Tag Archives: sakurai

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A Fantastic Game & Wario Stage Heading To Super Smash Bros Wii U

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Possibly the best mini game in Game & Wario will be receiving a Smash Bros stage according to Super Smash Bros creator Masahiro Sakurai. The stage which is based on one of the minigames found throughout Game & Wario will only be featured in the Wii U version of Super Smash Bros. Here’s what Sakurai had to say about its inclusion.

Pic of the day. Here’s a stage exclusive to the Wii U version: Gamer. Don’t let Mom find you while you’re duking it out!!

If Mom does spot you, she’ll scold you and blow you away!! …I’ve never seen a fighting action game as chaotic as this one.

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Thanks to those who sent this in

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Sakurai Explains Why Ice Climbers Aren’t In Smash Bros Wii U And Nintendo 3DS

Super Smash Bros creator Masahiro Sakurai has explained in his weekly Famitsu column why the Ice Climbers weren’t included in Super Smash Bros on the Nintendo 3DS and Wii U. Sakurai says that he had them running on the Wii U version of the game, but due to technical limitations he cut them from both versions. He also mentioned that Ice Climbers as a franchise just isn’t as popular as the company hoped. Sakurai also mentioned that the delay between the two versions of Super Smash Bros was simply due to debugging.

Thanks, Retrogaminglord

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Sakurai Says He Will Continue Smash Bros Pic Of The Day On Miiverse

Super Smash Bros producer Masahiro Sakurai has confirmed that he will continue posting Super Smash Bros pic of the day posts on Nintendo 3DS and Wii U social network, Miiverse. Sakura says that even though the game is already out in Japan he won’t post any spoilers for those that have so far successfully avoided them.

Announcement: Originally, the pic of the day was only supposed to continue for about two months, but I’ve ended up posting pictures until even today. The 3DS version has already been released in Japan, so I would like to talk about how future posts will be handled. First, I will not talk about hidden features until the game is released overseas. On the other hand, I definitely will talk about them after the game is released abroad. In addition, I am planning to continue making posts at least until the Wii U version is released. I haven’t decided if I’ll go by the Japanese version release or the release of versions abroad, but the point is that I’ll continue posting for a little bit longer. Pic of the day won’t focus on introducing new information anymore in the near future, but I hope to entertain you with interesting and funny photos like I originally intended to. Thanks.

Thanks, gamertimeus

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Check Out The Outfits And Colour Variations In Super Smash Bros

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Super Smash Bros creator Masahiro Sakurai has confirmed via Miiverse that there will be a number of outfits and colour variations for characters in the forthcoming Nintendo brawler. Sakurai confirmed on the social network that each character will have eight colours and different variations to choose from. Samus with different coloured costumes was shown off as well as the Villager from Animal Crossing who will have different clothes and faces.

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Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit.

…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.

You can choose between four male and four female Villagers to play with. The designs for their faces and clothes are different. And here are the four Villagers we haven’t shown you yet.

Thanks,  Dekuplushdoll

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Sakurai Wants Super Smash Bros To Appeal To Everyone

Super Smash Bros creator Masahiro Sakuraihas explained to EDGE magazine that he ultimately wants to make Super Smash Bros 3DS and Wii U to appeal to as many gamers as possible while retaining the core nature of the game. Here’s what he had to say.

“I think the popularity of Melee rested fundamentally on the game’s speed. The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre.”

“Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games.”

“If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.”

“Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wii’s popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is rather tame game; this had its advantages, but it also took away some of the excitement.”

“While there’s a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they can’t handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction where there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away.”

“There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the game’s status as a kind of ‘rough’ party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isn’t just a fighting game, it is an opponent-based action game.”

“The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers. We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.”

“Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”

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Sakurai Explains Why Wii U Owners Have to Wait For Super Smash Bros

Smash Bros series creator Masahiro Sakurai has explained in his weekly column in Famitsu why Wii U owners will have to wait for Super Smash Bros. Sakurai says that the reason for the delay is simply because of the debugging period during which they test for bugs. By delaying the Wii U version Sakurai says they could shift the debugging periods and get the Nintendo 3DS version out the way.

“Checking is done both domestically and overseas, so for a game like Smash Bros., several hundred people are employed.” Sakurai explained. “So, debugging alone becomes a huge project. So much so that one of the biggest reasons for the separate release dates for the 3DS and Wii U versions was so that we could shift the debugging periods.”

“In a previous Smash Bros., we found a bug during the debugging process where if fighter A hits item B and fighters C and D are simultaneously affected, the game would freeze.” Sakurai recalled. “Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every pattern must be tried, but such a task would be impossible no matter how many decades or centuries you take.”

“There are many reasons why a game’s release date will be delayed, but eight or nine times out of ten, it’s usually because a bug couldn’t be fixed in time.” Sakurai wrote. “But it’s better than releasing a product like that.”

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Sakurai Shows Off Dr Wily Trophy And Trophy Shop For Smash Bros Nintendo 3DS

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Super Smash Bros creator Masahiro Sakurai has confirmed via Miiverse that Mega Man’s Dr Wily will be making an appearance in Super Smash Bros for Nintendo 3DS as a Trophy. Sakurai also mentioned that there will be a trophy shop in the game where you can purchase certain trophies for those not patient enough.

Here’s the trophy gallery for the 3DS version. You can rotate the trophies by drawing circles on the bottom screen. Super Smash Bros. Brawl had tons of trophies, but rumor has it that the 3DS version alone may have more than Brawl. Looks like the Dr. Wily that we made from scratch for the 3DS version is on his knees in disbelief.

Here’s something new–the trophy shop. If you’re having a hard time getting certain trophies, why not just buy them? They sometimes go on sale, too.

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Thanks, gamertimeus