Tag Archives: sakurai


Tomodachi Collection Stage Shown For Smash Bros On Nintendo 3DS

Smash Bros director Masahiro Sakurai has shared what seems to be a Tomodachi Collection stage in Super Smash Bros for the Nintendo 3DS. The game was previously leaked to be coming to the west at an undisclosed date and Sakurai’s write up seems to confirm this.

“Looks like someone’s enjoying the bachelor life in this pad,” the picture looks a lot like one of the oddball import’s living spaces – which is nice enough itself, but could it spell more exciting things for the future? A Mii character in the roster, or a Western release of the game, perhaps?

Thanks, David


Super Smash Bros Director Sakurai Impressed With PlayStation 4

Super Smash Bros director Masahiro Sakurai has shared his impressions of the PlayStation 4 with Famitsu. Sakurai initially stated that he hates console wars and went on to say that he’s very impressed with the hardware that Sony have delivered with the PlayStation 4. Here’s Sakurai’s impressions of the system.

“Let me begin by saying that I don’t care for faction wars like Nintendo versus SCEJA.”

“PlayStation 4 is good-looking, the DualShock 4 is light and using it feels good, Remote Play can reliably handle even action games, and the network functionality is well done. The machine power is another attractive factor, there is no loss of detail in the image, and it looks so natural and spontaneous that you often forget that you’re playing a game.”

“It’s a good thing if creators can make stylish games without putting in a ton of time on that. I hope that a masterpiece will come with bells tolling. This is definitely not a period that will leave us without the possibility of playing rich games.”

Thanks, Simply G and Retrogaminglord


Smash Bros Creator Explains Why Japanese Games Supposedly Take So Long To Make

Super Smash Bros creator Masahiro Sakurai has addressed a fan’s concerns in his semi-weekly column for Weekly Famitsu. The fan asked why Japanese games supposedly take longer to develop than western games. The fan asked the following question: “It appears that the time it takes to develop a game differs between Japan and other countries, so why do people say that Japan takes a lot of time on development?” Here’s what Sakurai had to say on the matter.

“Whether it’s domestic or international, development speed is a case-by-case scenario, so I feel this may be a biased opinion. I think the Yakuza team is quite fast considering the scale of their games, and some foreign games can take over 5 years from initial proposal to the actual product release.”

“However, the fact that someone asks this does seem to indicate that it’s not completely unfounded. If I were to guess, it seems that foreign studios have the appearance of a stricter product schedule and organization. Then again, in some cases, even if the development period is long, the development staff can be small, so the entire picture is a mystery.”

“Also, the time between announcement and release does not necessarily equal the development period. In most cases, when development actually started is never publicly announced.”

“In any case, whether it’s cost-effective or not is what’s important. Whether the development period is long or short, the real questions is if the man-hours spent can bring about a profit or results. Of course, this is also a case-by-case scenario.”


Sounds As Though Smash Bros Designer’s Arm Injury Is Getting Worse

Smash Bros designer Masahiro Sakurai has revealed to Famitsu that his right arm injury appears to be getting worse and his condition is now affecting his left arm as well. Sakurai previously told the publication back in February 2013 that, “If this disorder lingers, or if it never gets fixed, there’s no telling what impact that would have on the project.” Here’s what he had to say about the state of his injury.

“The tendon sheath inflammation symptoms in my left forearm are especially hard to deal with. I’ve been moving the controller as gently as possible. And losing at Smash Bros…”

Thanks, David



Lucario Pokemon Confirmed For Super Smash Bros

Sakurai has confirmed today that Lucario will be a playable character in the forthcoming Super Smash Bros game. Sakurai told Miiverse users that they have given the Pokemon an improved array of powers, making him a force to be reckoned with. Super Smash Bros is due for release on Wii U and Nintendo 3DS sometime later this year.

 “Pic of the day. The Heroic Aura Pokemon, Lucario, joins the battle. We’ve increased the influence of Aura this time, so a damaged Lucario is truly a force to be reckoned with.”

Thanks to everyone who sent this in.


Sakurai Praises Lightning Returns: Final Fantasy XIII

Smash Bros creator Masahiro Sakurai has praised Square Enix’s Lightning Returns in his semi-weekly column in Weekly Famitsu. The Final Fantasy XIII saga has received some flack from traditional Final Fantasy fans, but Sakurai was noticeably impressed by the game and praised the evolution of the ATB system. Sakurai concluded by saying that it’s nice to pick up a game and throughly enjoy it.

I was amazed at how, even under the limitations of there being only one party member [in Lightning Returns], [the ATB system] has evolved.”

“It’s easy to pick up an already released game and simply enjoy it, but in order to generate entertainment, you need to keep your eyes peeled.”I was reminded that if you take what seems natural for granted, nothing will evolve or change for the better.”

Thanks, Quartz


Sakurai Vows To Get Super Smash Bros 3DS & Wii U Completed In 2014

Smash Bros director Masahiro Sakurai has told Famitsu that he plans to have development on Super Smash Bros for Wii U and Nintendo 3DS completed and released in 2014. Sakurai was one of the many developers interviewed by Famitsu to find out what their video game New Year resolutions are. Here’s what he had to say.

Resolution: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”


Sakurai Is Working On Smash Bros Hitboxes And Damage Rates All By Himself

Famed Smash Bros creator Masahiro Sakurai has explained to Polygon that he has personally been entering in all the data for fighter skills and hitboxes for the forthcoming entry on the Wii U and Nintendo 3DS. Sakurai says he has tried giving this task to other people on the team, but he doesn’t feel it has always worked out. Sakurai clearly says that he doesn’t want to ship an incomplete game so it ultimately results in a huge workload for himself.

“In all previous Smash Bros. games, I’ve entered in all the data for fighter skills and hitboxes by myself, and it’s quite nearly that way with this game too. I’ve thought about leaving this work to others and I’ve actually tried it once or twice, but it hasn’t worked out. I don’t want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It’s a big problem, but there are reasons for doing it this way.  Characters’ in-game balance and features are something that I’m thinking about from the start while coming up with motions. If I left that to someone else midway, that’d make things more difficult. It’s faster and more accurate to just input the numbers myself than try to explain it in words to somebody.”


Super Mario Galaxy Stage Now Confirmed For Smash Bros


Super Smash Bros creator Masahiro Sakurai has confirmed that the forthcoming Super Smash Bros game for Wii U and Nintendo 3DS will feature a Super Mario Galaxy stage. The exciting new stage from the iconic series will feature plenty of mind bending gravity effects which will ultimately change the outcome of your battle.

 “A new stage, Mario Galaxy!! The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics.”

Thanks to everyone who sent this in.