Pac-man is an iconic video gaming character, but Super Smash Bros producer Masahiro Sakurai was seriously considering dropping him from the game unless Namco let him use the old-school design for the character. Presumably Bandai Namco initially wanted Sakurai to use their updated 3D design from Pac-Man and the Ghostly Adventures, but he wasn’t interested in using that.
Thanks, MasterPikachu6 and Takamaru64
Just before E3 we were given three new paid downloadable content characters for Super Smash Bros. The characters that were added to the mix were Ryu, Roy and Lucas. Super Smash Bros producer Masahiro Sakurai has confirmed that these additional characters were all in development before the character ballot was created. Sakurai also confirmed that there’s only going to be several more characters added to the roster and that’s it. He finally asks for fans patience.
“There is a fighter ballot on the official Smash for Wii U/3DS website. We’ve received an extremely large number of votes, but of course, Lucas, Roy, and Ryu were in developed even before the ballot was created. I had a grasp on their popularity and demand, though.”
“From now until the end, it is going to be fan service, but I can’t keep the development team together forever, so there’s only going to be several more characters. I also ask for your patience, as we need time to develop more content.”
Just check any Super Smash Bros. balancing discussion in any gaming forum and you will find rumors that Smash Bros. producer, Masahiro Sakurai, gives his own characters from other games (i.e. Kirby, Pit, Meta Knight) preferential treatment by ways of stat boosts. Writing with the Weekly Famitsu, Sakurai faced these allegations with simple reasoning:
First off, what merit is there for me to play favorites with characters I worked on?” he wrote. Sakurai went on to note that Pit from Kid Icarus is in fact one of the characters he has trouble using in the game. “To bring up an example, two characters I have trouble with and can’t use very well are Pit and Palutena. Therefore, for me, I feel that ‘Pit and Palutena are weaker than the average character.’ If I were to adjust them to fit myself, they would become even stronger – but as you may notice, I haven’t.
Sakurai went on to discuss how someone on his team is given the task of checking fighter balance, and while things are never perfect, fun over balance is the main goal.
An update on 14th June brings new content to Super Smash Bros. for Wii U and Nintendo 3DS, including Lucas from Mother 3 as a playable character, a new Wii U Miiverse stage and Mii Fighter costumes inspired by Splatoon.
To celebrate this update, Masahiro Sakurai will host a special video presentation at 15:40 BST, 7:40 am PT, on 14th June that outlines the details.
To tune in and see what the presentation holds in store, check out Twitch or Nintendo of Europe’s E3 2015 website, where the broadcast will be streamed.
Some DLC is well worth your money like the Mario Kart 8 downloadable content and some simply is not. Super Smash Bros creator Masahiro Sakurai isn’t happy about the current downloadable content that we are peddled as he says developers are actually providing us with an unfinished product at launch. Sakurai feels that the product delivered to us at launch should be 100% complete and shouldn’t require us giving additional cash post launch.
These days, the “DLC scam” has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product. I completely understand how aggravated players must feel. After all, a game should be 100% at the time of release, and I would be livid if it were split up and sold in pieces.
Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release? It’s because that’s the easiest way to make money.
After all, if you wait too long after a game’s release to distribute additional content, players will already move on to the next title. Even long tail titles–that is, ones that perform consistently well over an extended period of time–make more money the earlier they come out.
Moreover, we decided to release other characters as well because part of the fun of Smash is the anticipation: “Which character will join the fray next!?” If we keep distributing content, we can maintain that excitement, and I think that’s a really great thing.
We know that Smash Bros creator, Masahiro Sakurai, has been in the wars with his shoulder. Sadly he is still experiencing issues which are making his daily life issues rather difficult to cope with. Sakurai explained his situation in the latest edition of Weekly Famitsu in which he writes his column. He wrote that recent games such as Dragon Quest Heroes and Yakuza 0 require certain amounts of button bashing and this is something he just can’t do at the moment.
“I still have trouble with my shoulder and the symptoms of tenosynovitis still remain, so I’m forced to use a special mouse that clicks by inclining for work.” Sakurai wrote. “If I was to button mash, my arm would give out in 10 minutes.”
Super Smash Bros creator Masahiro Sakurai has revealed that Takamaru almost made the cut for Smash Bros but the team decided against it as they assumed he wasn’t really well-known enough. In the very same video interview Sakurai also said that he is aware of some of the most outlandish requests for Super Smash Bros on Nintendo’s very own social network, Miiverse. Fans have been asking him to include everyone from Spongebob to Goku.
Thanks to everyone who sent this in.