Nintendo president Satoru Iwata has commended Capcom for its lavish graphical style on Monster Hunter 3.
Iwata claims that Monster Hunter Tri has put an immense amount of pressure on the Zelda team to create a new Zelda title that looks equally as good, or better, utilizing the Wii’s graphical capability’s.
“Nintendo’s staff have been galvanised by Capcom. I can tell they feel like you did what they hadn’t yet,” he said to Tri’s director, Kaname Fujioka, and producer, Ryozo Tsujimoto.
“Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the Zelda team under a considerable amount of pressure,” he added, speaking in the latest edition of the Iwata Asks interview series.
“What did you think when you first tried out Wii? For example, I imagine the first thing you thought with regard to visuals was that you might not be able to do much,” Iwata asked.
“Yes. To be honest,” Fujioka responded. “Graphics aren’t really Wii’s best point…” Nevertheless, the game makers stressed the importance of visuals, and said that it was always Capcom’s aim to make the title stand out.
“I think good graphics are an incredibly attractive aspect of games,” Fujioka said. “Even before people play a game, they are aware of its general appearance.”
Tsujimoto added: “The first project planning document that we wrote said, ‘Let’s make the best graphics ever seen on the Wii console.’”