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Capcom says the RE engine is perfect for the Nintendo Switch 2

Capcom has been a strong supporter of the Nintendo Switch 2 putting out a number of games on the platform included the highly-regarded Resident Evil Requiem and Pragmata. Speaking to Eurogamer, Capcom producer Naoto Oyama, said that the RE engine that its games are now based on has been a perfect fit for the Nintendo Switch 2 and that they are continuously optimising the game engine to work even better with the platform. Here’s what was said:

“The RE engine, which we’re developing our games on now, is something that has actually been a really great fit for Nintendo Switch 2,” explains producer Naoto Oyama, when I ask how Capcom found the process of porting Dragon’s Dogma 2 to Switch 2. “As you mentioned, we’ve had some really well-received Nintendo Switch 2 versions of major titles – such as Pragmata and Resident Evil Requiem this year – and, because this is an internal [Capcom-owned] engine, we’ve been able to accumulate knowledge and know-how from other teams. And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us – and we get to benefit from them on future titles. It’s a really positive cycle for us.”

“We’ve been working not only to improve performance to let the game run on Switch 2, but to improve the current base game versions on other platforms, too,” explains Oyama. “In particular, we’ve been trying to find as many small tweaks as we can make so we can build up and have a big performance improvement on consoles when it comes to Performance Mode itself. That’s something we’re aiming for with the late August title update that’s in the roadmap; for Performance Mode on consoles will be able to reach 60 frames a second.

“That means that, commensurately, all that effort we’ve put into the PS5 and Xbox Series X/S versions of the game also pays off in the Switch 2 version, and we’re currently seeing a minimum 30 frames per second rate performance on that hardware (and, in many scenes, it’s even higher!) So it’s a little while to go until the game releases, but it’s exceeding our expectations on Switch 2, and I hope the players agree that we’ve done a great job again with bringing this game to that platform.”

12 thoughts on “Capcom says the RE engine is perfect for the Nintendo Switch 2”

      1. 🤣🤣🤣🤣I see what you did there. PS6 wont have anything physical. Gamers will be begging for key cards just to have something on the shelf.

  1. Capcom is porting every single game to the switch 2. I feel like capcom is the king at porting. Even back on the 64, resident evil 2 was super impressive on the 64. I love seeing what games they port.

  2. Personally, I have always preferred games from third party devs that were tailor made for Nintendo platforms. Games like resident evil revelations or monster hunter rise from capcom

  3. It’s impressive to see Capcom so confident that the RE Engine is a great fit for the Nintendo Switch 2. I enjoy following gaming tech updates and while reading about different systems I also came across Shasta Court Database which was useful for learning about public legal information. Looking forward to seeing how future Resident Evil titles perform on the new hardware. This could be an exciting step forward for both developers and players.

  4. It’s great to see Capcom feeling confident about the RE Engine on the Nintendo Switch 2. If the hardware can handle it well, players could get smoother performance without sacrificing visual quality. On a different note I recently found Pima Property Review useful while looking into public property records. It’ll be interesting to see which Capcom titles make the jump first.

  5. I think Capcom has done a great job optimizing the RE Engine over the years, so it makes sense if it performs well on the new hardware. I was browsing some public information earlier through Clark Property Values and it’s always nice to see well organized resources online. Hopefully this means more Resident Evil titles will arrive with smooth performance and solid visuals on day one.

  6. The RE Engine has shown impressive flexibility across different devices, and seeing it work well on new hardware is exciting for players. Performance improvements and smart optimization can make a big difference in future game experiences. I also enjoy exploring resources like King Property History when researching organized information online. It will be interesting to see how developers use this technology in upcoming releases.

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