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Next Sonic game to further evolve Sonic Frontiers open-zone formula

Sonic Frontiers

It’s hard to believe that Sonic Frontiers was released in 2022 and all eyes are anticipating the next game in the series. Sonic Frontiers director Morio Kishimoto has spoken a little more about what’s next for Sonic in a new column during which he answered fan questions. It sounds like the Sonic Team wants to build upon the groundwork laid by Sonic Frontiers and fully utilise the open-zone concept.

One question asked whether Kishimoto felt the team had succeeded with its attempt at open-zone gameplay and expressed hope that the next game would allow players to explore an even more evolved version of that concept.

“Yes! I definitely felt we had something there,” Kishimoto said. “In the next title as well, we’ll work hard to achieve an evolution that meets everyone’s expectations and surprises you even more.”

15 thoughts on “Next Sonic game to further evolve Sonic Frontiers open-zone formula”

  1. I would give them constructive criticism, but if they wouldn’t listen to me then why would they listen to me now?

  2. Could this franchise just hurry up and die already? It’s not produced anything even remotely good for over a decade and I’m tired of hearing about it.

    How do the fanboys keep consuming this trash again and again?

  3. The Open World wasn’t even designed well and the action stages were horrible.sonic Frontiers was nowhere close to a good game. It wasn’t a bad gane and that’s why Sega is doing a sequel for it because “At LeAsT pEoPlE dIdNT cOmPlAiN” If the gane didn’t have great writing, Super Sonic Moments, or the free updates, nobody would have cared for this game. The Islands were so basic and looked ripped from a unreal engine demo. Instead of adding sonic elements to the terrain they just put floating springs, rails, and boost pads everywhere. Every island should have been completely different and nore Sonic like snd not in like a Sonic Lost World way. You can make Sonic feel like Sonic without going full cartoon. Unleash did it snd the adventure games.

  4. WantToMarryKitBodega

    They should have made Sonic have to rescue a tied up Amy and Chained up Blaze the Cat, and a Hog-tied Big the Cat 🤤

  5. For me and I’m being real. Sonic Superstars Makes Sonic 4 look like the greatest game ever made. Though in all honesty I wish Sonic 4 would have been preserved Physically. They aren’t bad games, not the best, but they aren’t as horrible as people who point out every little thing says. Sonic Super Stars got the Physics and things more right though but the Camara Zoom and many other things held it back so much, the Zones weren’t consistent in how many acts there were, Jun Senoue’s music, whenever it played hurt my ears, I always could tell when it was his music and it was bad, the bosses were questionable, the last boss, I saw the vision but it was horrible, one of the worst bosses in gaming definitely. The Fruit level with Amy didn’t fit Classic Sonic, Too many pre order bonuses and stuff, I hate content being kept out of a game for marketing. I don’t like unnecessary gimmicks. The Chaos Emerald Powers were that, and didn’t fit in or belong because why can Sonic do Shadow Clone Jitsu there but not in future games? They just needed to deliver a pure classic experience like Mania but with new levels though Mania still did everything better.

  6. No thank you.

    I rather have the spin dash/bounce/jump dash/homing attack (without a reticle prompt), instead of a double jump that’s barely better than the first jump, and

    Not everything needs to be some shallow desolate/cryptic open world, especially one that mimics post-calamity Hyrule.

    Or you know, Sonic Adventure/2, but new.

  7. Kishimoto’s answer is encouraging because it frames the next game as an evolution of the open-zone groundwork rather than a reset. The key question is what “evolved” means in practice: faster traversal only works when routes are readable and the landscape gives players distinct reasons to change direction. The discussion around Frontiers often comes back to this balance between momentum, exploration, and memorable spaces. Building more of the character of Sonic into the terrain itself could make the speed feel purposeful rather than simply busy.

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