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New Heroes Of Ruin 3DS Multiplayer Trailer

Square Enix has provided the world with a better look at the multiplayer mode in their Nintendo 3DS exclusive Heroes of Ruin. The game is being developed by N-Space who were responsible for the handheld iterations of the Call of Duty franchise. Heroes of Ruin is coming to Europe on June 15th and North America, June 26th.

18 thoughts on “New Heroes Of Ruin 3DS Multiplayer Trailer”

  1. With all this Diablo III hype AND the fact that E3 is just around the corner, I think the release date is wedged in pretty badly. Then again, with Nintendo’s support they could turn E3 to their advantage with unreleased features Nintendo’s not revealing (and therefore 3rd parties as well) until E3. That’s what I’m hoping is the reason for both Rayman Origins’s and Heroes of Ruin’s respective delays that just so happen to be right after E3, which is normally a horrible time to release a game; unless, of course, some announcement is made at E3 (Legend of Zelda Ocarina Of Time did this).

    1. ??? On the contrary, I think the Diablo 3 hype will help this game! It’s gonna be like a Diablo 3 on the go!

      Well…. with my habits concerning the use of my 3DS, that is to say… If I’m at home and I got free time, priority is PC. I play ds only in my bed or on-the-go.
      For people who plays 3DS even though they could play on pc or tv console, yeah, you’re right.

      1. I understand what you’re saying, but what I’m going at is they could have used the Diablo hype, say, a month before Diablo III and got 3DS+PC gamers to buy HoR to bridge the wait. But instead it’s coming out AFTERWARDS, when all the major Diablo-like-game fans are busy religiously playing Diablo.

  2. Pingback: Mira el tráiler del multijugador de Heroes of Ruin | Atomix

  3. well i guess i might get this if square enix is gonna support the 3ds i will support them i suppose ^_^

  4. I’m sorry to the developers, but this game looks like it belongs on the Nintendo DS.

    The character models are as muddy as can possibly be, and the frame rate is absolutely horrendous. Also, this has to be one of the most restrictive games in terms of character customization (watch the IGN Preview Trailer if you don’t believe me).

    When a game relies on a solid amount of players worldwide for online play and yet fails to even sustain the hype up to its own release much like Diablo 3 or Phantasy Star Online 2 already has, then there is just no point in wasting your time and money on a game that will go completely dead within a year.

    Heck, Phantasy Star Online GC and BB have both been so widely received that there is still a HUGE fanbase backing the both of them. PSO has been around for over 10 years now. Trust me, this game is barebones in comparison.

    If you want to know why I keep comparing this game to Diablo and Phantasy Star Online–PSO was the first online RPG game ever made for console gaming (Dreamcast/GameCube/Xbox) while HoR is clearly cloning Diablo. Therefore, whenever an online RPG comes out for consoles or handhelds, PSO is seen as the godfather that let it all come true, especially when it comes to hack-and-slash RPGs (which this game’s genre is as a matter of fact). In this regard, PSO did right everything that this game is doing wrong. It’s level of character customization was outstanding back then and still is now (just look at PSO2, watch the HoR character customization and compare–don’t worry, my jaw dropped watching character customization on PSO2 as well), PSO has always maintained a deep storyline narrative told in a way that seamlessly blended in with online quests, new NPC encounters, weapon/item sidequests, and more. For Diablo I and II (in this case I will only use 1 and 2 since using 3 would be an unfair advantage), the addition of unique and customizable gear for your characters that could be further energized through a smithing process by using found items, crafting new gems to create your own unique arsenal of weaponry, finding out how to establish the perfect stats for your character’s build, and utilizing the different skills available in a variety of skill trees to not only meet your play style but also assist others in the heat of combat has been the core of the hack-and-slash online RPG genre for over a decade since Diablo II’s release–and I haven’t even begun to hit how strong, cinematic, and deep the single player experience was for both games (Diablo I and II) either. You couldn’t have lived in the age of time these two games came out and say these games didn’t deliver. They brought social networking in gaming with Battle.net and crafted the blueprint for all hack-and-slash RPGs to follow thereafter (Torchlight is a perfect example of a clone done right).

    Tl;dr version:
    This game sucks no matter what way you look at it, and I highly recommend to avoid purchasing this game unless you have a masochistic wallet as that money is going to be spent on a waste of an effort from the developer’s end.

  5. Pingback: Heroes Of Ruin Delayed In North America | My Nintendo News

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