A mighty impressive sixteen out of the top twenty games in the Japanese all-formats chart were on either Wii, Nintendo 3DS or Nintendo DS. The fantastic Mario Kart 7 took the number one spot but was following fairly closely by Super Mario 3D Land and Monster Hunter Tri G. Interestingly enough there wasn’t one PlayStation Vita game in the Japanese top twenty.

01./03. [3DS] Mario Kart 7 (Nintendo) {2011-12-01} – 260,836 / 1,050,706 (+43%) 
02./00. [PS3] Warriors Orochi 2 (Koei Tecmo) {2011-12-22} – 200,526 / NEW
03./05. [3DS] Super Mario 3D Land (Nintendo) {2011-11-03} – 174,566 / 1,011,709 (+55%) 
04./02. [3DS] Monster Hunter Tri G (Capcom) {2011-12-10} – 155,069 / 885,456 (-26%) 
05./01. [PS3] Final Fantasy XIII-2 (Square Enix) {2011-12-15} – 118,816 / 643,033 (-77%) 
06./06. [WII] Kirby’s Return to Dream Land (Nintendo) {2011-10-27} – 114,545 / 513,061 (+61%) 
07./09. [WII] Just Dance Wii (Nintendo) {2011-10-13} – 96,771 / 420,064 (+120%) 
08./00. [3DS] SD Gundam G Generation 3D (Bandai Namco) {2011-12-22} – 90,873 / NEW
09./04. [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) {2011-12-15} – 86,026 / 221,285 (-36%) 
10./00. [WII] Inazuma Eleven Strikers 2012 Xtreme (Level 5) {2011-12-22} – 85,117 / NEW
11./11. [WII] Wii Party (Nintendo) {2010-07-08} – 71,461 / 2,200,697 (+68%) 
12./00. [PSP] Magical Girl Lyrical Nanoha A’s Portable: The Gears of Destiny (Bandai Namco) {2011-12-22} – 57,320 / NEW
13./10. [WII] PokePark 2: Beyond the World (Pokemon Co.) {2011-11-12} – 55,344 / 219,362 (+26%) 
14./17. [WII] Taiko Drum Master Wii: Ketteiban (Bandai Namco) {2011-11-23} – 55,256 / 155,539 (+84%) 
15./13. [WII] Mario & Sonic at the London 2012 Olympic Games (Nintendo) {2011-12-08} – 52,611 / 117,185 (+53%) 
16./00. [PS3] Call of Duty: Modern Warfare 3 – Dubbed Edition (Square Enix) {2011-12-22} – 51,156 / NEW
17./12. [NDS] Magician’s Quest: Osharena Mahoutsukai (Konami) {2011-12-10} – 50,074 / 131,184 (+43%) 
18./20. [NDS] One Piece: Gigant Battle! 2 New World (Bandai Namco) {2011-11-17} – 49,921 / 257,379 (+76%) 
19./16. [WII] Wii Sports Resort with Wii Remote Plus (Nintendo) {2010-11-11} – 48,929 / 782,975 (+59%) 
20./21. [WII] Mario Kart Wii (Nintendo) {2008-04-10} – 43,752 / 3,428,903



  1. As usual, Nintendo doesn’t have to worry about Japanese opinions. They will ALWAYS gobble up what Nintendo brings to the table.

    Now, if only that would transfer to the US as well.


    • On another note, I’m happy to see Kirby as the 6th game on the list. Such an underrated game.

      The japanese appreciate Kirby. He’d never make the Top 10 in the US.


    • As if that will ever happen. The US are full of idiot fanboys who thinks FPS are the future of gaming while video games with a TRUE ART AND STORY gets overlooked by Call of Duty -smfh- I will pray for the video game industry in America


      • True

        COD was the fastest selling game in history in the US.

        You know

        FPS’s = USA

        Dancing = UK

        RPG’s = Japan

        Zumba fitness was number 1 in the UK for 18 Weeks in a row.


      • I’ll have to agree with the CoD comment, the game kind of sucks. But there are good FPS games out there like Metroid Prime, Bioshock, and Half-Life 2.


        • You made the point.

          For a fact Metroid Prime was the most critically aclaimed FPS of all time and as well as Golden Eye 64 which i think was slightly higher.

          BOTH of which were made by Nintendo companys.

          Golden Eye = Rare (Owned by nintendo until 2002)

          Metroid Prime = Retro Studios (Owned by nintendo today)


  2. I am as much a Nintendo fan as the next person, but..

    The last thing we want is a monopoly:

    Look at Coles and Woolworth, they super-dooper over charge on most things and control the direct inflow of most products because they can. Monopolies only end with the consumer being shafted. We need the aldies and Franklin to nip away at the bigger guys to keep the market fair and even. Besides, competition pushes the best out of people, we wouldn’t have Skyward Sword if Nintendo didn’t want to say “This is how great out motion control is, isn’t it awesome?” [and yes I know nity doesn’t directly compete, but they sorta do XD]


  3. Ouch. You could argue that Vita games are also available through the PSN, but even PSP game sales didn’t benefit of that. At this rate, the Vita will have a price cut before the western release.

    On a different topic, Monster Hunter 3G is quickly approaching the 1 million mark, and holy crap, look at those legs for Kirby! That is amazing.


  4. Congratulations Nintendo for an amazing week in Japan! I hope the sales numbers for the U.S. are out soon, I’d love to know how the 3DS and the Mario games did.


  5. Wonderful news. I guess all that is left for me to do now is to suck my own dick while listening to the Skyward Sword CD in complete loneliness.

    Wake me up on new years eve’ *yawn*, I wanna see the year turn on my 3DS, k thx. *Goes to sleep*


  6. The console was first conceived in 2008,[14] after Nintendo recognized several limitations and challenges with the Wii, such as the general public perception that the system catered primarily for a “casual” audience.[15] With Wii U, Nintendo explicitly wishes to lure “core” gamers back.[16] Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to its competitors’ systems, the Xbox 360 and PlayStation 3.[17] It was decided that a new console would have to be made to accommodate significant structural changes.
    Within the company, there was much debate over the idea for the new console, and the project was scrapped and restarted several times.[18] The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii that illuminates to indicate new messages.[19] Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (in similar vein to the VMU for Sega’s Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept which was suggested but not financially viable earlier in the project.[14]


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