Famed Smash Bros creator Masahiro Sakurai has explained to Polygon that he has personally been entering in all the data for fighter skills and hitboxes for the forthcoming entry on the Wii U and Nintendo 3DS. Sakurai says he has tried giving this task to other people on the team, but he doesn’t feel it has always worked out. Sakurai clearly says that he doesn’t want to ship an incomplete game so it ultimately results in a huge workload for himself.
“In all previous Smash Bros. games, I’ve entered in all the data for fighter skills and hitboxes by myself, and it’s quite nearly that way with this game too. I’ve thought about leaving this work to others and I’ve actually tried it once or twice, but it hasn’t worked out. I don’t want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It’s a big problem, but there are reasons for doing it this way. Characters’ in-game balance and features are something that I’m thinking about from the start while coming up with motions. If I left that to someone else midway, that’d make things more difficult. It’s faster and more accurate to just input the numbers myself than try to explain it in words to somebody.”
Super Smash Bros creator Masahiro Sakurai has confirmed that the forthcoming Super Smash Bros game for Wii U and Nintendo 3DS will feature a Super Mario Galaxy stage. The exciting new stage from the iconic series will feature plenty of mind bending gravity effects which will ultimately change the outcome of your battle.
“A new stage, Mario Galaxy!! The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics.”
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Super Smash Bros creator Masahiro Sakurai says that one upcoming piece of technology which he assumes will be a success is the VR headset, namely, the Oculus Rift. Sakurai says that he has experienced the Oculus Rift VR goggles and is a believer in the experience it offers to immerse gamers. He concluded that he thinks it will be a bit hit with consumers.
“I experienced the ‘Oculus Rift’ VR goggles. You’d have to experience it for yourself to understand, so I won’t say much here, but I’m certain it’ll be a hit in the near future. This, too, is a difference in [the nature of] media”
The creator of Smash Bros. has recently made the following statement about the Wii U and Nintendo 3DS versions of the long-awaited game.
The Wii U version will have more detail and “bigger stages as seen on previous home consoles”- which is to be expected. And regarding the 3DS version, he highlights the fact that the 3DS version, though displayed through screenshots, really has to be played to be appreciated. He points out the fact “that everything on 3DS is designed for that screen, and that’s where they look the best.” He then went on to say “Too bad we can’t show everybody what it looks like on the system.” Well Sakurai, too bad you aren’t familiar with the eShop where developers have allowed demos of their games to be played (and seen in person) for years!
What do you guys think? Should a downloadable demo version of Smash Bros be available so that people can “appreciate” its graphics? Also, what sort of ‘connectivity’ do you expect from the 3DS and Wii U versions as he had previously mentioned? Sound off in the comments!
Smash Bros creator Masahiro Sakurai has told GamesTM that he had thought about bringing the smash hit franchise Smash Bros to previous Nintendo handhelds. Sakurai said that they never really had the opportunity to bring the series to Nintendo handhelds as they didn’t have the capabilities to fully realise the Smash Bros universe.
“It’s not that I haven’t wanted to – I thought about it, I did. To be honest, we purely didn’t have the opportunity, it just never came up. And also, to speak freely, if you look at a handheld device preceding anything before the GBA, I don’t know that it would have the capabilities to fully realise Smash Bros.”
Super Smash Bros creator Masahiro Sakurai has revealed that the team is looking to create a level of customisation in the next Super Smash Bros game for Wii U and Nintendo 3DS. Sakurai confirmed that it’s not completely decided on at this point in time, and that they have to be very careful so that it doesn’t affect the strength and balance of certain characters. Sakurai says that one thing the team would like to do is customise the direction of attacks. You can read what he had to say, below.
“We’re planning for a level of customization to some degree and in some form. It’s not completely decided at this point. But it’s very important to point out that we do this in a careful way that doesn’t affect the strength and balance of the characters. One thing we’d like to do is to be able to customize the direction of attacks. But not give characters a stronger jump or a stronger or weaker attack. You can consider customizations like that possible.”
Masahiro Sakurai, the creator behind the Super Smash Bros franchises, says that the forthcoming Nintendo 3DS version was necessary to create in order to evolve the series. Sakurai said that the 3DS version was the starting point for the next game and adding a handheld version would evolve the series enough to differentiate it from Brawl and Melee.
“While the development of Kid Icarus: Uprising was at its end, Satoru Iwata came me propose to develop the new Smash Bros game, and asked me if it should be on 3DS or Wii U. We arrived at a point where the series could not evolve, and we wondered if the handheld console was the solution. In the past, we have increased the number of characters and arenas, but this was not enough.”
“At that time, we could have chosen to develop a 3DS version only, but we realised the presence of several limitations. I am referring to the fact of playing a game like Super Smash Bros on a small screen. Thus, even if it is not easy to develop two versions simultaneously, we chose to adapt the game experience to the specifications of each platform.”
“Even though the characters will be the same in the version Wii U and Nintendo 3DS, the arena will be completely different. In the 3DS version, they are based on games released on portable consoles, while Wii U, arenas are based on articles on home console games.”
Masahiro Sakurai, the creator of both Kirby and the Smash Bros series, has revealed that he is still suffering an immense amount of pain from his right arm and hand. Sakurai told Kotaku that he still can’t use a mouse at this moment in time and is relying on using a trackball. Sakurai says due to his workload with the next Smash Bros game for Wii U and Nintendo 3DS, it has become a really critical issue. But, he says that he is still 100 percent committed to finishing the next Smash Bros which is due for release next year.
“The reality, and very unfortunate reality of the situation is that it’s still a considerable problem. I’m in a lot of pain. I’m in a position where I can’t use the mouse at this point, so I’m using the trackball, and as the creative director behind an action game, that’s a real critical issue, unfortunately. But still, all things being said, I’m still 100% committed to the creation of Smash Bros.”
Smash Bros creator Masahiro Sakurai has revealed that Super Smash Bros for Wii U and Nintendo 3DS won’t include too many third party characters. Sakurai says that the inclusion of Mega Man into the game should really be treated as a special case. He then went on to say that due to certain limitations with the Nintendo 3DS they have been forced into a situation were they may have to reduce some of the characters to a certain degree.
“I’m really sorry. If I were to answer that question, I’d get in a lot of trouble in a lot of different ways, so I can’t answer. (laughter) But I think I can say generally that there won’t be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case.”
“The reality of the situation unfortunately is that there are certain limitations on the 3DS, so we’re forced into a situation where we may need to reduce some characters to a certain degree, but we’re really working hard to include as many characters as possible.”
Masahiro Sakurai has explained to Now Gamer the differences between the long-awaited Super Smash Bros games on the Wii U and the Nintendo 3DS. Sakurai explained that the team will include the same characters in each version as they don’t want anyone to feel left out. Sakurai says that both versions will look fantastic, but the Wii U version of the game will include increased fidelity and detail. This basically means Sakurai and his team will have the ability to create things on a bigger scale. Sakurai also says that there are limitations in bringing over stages from Smash Bros Brawl for Wii in the latest Super Smash Bros game. Here’s what he had to say.
“Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices.”
“I don’t have a preference whether they own the Wii U version or the 3DS version or both versions. It’s sort of like what I talk about with the game creation philosophy itself – I really want the end user, the game player themselves, to find what they like and really just go with that.”
“From an artistic standpoint, when we’re looking at these high detail environments that we’re creating, we now have to go in and work on all of those little things, because as you can see, if you don’t put in the attention to detail they look flat and lifeless.”
“If we did do that [include stages from Brawl] stuff that was on Wii would have to be altered to be put on a 3DS. You’d have to make some tweaks. Whether or not you’d do that and still do those justice remains to be seen. We’re going to have to look at that.”