualize it in the world. If it works, we can move it into our traditional pipeline. From there, the team can concept it and build it. At the end, all the finished product in the final game will be human-crafted. We want to make it as easy as possible for our team to be able to make high-quality experiences. That’s what the fans deserve.”

9 thoughts on “Tomb Raider: Legacy of Atlantis uses AI but all final assets will be human-made”

  1. As long as AI is used as a tool for developers and not used to replace developers, I am fine with AI if it’s used for productivity reasons, not creativity reasons. But I am glad they are replacing AI assets, that’s nice.

    1. Well I’m sure they will all run it by you before development time.

      Even if used as a tool it will make developers better and more efficient and it will replace the need for as many developers so… looks like it will replace devs.

      I say this as a developer of non gaming related programming. It’s so efficient.

  2. Every company saying this now to shut the anti AI crowd up. It’s not working 100% the initial wave of people use this as cope for their stupidity of still buying the games despite claiming to hate AI and that it looks like “slop”. You don’t like AI honestly stop gaming honestly don’t use technology

  3. I’m fine with this approach to AI. I used to draw comic books and would do hours of research looking up pictures of the things I was about to draw (office buildings, apartments, labs, etc.). This approach is pretty similar, just using AI for a laser focused reference point for the actual artists / developers.

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