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Nintendo Wii U: The Wii U Is Very Easy To Develop For Say Darksiders 2 Developers

Vigil, the development team behind Darksiders 2 have stated that the Wii U is easy to develop for. The team say that the ease of development on Wii U is similar to that of the Xbox 360 which is renowned as being a simple console to develop for. Great news for those developers looking to bring their projects to Wii U.

“From a pure programmer point of view, it’s definitely a lot easier than, say, the PS3 was. It’s probably on par with 360 as far as ease of API, simplicity of how you interact with the hardware.”

“[On Wii U] we were literally finding things and telling Nintendo about them. ‘Hey how does this work?’ ‘Well, I don’t know.’ So we were finding the solutions ourselves sometimes. It was kind of like a new frontier.”

47 thoughts on “Nintendo Wii U: The Wii U Is Very Easy To Develop For Say Darksiders 2 Developers”

      1. How do we find our code for the system? I’ll get it launch day here in the US and I want to play online :) I’ll add you all when I start

    1. Yeah, but theirs been “difficult development” horror stories since then, so people have to be reminded again.

    1. That wouldn’t be Nintendo’s fault though…it depends on the developer to make good use of the “easy to make for” console.

    2. Generally though, the easier it is to use, the easier it’ll be for developers to get their ideas into games the way they want to, without as many hiccups or loss in time. So in other words, it just lets developers develop how they want to without much drawbacks. So it really is then down to them how their game turns out.

  1. This is the third time I’ve seen a post about the Darksiders 2 creators saying that the Wii U is easy to develop for, and I’ve seen the “EA is loving Wii U’s online” post like 10. Well meh. I hope there’s news from Nintendo soon.

  2. Pingback: Vigil vuelve a alabar la facilidad de desarrollo que aporta Wii U

  3. This is extremely old news, from around E3, but fantastic news either way.

    If I recall correctly, it took less than 10 of them about 5 weeks to completely port, on a system that’s not even finished yet, let alone has proper documentation. It also took them a couple of lines of code to display the entire game not on the TV but on the controller.

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