Moving onto 3DS, can you tell us more about the new Ocarina Of Time game?
“I am excited. We are at the planning stages at the moment. I don’t want to give away too much right now, but I am looking forward to showing everyone what we have.”
“The 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas, or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do.”
Is developing for a 3D console more demanding?
“One of the things that I want to take up further going forward is how playing in 3D effects things – does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be done in 3D but we don’t have to shoehorn it in.”
“If it’s beneficial, of course we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”
Would you ever work on another franchise?
“I probably have to at some point! The problem is that when I start thinking about new ideas and new gameplay elements I end up incorporating them into a Zelda title! For me to be able to create a non-Zelda title I might have to take a leave of absence for a year and go away from the company and do it!”
– Zelda series producer, Eiji Aonuma