Super Smash Bros creator Masahiro Sakurai has addressed a fan’s concerns in his semi-weekly column for Weekly Famitsu. The fan asked why Japanese games supposedly take longer to develop than western games. The fan asked the following question: ”It appears that the time it takes to develop a game differs between Japan and other countries, so why do people say that Japan takes a lot of time on development?” Here’s what Sakurai had to say on the matter.
“Whether it’s domestic or international, development speed is a case-by-case scenario, so I feel this may be a biased opinion. I think the Yakuza team is quite fast considering the scale of their games, and some foreign games can take over 5 years from initial proposal to the actual product release.”
“However, the fact that someone asks this does seem to indicate that it’s not completely unfounded. If I were to guess, it seems that foreign studios have the appearance of a stricter product schedule and organization. Then again, in some cases, even if the development period is long, the development staff can be small, so the entire picture is a mystery.”
“Also, the time between announcement and release does not necessarily equal the development period. In most cases, when development actually started is never publicly announced.”
“In any case, whether it’s cost-effective or not is what’s important. Whether the development period is long or short, the real questions is if the man-hours spent can bring about a profit or results. Of course, this is also a case-by-case scenario.”
Smash Bros designer Masahiro Sakurai has revealed to Famitsu that his right arm injury appears to be getting worse and his condition is now affecting his left arm as well. Sakurai previously told the publication back in February 2013 that, “If this disorder lingers, or if it never gets fixed, there’s no telling what impact that would have on the project.” Here’s what he had to say about the state of his injury.
“The tendon sheath inflammation symptoms in my left forearm are especially hard to deal with. I’ve been moving the controller as gently as possible. And losing at Smash Bros…”
Sakurai has confirmed today that Lucario will be a playable character in the forthcoming Super Smash Bros game. Sakurai told Miiverse users that they have given the Pokemon an improved array of powers, making him a force to be reckoned with. Super Smash Bros is due for release on Wii U and Nintendo 3DS sometime later this year.
“Pic of the day. The Heroic Aura Pokemon, Lucario, joins the battle. We’ve increased the influence of Aura this time, so a damaged Lucario is truly a force to be reckoned with.”
Thanks to everyone who sent this in.
Smash Bros creator Masahiro Sakurai has praised Square Enix’s Lightning Returns in his semi-weekly column in Weekly Famitsu. The Final Fantasy XIII saga has received some flack from traditional Final Fantasy fans, but Sakurai was noticeably impressed by the game and praised the evolution of the ATB system. Sakurai concluded by saying that it’s nice to pick up a game and throughly enjoy it.
I was amazed at how, even under the limitations of there being only one party member [in Lightning Returns], [the ATB system] has evolved.”
“It’s easy to pick up an already released game and simply enjoy it, but in order to generate entertainment, you need to keep your eyes peeled.”I was reminded that if you take what seems natural for granted, nothing will evolve or change for the better.”
Smash Bros director Masahiro Sakurai has told Famitsu that he plans to have development on Super Smash Bros for Wii U and Nintendo 3DS completed and released in 2014. Sakurai was one of the many developers interviewed by Famitsu to find out what their video game New Year resolutions are. Here’s what he had to say.
Resolution: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”
Famed Smash Bros creator Masahiro Sakurai has explained to Polygon that he has personally been entering in all the data for fighter skills and hitboxes for the forthcoming entry on the Wii U and Nintendo 3DS. Sakurai says he has tried giving this task to other people on the team, but he doesn’t feel it has always worked out. Sakurai clearly says that he doesn’t want to ship an incomplete game so it ultimately results in a huge workload for himself.
“In all previous Smash Bros. games, I’ve entered in all the data for fighter skills and hitboxes by myself, and it’s quite nearly that way with this game too. I’ve thought about leaving this work to others and I’ve actually tried it once or twice, but it hasn’t worked out. I don’t want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It’s a big problem, but there are reasons for doing it this way. Characters’ in-game balance and features are something that I’m thinking about from the start while coming up with motions. If I left that to someone else midway, that’d make things more difficult. It’s faster and more accurate to just input the numbers myself than try to explain it in words to somebody.”
Super Smash Bros creator Masahiro Sakurai has confirmed that the forthcoming Super Smash Bros game for Wii U and Nintendo 3DS will feature a Super Mario Galaxy stage. The exciting new stage from the iconic series will feature plenty of mind bending gravity effects which will ultimately change the outcome of your battle.
“A new stage, Mario Galaxy!! The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics.”
Thanks to everyone who sent this in.
Super Smash Bros creator Masahiro Sakurai says that one upcoming piece of technology which he assumes will be a success is the VR headset, namely, the Oculus Rift. Sakurai says that he has experienced the Oculus Rift VR goggles and is a believer in the experience it offers to immerse gamers. He concluded that he thinks it will be a bit hit with consumers.
“I experienced the ‘Oculus Rift’ VR goggles. You’d have to experience it for yourself to understand, so I won’t say much here, but I’m certain it’ll be a hit in the near future. This, too, is a difference in [the nature of] media”
The creator of Smash Bros. has recently made the following statement about the Wii U and Nintendo 3DS versions of the long-awaited game.
The Wii U version will have more detail and “bigger stages as seen on previous home consoles”- which is to be expected. And regarding the 3DS version, he highlights the fact that the 3DS version, though displayed through screenshots, really has to be played to be appreciated. He points out the fact “that everything on 3DS is designed for that screen, and that’s where they look the best.” He then went on to say “Too bad we can’t show everybody what it looks like on the system.” Well Sakurai, too bad you aren’t familiar with the eShop where developers have allowed demos of their games to be played (and seen in person) for years!
What do you guys think? Should a downloadable demo version of Smash Bros be available so that people can “appreciate” its graphics? Also, what sort of ‘connectivity’ do you expect from the 3DS and Wii U versions as he had previously mentioned? Sound off in the comments!
Smash Bros creator Masahiro Sakurai has told GamesTM that he had thought about bringing the smash hit franchise Smash Bros to previous Nintendo handhelds. Sakurai said that they never really had the opportunity to bring the series to Nintendo handhelds as they didn’t have the capabilities to fully realise the Smash Bros universe.
“It’s not that I haven’t wanted to – I thought about it, I did. To be honest, we purely didn’t have the opportunity, it just never came up. And also, to speak freely, if you look at a handheld device preceding anything before the GBA, I don’t know that it would have the capabilities to fully realise Smash Bros.”