We can all guess just how complex it is to develop Super Smash Bros on two separate platforms and it sounds as though it has taken a toll on Sakurai’s life. Writing in his weekly Famitsu column, Sakurai says that development of Super Smash Bros has destroyed his private life as he’s had to put so many hours into fine tuning the Nintendo 3DS and Wii U version so it’s a quality product. Here’s what he had to say.
“As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”
“Towards the end, there were instances where I would work for 40 hours straight and then take 4 hours off to go home and sleep.”
“I’m not young anymore so I can’t push myself like I did then, but I feel that the busyness due to the sheer amount of features [in the games] was much greater this time around. My routine was trying to complete my daily work every day while doing my best to maintain my health day after day.”
“I’ve passed my limit long ago.” Sakurai wrote. Even after the Wii U version of the game comes out, Sakurai still has follow-up work to do. “I wish I had time to think about what I want to do from here, but that doesn’t look like it’s going to be the case.”
“I believe I should be thankful that I am given such funds to be able to use such iconic characters and content that represent Japanese games with such freedom, and have multitudes of people across the world play with them. I’m not depressed and I continue to remain healthy and positive, but developing Smash Bros. is beyond hard.”