Outerlimits from FedWars recently had the opportunity to talk to THQ about all things gaming. According to the member of staff interviewed buying a multi-platform game for Wii U is like buying the definitive Blu-Ray edition of a movie rather than the standard DVD edition as you get better visuals, and more additional content with the Wii U version.
Question: In what ways would the Wii U version be superior over the 360/PS3 versions?
THQ Employee: Well the Wii U is full of potential as far as specs go. I know that Metro: Last Light is running at a good 50-60 fps on the PC, so I’m not sure how the Wii U version will compare to that. But the Wii U version of games from ALL developers and publishers, have potential for much smoother framerates, improved textures, and additional bonus content that the 360/PS3 version’s won’t have. In a way, buying the Wii U version over the 360/PS3 versions, will be like buying the Blu-ray version of a movie instead of the standard dvd version. You get better visuals, and more additional content with the Wii U version of any game compared to the other console version. But this will only happen as long as a developer or publisher puts in the time and effort instead of doing a straight port.
Question: I noticed a lot of games for 360 and PS3 don’t take advantage of TRUE 1080p. Could we see more games on Wii U taking advantage of true 1080p resolution?
THQ Employee: The Wii U is much more powerful than the other HD consoles, so Wii U doesn’t have a huge problem doing 1080p for the majority of its games. Will Darksiders 2 and Metro: Last Light be in 1080p on Wii U? I can’t speak for the teams behind those games. I don’t work on those specific teams so I can’t say what they plan to do with the Wii U versions of their games as far as graphics or content go. I do know based on the specs I’ve seen, the console is more than capable of graphics that surpass current consoles. It’s like I said before. Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version…at least for now. This is not a knock agains the 360/PS3 versions of any games either. Fans of the 360 and PS3 are the majority of the gamers who games…period. So publishers have to give them the best product we can.
Question: There is a lot of emphasis on graphics nowadays. Where do you see graphics going with future consoles? And will the Wii U be able to graphically compete against new consoles from Sony and Microsoft?
THQ Employee: Listening to people within the company, people are pretty happy with the specs of the Wii U. I don’t think anyone has anything to worry about. There is one thing I want to mention though. Better graphics is not all rosey for gamers in the long run. Better graphics means that game developers have to increase their staff and their budgets so games will tap into the full potential of next gen hardware. The costs to hire more artists or programmers to a team would get passed down to gamers. Which is why 360 and PS3 games went up 10 bucks compared to the previous generation with Playstation 2, GameCube, and Xbox. It’s fun to dream about the possibilities of the kind of graphics you could see if a console had 10 times better graphics than the current consoles. But with a console that is 10 times more powerful…expect 10 dollars to be added to the price tag every generation. Again, I’m just speculating. I’m not saying any publisher would add to the price. But games aren’t selling like they use to, and costs to produce high budget games need to be passed down to the consumers who can afford to play. I predict a very expensive future in gaming.