Sakurai Thanks Super Smash Bros Fans

Super Smash Bros creator Masahiro Sakurai has taken to his Famitsu column to thank Super Smash Bros fans for their support and love of the franchise. Sakurai once again explained that development has now ended on Super Smash Bros on Nintendo 3DS and Wii U and now is the time he took a well earned vacation. You can’t blame him!

The last two DLC fighters for Super Smash Bros. for 3DS/Wii U, Corrin and Bayonetta, are now available. At long last, the development on Smash for has ended!! To all of the staff who were involved in this project, thank you for all your hard work. To all who supported and followed the game and its development, thank you so very much. Personally, I’m happy I can finally take an extended vacation.

The fighters themselves become the sources of new excitement. That’s why the new fighters can do things the others cannot, to bring to life a number of battles that did not previously exist. Smash is much more extravagant in its design than other fighting games, development is difficult, and I have to deal with oversight from the original creators, but I have to do my best.

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Sakurai Says Why Wario’s Shoulder Ram Was Taken Out Of Current Smash Bros

Super Smash Bros creator Masahiro Sakurai has taken to his Famitsu column to explain why he decided to remove Wario’s Shoulder Ram move in Super Smash Bros on Nintendo 3DS and Wii U. A fan asked Mr. Sakurai why it was that Wario’s move has now been replaced by a backhand punch instead. Sakurai replied that the reason behind this is because they wanted to make Wario appear stronger. Here’s what he said.

Shoulder Ram was a move that made him use his own body which is his hitbox to attack, making him easier to get hit. It had no range, and it was also difficult to push opponents off the cliff with it. Since Smash Attacks, especially the horizontal ones are moves that will decide the game, it was changed to make him stronger. Sakurai added that if the team were to cling too much to reenacting the original moves, sometimes it wouldn’t be too interesting.

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Thanks, MasterPikachu6

 

Smash Bros Creator Sakurai Confirms He’s Working On Next Project

We are all dying to know what Super Smash Bros creator Masahiro Sakurai is working on next. Sadly we are no closer to finding out, but he has confirmed in the latest edition of Weekly Famitsu that he has already started work on his next project. The news was part of a feature where Japanese creators share their 2016 ambitions and plans. Here’s what Sakurai had to say.

Sora’s Masahiro Sakurai (Super Smash Bros., Kid Icarus, etc.)

I want to enjoy every day like it’s Sunday. However, that doesn’t mean the next job hasn’t been decided.

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Famitsu: Sakurai Discusses His Love For Fire Emblem

It is no surprise that Super Smash Bros creator Masahiro Sakurai is a Fire Emblem fan given how many characters from the series are on the roster. Sakurai recently took some time out in the latest edition of Famitsu to discuss his love and admiration for the series. Here’s what he had to say.

Interviewer: Please tell us about how you first encountered Fire Emblem.

Sakurai: I think that Shadow Dragon and the Blade of Light (henceforth referred to as Shadow Dragon (NES)) was released before I’d spent a year at HAL Labs, and I was really drawn to the spritework and animation. That feeling of satisfaction when a pirate cleanly hits with his axe (laughs).

Interviewer: (laughs) You played the first one, but did you play future entries in the series?

Sakurai: Generally speaking, as soon as they were released, I bought and played them. There were some where the release window overlapped with a particularly busy period and I gave up halfway through, but I’ve touched upon every entry in the series, and I’ve beaten most of them.

Interviewer: Among those, which titles stick out the most in your mind?

Sakurai: I think it has to be Genealogy of the Holy War (henceforth referred to as Genealogy).

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Smash Bros Producer Discusses George Lucas And Fan Criticism

Super Smash Bros producer Masahiro Sakurai has recently taken to his column in Famitsu to talk about original Star Wars creator George Lucas and the inevitable fan criticism that content creators are subjected to. It’s certainly an interesting read and you can check out all he has to say, here.

By the time this column has been published, the final Smash special presentation should have debuted, offering some new information. But, as of my writing this, nothing has been announced. Please watch it!

Around the same time, the new Star Wars film is going to premiere, something I’m also anxiously waiting for. I’m so excited! However, George Lucas is not directing it. He’s not even a producer. Lucasfilms, and the rights to the movies, were purchased in 2012 by Disney. This time, J.J. Abrams is directing. The reason for the buyout was “to protect Star Wars and Lucasfilms.”

Separate from that, in an interview in the American edition of Vanity Fair, Lucas himself apparently said “you go to make a movie and all you do is get criticized. And it’s not much fun. You can’t experiment.”

A truly serious problem….! He’s such a big name, and to hear him leave this franchise that has impassioned so many fans, a person who worked on the originals with his own hands, is incredibly sad and frustrating. Personally, George Lucas’s work is the work I would really like to see.

However, I truly understand his feelings. You could say my body is filled with these feelings. Making something, and completing it is a huge undertaking, and there are a lot of places where fans can’t see. It’s like building a house, but people focus on a single painting that’s hung up on a wall in one room, and fixate on it, and keep listing off their complaints of that painting. These situations are very common.

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Thanks, MasterPikachu6

1.8 Million Votes Were Cast For Smash Bros Ballot

Super Smash Bros director Masahiro Sakurai has revealed in his Famitsu column that a staggering 1.8 million votes were cast in the Super Smash Bros ballot. As we all know it was the super stylish Bayonetta who came out on top and is being included in the game. She was the character of choice in Europe and came in the top five in the United States.

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Thanks, MasterPikachu6

Sakurai Says Smash Bros DLC Ending Soon And Still Unsure About The Future

It seems like every week that we hear Super Smash Bros creator Masahiro Sakurai says that Super Smash Bros on Wii U and Nintendo 3DS could be his last. In a recent interview he has once again stated that he’s not sure if there will be another Smash Bros game, but of course we all hope there will be. Sakurai also revealed what we all expected and that’s that the Super Smash Bros DLC is nearing its end. Here’s what he had to say!

Sakurai: Yes, that applies to Lucina as well. How much a character will please the players, how unique they are—there are a lot of factors that go into deciding a character’s inclusion. I don’t know whether Fire Emblem will have many more games in the future, but it’s not as if we have a stipulation that says “we have to include the protagonist of the next Fire Emblem game.” Moreover, we don’t even know if there’ll be another Smash game.

Interviewer: You do say that every time, though, so I do wonder if maybe it’ll just keep on going forever.

Sakurai: And I’ll become the Smash craftsman? (laughs)

Interviewer: Yes. After all, including the DLC, you’ve been involved with Smash since the beginning.

Sakurai: Well, DLC is coming to an end soon, too, y’know.

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Thanks, MasterPikachu6