Avalanche Studios chief creative officer John Blackburn has told online gaming publication Destructiod that the Nintendo 3DS version of Disney Infinity will be a very different experience compared to its console counterparts. Blackburn cites hardware limitations for this, but he promises a handheld game littered with a variety of interesting mini games.
“The 3DS is a very different experience. They memory can’t handle all that stuff, so technologically we couldn’t do the same thing there. It’s more of a game you expect on a 3DS: You build teams with characters and they each have a mini-game that comes along with them. You can go and build out the different play fields that you’ll go through with your team, so there is a strategy component when you play with someone else. The mobile versions are actually more attuned to touch controls. We aren’t ready to share that yet, but it will be tied to the economy and the experience with all the characters you have. We’ll leave that it at that.”