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Diablo IV rated for Nintendo Switch 2 in Taiwan

We have heard rumours at Diablo IV is in development for the Nintendo Switch 2 and now the game has been rated in Taiwan. Specifically it was the latest DLC for the acclaimed title, which is named Diablo IV: Lord of Hatred. The game was given a R rating for violence, horror and inappropriate language. Now all we need is for Activision-Blizzard to officially announced Diablo IV for Nintendo Switch 2.

8 thoughts on “Diablo IV rated for Nintendo Switch 2 in Taiwan”

    1. I don’t mean to be the bringer of bad news, but will likely be because this is an activation game. Activiation is so bad at putting data on disc/cartridge, they don’t even put their games on disc for PlayStation or even switch 1 cartridge.

  1. Personal opinion but not worth to buy this game again after I got it on PC. The game is alright but it gets repetitive and the story is not even worth the time to get invested in. Overall is okay but not worth 80$ bucks again.

  2. That doesn’t mean anything… last year this same site rated the base game on Switch 2 and we got nothing, so be wary..

  3. Spekulace o vydání Diablo IV na Nintendo Switch 2 jsou čím dál zajímavější. Po předchozích zprávách se nyní v Tchaj-wanu objevilo hodnocení pro nejnovější rozšíření Diablo IV: Lord of Hatred. To získalo hodnocení R kvůli násilí, hororovým prvkům a nevhodnému jazyku. Samotné hodnocení sice oficiální vydání na Switch 2 nepotvrzuje, ale rozhodně přidává další zajímavý náznak. Teď už zbývá jen počkat na oficiální vyjádření Activision Blizzard. Online platforma nabízí přehledné prostředí, moderní design a široký výběr možností pro volný čas. Uživatelé саsino f1 mohou ocenit jednoduchou navigaci a pohodlné používání na různých zařízeních.

  4. The whole buzz around portable play boils down to high-density damage calculations on screen and mob density in the Pit, where handheld hardware inevitably drops frames trying to calculate burn stacks. What good is a crisp display if input lag during a massive pull botches your defensive cooldown rotation? Getting through positioning and survivability without leaning on flawless framerates was sorted out through an endgame paragon review with a pro from here directly in voice chat without redundant theory. The coach remapped glyph boards for passive resource sustain, shaving 40% off room clear times and eliminating the need to frantically spam potions in tight packs. Good, isn’t it?

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