Some DLC is well worth your money like the Mario Kart 8 downloadable content and some simply is not. Super Smash Bros creator Masahiro Sakurai isn’t happy about the current downloadable content that we are peddled as he says developers are actually providing us with an unfinished product at launch. Sakurai feels that the product delivered to us at launch should be 100% complete and shouldn’t require us giving additional cash post launch.
These days, the “DLC scam” has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product. I completely understand how aggravated players must feel. After all, a game should be 100% at the time of release, and I would be livid if it were split up and sold in pieces.
Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release? It’s because that’s the easiest way to make money.
After all, if you wait too long after a game’s release to distribute additional content, players will already move on to the next title. Even long tail titles–that is, ones that perform consistently well over an extended period of time–make more money the earlier they come out.
Moreover, we decided to release other characters as well because part of the fun of Smash is the anticipation: “Which character will join the fray next!?” If we keep distributing content, we can maintain that excitement, and I think that’s a really great thing.
We know that Smash Bros creator, Masahiro Sakurai, has been in the wars with his shoulder. Sadly he is still experiencing issues which are making his daily life issues rather difficult to cope with. Sakurai explained his situation in the latest edition of Weekly Famitsu in which he writes his column. He wrote that recent games such as Dragon Quest Heroes and Yakuza 0 require certain amounts of button bashing and this is something he just can’t do at the moment.
“I still have trouble with my shoulder and the symptoms of tenosynovitis still remain, so I’m forced to use a special mouse that clicks by inclining for work.” Sakurai wrote. “If I was to button mash, my arm would give out in 10 minutes.”
Super Smash Bros creator Masahiro Sakurai has revealed that Takamaru almost made the cut for Smash Bros but the team decided against it as they assumed he wasn’t really well-known enough. In the very same video interview Sakurai also said that he is aware of some of the most outlandish requests for Super Smash Bros on Nintendo’s very own social network, Miiverse. Fans have been asking him to include everyone from Spongebob to Goku.
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Super Smash Bros creator Masahiro Sakurai has revealed in his weekly column in Famitsu that he is a great fan of PC gaming service Steam. Sakurai thinks it’s the best online shop available on video game platforms with some great sales and unique community based features. Sakurai then explained just how much he loves the service and the features and prices it offers consumers. It’s unlikely that he will make a game for the platform, but he’s certainly very impressed with it.
“It’s become mandatory that each platform has its own built-in [digital] shop. So among those, which online shop is superior and offers the most incentive to buy from it? I would answer, ‘Steam.'”
“When someone opens Steam, depending on their purchase and viewing history, suggested titles pop up. And there are sales almost every day with massive deals.” Sakurai observed. “The changes vary, making me check in frequently.”
“I write this because on varying levels, I have complaints with every other online shopping format.” Sakurai said in conclusion. “While there are limitations for each platform, perhaps those in development of shopping apps could take a page from Steam’s playbook?”
Understandably the pressure of developing Super Smash Bros for both Nintendo 3DS and Wii U has take its toll on its creator, Masahiro Sakurai. Famed for saying that he won’t make another Smash Bros game again, he took to his column in Weekly Famitsu to once again say that development has understandably been tough. However, he does admit that he’s very lucky to work on such a popular franchise.
Hello, Mr. Sakurai. It sounds like development of Smash Bros. was really, really hard. Reading your column sent shivers up my spine. I’ve never seen you so worn out. It made me appreciate the new Smash Bros. more than ever.”
“It was very tough this time around… I doubt I’ll be able to go on making games if it continues like this. But, I consider myself lucky that so many people seem to enjoy [Smash Bros.]”
Super Smash Bros fans have discovered that the latest edition to the series was originally going to have a Rhythm Heaven character included. It was also discovered that a stage based on the Dr Mario series was also planned. Of course these could come at a later date as additional downloadable content, but Super Smash Bros producer Masahiro Sakurai has stated that he has no plans for DLC.
No one really anticipated the arrival of Wii Fit Trainer and The Villager from Animal Crossing in Super Smash Bros on the Nintendo 3DS and the Wii U. In a recent interview with Nintendo Dream, Super Smash Bros creator Masahiro Sakurai said that he wanted to have some fun new characters that have individual traits which he could expand upon. Here’s what he had to say about the inclusion of both characters.
ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?
MS: Yes, that’s right. Zero, none… (laughs)
MS: For Super Smash Bros. Brawl, it was discussed that non-combatant-like characters wouldn’t be added, but this time an important aspect of the concept was “if that character is included, could interesting things be done and could that fighter express individual traits?” When making this game, it was necessary to think very seriously “how to create new fun things”. I was able to think in my head the way how Wii Fit Trainer and Villager would operate so therefore they were included. Games must be completed properly, and in order to have fun gameplay for you and your opponent, each character has to have individuality. The present Smash Bros. was done by giving importance to that.
ND: By the way, did you realize Trainer as something to put into a Smash game at the time of the release of Wii Fit?
MS: No, that’s not the case. I don’t think about new characters etc. if I don’t have to for making a new Smash Bros. game.
Yes. Although I received consultation on events and such, the schedule of what gets announced and when all was decided beforehand. That is so things like deadlines for the movies were arranged accordingly.
Thanks, White Eagle