Understandably the pressure of developing Super Smash Bros for both Nintendo 3DS and Wii U has take its toll on its creator, Masahiro Sakurai. Famed for saying that he won’t make another Smash Bros game again, he took to his column in Weekly Famitsu to once again say that development has understandably been tough. However, he does admit that he’s very lucky to work on such a popular franchise.
Hello, Mr. Sakurai. It sounds like development of Smash Bros. was really, really hard. Reading your column sent shivers up my spine. I’ve never seen you so worn out. It made me appreciate the new Smash Bros. more than ever.”
“It was very tough this time around… I doubt I’ll be able to go on making games if it continues like this. But, I consider myself lucky that so many people seem to enjoy [Smash Bros.]”
Super Smash Bros fans have discovered that the latest edition to the series was originally going to have a Rhythm Heaven character included. It was also discovered that a stage based on the Dr Mario series was also planned. Of course these could come at a later date as additional downloadable content, but Super Smash Bros producer Masahiro Sakurai has stated that he has no plans for DLC.
No one really anticipated the arrival of Wii Fit Trainer and The Villager from Animal Crossing in Super Smash Bros on the Nintendo 3DS and the Wii U. In a recent interview with Nintendo Dream, Super Smash Bros creator Masahiro Sakurai said that he wanted to have some fun new characters that have individual traits which he could expand upon. Here’s what he had to say about the inclusion of both characters.
ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?
MS: Yes, that’s right. Zero, none… (laughs)
MS: For Super Smash Bros. Brawl, it was discussed that non-combatant-like characters wouldn’t be added, but this time an important aspect of the concept was “if that character is included, could interesting things be done and could that fighter express individual traits?” When making this game, it was necessary to think very seriously “how to create new fun things”. I was able to think in my head the way how Wii Fit Trainer and Villager would operate so therefore they were included. Games must be completed properly, and in order to have fun gameplay for you and your opponent, each character has to have individuality. The present Smash Bros. was done by giving importance to that.
ND: By the way, did you realize Trainer as something to put into a Smash game at the time of the release of Wii Fit?
MS: No, that’s not the case. I don’t think about new characters etc. if I don’t have to for making a new Smash Bros. game.
Yes. Although I received consultation on events and such, the schedule of what gets announced and when all was decided beforehand. That is so things like deadlines for the movies were arranged accordingly.
Thanks, White Eagle
Were you surprised that Duck Hunt Dog was included in the recent Super Smash Bros on the Nintendo 3DS and Wii U? Well you will be interested to know that Super Smash Bros creator Masahiro Sakurai says he was one of the first characters to be introduced at the very beginning of the project. Sakurai also explained that the shoot-em-up on the NES could be the most-sold shooting-game in the world, so Duck Hunt Dog was a natural inclusion.
The reason for Duck Hunt joining the battle
MS: You think Duck Hunt is a rather minor character, right?
ND: We…think so. (laughs)
MS: Please try to have a look at the sales-numbers. It might be the most-sold shooting-game in the world. It might be because it came bundled with the NES outside of Japan, if you look at worldwide numbers you come up with a huge number. I thought to create a character based on that would be appropriate, so we included that character from the very beginning of the project.
ND: So it was a candidate all along for the whole Smash Bros.-franchise?
MS: No, that would be exaggerating…in past titles we had our hands full with the characters we included back then. Even if we had tried even harder back then we couldn’t have included it. But this time it was fun to do “Duck Hunt” and its shooting-like presentation. Like having a third person intervening the action, being able to say “It’s actually a trio” was fun. That’s how we finalized it during development of the concept, saying “That’s how we can make it work!”.
Super Smash Bros creator Masahiro Sakurai recently had time to answer Super Smash Bros related questions with Japanese Nintendo publication, Nintendo Dream. During the interview Mr Sakurai explained the reasoning behind including Dr. Mario in the Nintendo 3DS and Wii U title. It’s certainly an interesting interview and you can read more of his answers, here.
“Actually all “Model-change”-characters that we have now were originally just supposed to be color-configurations. Just like the Little Mac-wireframe or how Olimar and Alph are included, we planned to just make the look and maybe the voice a possible configuration. But, when talking about Dr. Mario, including his abilities he had a lot of individuality in Melee compared to Mario. Also there were fans that said things like “I’m a doctor!”, or “A back-alley doctor!” when they chose the black color-config. When you have such fans and you just change the character-model and leave it at that and it becomes “The same as Mario”, we thought people might get angry (laughs). That’s why we forced ourselves and changed that. But, unlike we did in the past when we separately added abilities and monitored the results, this time we used the customization-system and entered the adjustment-process by starting with a “Mario that’s a bit heavier, with added attack-power”. Although even then it still took a lot of work. During the regular adjustment-process we have each fighter battle all others and try to grasp the “strong” and “weak” problem areas, but in this case we had Dr. Mario go against Mario and tried to adjust it so it would most likely result in a tie. We did the same for Marth and Lucina, as well as Pit and Black Pit.”
Would you believe it? Super Smash Bros producer Masahiro Sakurai has revealed that Bowser Jr was almost cut from the game. The team had a bit of a headache regarding which characters to use for inclusion and which to drop. Sakurai says he is aware that certain characters have certain fans so it was hard deciding which ones to include and which ones not to include. Thankfully, the team left Bowser Jr in the game.
ND: (laughs). We were wondering all the time “Which characters will be in”, and then the “long-time heroes” are announced just like that. We were wondering if that was the right way to announce them.
MS: After all we were planning on including so many characters, in the end this pace of announcing them was enough. Each and every character has fans, we wanted to drop as few as possible. About the order of which character has priority, the characters that don’t have a new title coming up have an overwhelming disadvantage…even characters that we ended up including could have been left out if development had progressed differently. But even if 1 former character is left out, for the fans this is a huge thing. On our side, we are re-creating characters from the previous title, and keep on adding more, so the word “reduce” is not appropriate. There are cases where we simply couldn’t make it in the end, but on the whole we did a good job I think and the people at Bandai Namco Games did a great job. We had discussions on giving up on something many many times, Bowser Jr. was on the brink of being cut but the staff said “We’ll do our best!” and we made it.
In a recent interview with Japanese publication Nintendo Dream, Super Smash Bros creator Masahiro Sakurai has talked about the inclusion of Greninja in the latest entry of the fast paced brawler. Sakurai also confessed that although he says he will never make another Super Smash Bros game he’s always tempted back. Here’s what he had to say to the magazine.
ND: When not you are not developing and there is a new title or character released, you are not thinking about “How about that one in the next Smash Bros?”, right?
MS: Absolutely not! I’m always thinking that doing Smash Bros. again will be impossible. Impossible, impossible…is what I always think, but I ended up making it again (laughs). But once I decide to do it, I’m very fast about creating moves and such. For example Greninja, even before his name was decided I received several illustrations. I took them home in the evening and around midnight I had already done all his actions, normal moves, special moves and pose-pictures and sent them around asking “What do you think?”.
ND: That’s incredible speed! By the way, when deciding on which characters to use, are you looking into unreleased new games?
MS: At the very beginning I did that. This time our project-proposal is dated May 2012, at that time all characters were decided already. Then as production moves on we will say “We won’t put that chracter in” and cut out low-priority-characters.