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Unannounced Medieval Fantasy RPG Heading To Wii U?

A French development studio is apparently working hard to deliver an unannounced fantasy role-playing game for Wii U. The game is described as being a big budget role-playing title and features a team that is mainly composed of veterans of the gaming industry that have an internationally recognized expertise in the field. The medieval fantasy game is currently in development for consoles, PC, and Mac.

91 thoughts on “Unannounced Medieval Fantasy RPG Heading To Wii U?”

    1. It’s official.There is no hope for this generation of kids.They are just stupid ignorant assholes who bitch about everything.

      1. Lets not get too hasty now, all you’re doing is delivering a glorified insult that will just close this immature users mind that much tighter. The user is obviously too bad ass to enjoy the simpler things in life, he can’t be bothered to experience a fresh take on an old concept, to embrace a new form of social interaction between their self and the rest of the world, or even show that they have a light hearted side because, well, we’re talking video games, grow up.

        Just be happy you’re actually one of the few who are willing to see Nintendo is making a change for the better in a stale industry that hasn’t innovated in over half a decade.

        I’d be a supporter for this type of innovation even if the system was announced as the Xbox U, or PlayStation U. Makes no difference, we just need a change of pace.

        1. Correction, its not Montreal but Montreuil (silly french), which is in Paris, and funnily enough, where the HQ for Ubisoft is.

          1. They have a studio in Montreal. However i was wrong about the location of the developer, its in Montreuil, Paris, not Montreal

  1. Cool design…. If the image really has something to do with the article at all XD
    Eitherway, having RPGs is always a good thing for the console: a few people addicted to this genre will definetly look at the Wii U with different eyes. Bring ALL the good RPGs, yes?

  2. immature kid who doesn't know anything about gaming

    who cares the wii u sucks its for kids who wants to play pikmin 3. its for little kids I am a harcore gamer because I play halo on my xbox 360.

  3. Gotta love RPG costumes…black scale like armour, 4 blades, chains, crow feather, and a skull….
    Now just to add the frilly boob coverage and a mini skirt
    *shrug*

    1. The rules always go for female RPG characters as ‘less armour is more powerful’.

      That costume should actually be pretty effective

  4. From the article:

    Unannounced big budget (multi million dollar/euro) Fantasy Medieval Role-Playing is in the works.
    The game is for PC / Mac / console. It is currently in pre-production.
    The job listing mentions “innovative peripherals (including Wii U)”. Wii U is the only console mentioned on the job listing.
    IS is a company being created based in Montreuil, Paris (France).
    The team is mainly composed of veterans of the gaming industry and has an internationally recognized expertise in the field.
    Job listing says details will be announced to the press, between October and December 2012.
    Offers Pre-employment training : Only one student per class maximum.

    Here is the original job listing in French.

    The developer had made another similar job posting made on Deviantart:

    “We’re currently looking for freelances high poly 3D artists.
    The project is a video game, an heroic fantasy RPG with higly detailled armors (~500 000 polys per character). It’s not for real time, rather for rendering, 3D printing and other things of the same kind.

    It’s a big project with a big budget (several millions dollars), but also with a lot of work. Compensation will depend on quality and percentage of completion, from hundreds to thousands of dollars per character.“

    On another job listing looking for a web developer, it reads:

    “Depending on your profile and your experience, you will be working on one or more of the following:
    – Online store (physical distribution worldwide)
    – Game site
    – ERP
    – Forum, wiki
    – Applications and promotional games online (mobile, facebook, etc.)”

    End quote

    I would add the rest of the article but that would be overkill.
    It’s nice to see the Wii U getting some recognition from the RPG side of things.

  5. Judging past events Nintendo will probably keep this in Japan until the fans beg them enough because they only care about rehashing Mario 24/7, and when it comes over here the people who are part of a fake Nintendo cheer leading group on youtube who claim to be “hardcore Nintendo enthusiasts” won’t buy it and will go back to playing Call of Duty.

  6. Also, here’s an excerpt from an article called “The rise of costs, the fall of gaming”

    With each new generation, the minimum number of games sold to break even on production and development costs will become significantly higher than the previous generation. Sales numbers that were considered a moderate success this generation will be considered a failure next generation. Selling a million units was okay years ago. Selling a million units next generation will be considered a financial loss for many developers and publishers. Heck, it’s considered a financial loss for most games this current generation.

    When I see how far Epic is trying to push expectations for next generation, I believe this will drive the entire industry off a cliff. Yes, the engine cuts down on the work of creating a game from scratch but it cannot cut down on large overhead costs. Even with Unreal engine 3, many current 360/PS3 games are hitting $50 million to $100 million budgets with 100-600 members on a project.

    Mark Rein of Epic Games says, “If next-gen consoles aren’t bleeding edge, Apple will beat them”.

    “That’s the console gaming model, and if you don’t do that – if you don’t stretch just far enough, you don’t just have enough of a difference to make people want to take the leap with you… it all falls down. Now, I don’t think that’s going to happen – I think the console guys are going to blow us all away. But as you say, we’re on them.” – Mark Rein

    This logic will kill the entire industry. Mark Rein is trying to raise expectations ridiculously high with next gen consoles. This forces developers to match these crazy expectations, and not every developer has the money or people to do that. He emphasizes that gamers would not settle for a small leap over current gens graphics. Mark Rein is setting up hundreds of studios to fail next generation just like over 120 studios went defunct this generation. Mark Rein’s logic – stretching graphics far enough or risking to fall apart is leading developers on a dead man’s path.

    This type of logic is why small developers have a difficult time competing. This is why big publishers like Electronic Arts and Activision are gobbling up, buying out, or shutting down smaller developers. That is scary, scary logic, and developers should not be listening to Mark Rein’s advice.

    “There’s no end in sight for what we can do with unlimited technology. So we’re always going to be pushing and I’m sure we’ll be pushing for more than is possible to give. But yes, we feel that’s kind of our duty. That’s what Epic is here for.” – Mark Rein

    Unlimited technology? Technology is limited by the talent of people to make full use of that technology. But people are not an unlimited resource. People cost money for companies to hire and keep. Technology can’t be used to its full potential without people. People and talent are not cheap. Many have salaries. Games like Arkham City, Skyrim, and Max Payne 3 don’t take one year to make. Current gen AAA games take at least 2-4 years to make. Technology will never change that. There are also many overhead costs that must be dealt with to keep the studio going while a game is in development.

    “Not everybody in the games business is going to use our technology and that’s OK. But if we can help the games business as a whole then we help the people that use our technology, we help ourselves, we help consumers.” – Mark Rein

    Gamers and developers need to quit taking business advice from a snake oil salesman.

    His goal is to sell an engine to developers and publishers. It is his job to tell you that Unreal Engine 4 will be the greatest thing since sliced bread. Epic probably makes more money licensing engines than selling actual games.

    End excerpt.
    Link to article below:
    http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/

    1. Epic just want the fucking money, they couldnt give a shit about the console market. I personally hope this happens, because then Nintwndo will uet again, be left standing tall, and microsoft amd sony will end up quitting due to either losses, and/or the fact they cant create a better console after. The Wii was a godsend

    2. Oops, cut the quote short by accident.
      Second half:

      “After E3 2012, Assassins Creed 3’s creative director Alex Hutchinson had this to say about next gen costs to Digital Spy: “There’s not a lot, really… graphically obviously there’ll be new stuff and a little bit more detail, but with higher detail comes higher cost. So in a weird way we’re at that point where everything that is a plus is also a minus because we have to pay for it. I think its going to be a very interesting hardware transition for the business. I remember people saying the PS1 to PS2 hardware transition put a lot of companies out of business. I think the distance between your blockbusters and your lower budget games is going to get even wider.”

      The last sentence is all you need to read to understand why Wii U’s future is in good hands. Not every developer or publisher is like Activision, Electronic Arts, or Ubisoft with gobs of money to throw at the wall. I believe many lower budget games will end up on the Wii U. There will be a plenty of developers who can’t throw massive budgets and hire 300-500 people on staff to compete with Electronic Arts and Activision. And those small developers who try to match the budgets of big developers will crash and burn into bankruptcy.

      People said third parties didn’t jump on the Wii bandwagon even though Xbox 360/PS3 were expensive to develop for. But I believe this is a different situation. We are living in an age where developers can’t break even on their costs for current gen games, and they are becoming more cautious about what projects they’ll take risks on.

      Ubisoft’s Assassin Creed 3 is a great example of when game development becomes overkill. The game has the biggest budget out of all the Assassin Creed games (double the budget of Assassin Creed: Brotherhood), and it has six to seven studios working on it. In a developer interview with Ubisoft, they explain that there’s around 400-500 people working on this game. This doesn’t matter because Assassins Creed 3 will probably be one of the top selling games of the year. But imagine if other studios began following this method of development for every big game.

      Looking at this chart, it’s frightening how much teams have ballooned up. For example, Resident Evil 2 had a team of around 30 people, Resident Evil 4 (between 154-160 people) and Capcom is now bragging about how Resident Evil 6 has over 600 people working on the game.

      Table below: For games unreleased, we used numbers from developer quotes that are publically available on the internet. For games already released, we tried to get the numbers as accurate as possible based on what is listed at Mobygames and other sites that list credits.

      The idea of this table is to show you how much teams have bloated up in size over the years.”

      End quote

      1. So, put simply, “larger graphical leap, higher costs, less chance devs will break even, let alone make profit, if it doesn’t sell a certain minimum, meaning fewer developers will want to invest in them in the long run, for the sake of keeping studios open and making profit.”
        Graphical leaps aren’t going to be important this gen.
        I mean, look at how happy people are with just PS3-level graphics.
        Eye-balling them is what will sell the visuals, not the specs, and the Wii U’s visuals so far are easily within the acceptable range for most gamers, and that’s just early demo units. Later games will, obviously, look better and better as the developers have more time to master the new architecture of the system.
        I suspect the same will hold true for the PS4 and 720. If they want to sell units, they need to lower production costs. A smaller leap in graphics and a larger one in game play, is the way to do that, and I hope they take it to heart.

        1. Wow that’s a great insight and is very thought provoking. Each gen has to get better, if the WII U isn’t better than the other two then whats the point of buying? A good reason is that they offer a new form of gaming (the game pad) which opens up many different possibilities, like the WII did with motion control-and that’s why it sold so well. BUT people like me love the whole new experience but still love the old will want both. Thankfully unlike the Wii remote they have a classic button setup and a pro controller too. And if the WII U doesn’t have better specs then it will end up like my Wii. collecting dust (as is my ps3 and Xbox). If it has better specs (I Don’t mean a large gap) people will think “Better than current gen, offers new form of gaming and still has the old” That’s what i think will sell the WIIU. That also will keep it from what you were talking about, a large leap and a large cost. I may have got off as a “graphics whore” but I mean if I’ve already got something that’s better then why bother? Even with the game pad I’ll think that “It’ll just collect dust when it gets boring” I think it needs to have a significant leap, not too much but not were it hardly makes a difference.

        1. I was only joking about the size of you reply. Maybe you should just share the link. =P

          I read the article on that site, it’s awesome and intriguing how Nintendo seems to be on the right track even when people think they are going to oposite direction on the game industry.

  7. She has a scarred baby face, but her hand looks ancient; has that Gilgamesh look. An RPG at the start of Wii U’s life cycle is great news!
    BTW, this is a good problem to have: ‘There are sooo many launch games! Which ones do I pick?’ Everyone’s getting the Wii U.

    1. I have that problem xD i’ll probably pick Pikmin 3 and Assassins Creed 3 at launch, then go from there. The again, we might not even know all the launch window titles

  8. Bit of none related news, Valve are goin into the hardware business due to “lack of innovation”. Well, see ya later Sony and Microsoft, because Valve and Gaben are God

    1. The guy seems to know what he’s talking about, but you seem to overrestimate Valve and Gaben pretty much. I don’t think it will be able to compete with the Wii U, PS4 and OUYA. But it might kick MS out of the market.

      1. Ouya wont kick off, its basically an android phone, but a console…it kinda defeats the object, it shouldve been a software for current consoles and PC’s, rather than its own independant system.
        Ninteno will always be around because of its exclusives, and its fans. But i think you forget that Valve runs Steam…and if Steam went onto a mainstream console, that could potentailly destroy sony and microsoft. I know Valve has every intention to at least get rid of the 360/xbox brand, and probably microsoft altogether, Gaben’s already spoken out about Windows 8, and what a disgrace it is. Sony could be affected, but not intentionally, it’ll boil down to sales. But yeah, id buy a Valve system over my ps3 anyway

        1. I think you underestimate the OUYA pretty much. It will be so dirty cheap so there is no excuse for not buying one. And the fact that everyone can program games for it makes it even better. It will be successful. And Sony is a bigger shark in the pool than you think. Valve would do good, but they will not beat Sony unless they do the horrible mistake of selling a 800$ system as Sony is a bigger name on the console market than Valve who’s a bigger name on the PC market.

          Valve would also compete more against x-box 720 and PC than PS4 and Wii U as the audience for Steam is so different than PS3 and Wii audience as the audience for those usually looks for exclusives for those systems. The fact that Valve is also in a “direct” competition with PC makes the odds even worse as most PC gamers despice consoles and they most certainly always will.

          But I hope that the steambox will do good. It would be a nice hybrid/bridge between PC gamers and console gamers. And that’s a well needed bridge :)

          1. ”I think you underestimate the OUYA pretty much. It will be so dirty cheap so there is no excuse for not buying one.”

            pretty much this. People will buy anything if its cheap, or even remotely looks cheap for what it offers. thats the reason the HP tablet sold like hotcakes after it was dropped to $99

  9. Hope this is true!
    Imo, there are too few 3D RPGs heading to Wii U, and too many 2D platformers. Hopefully this game will change this.

  10. Finally other people see the threat new consoles are to the Xbox line. Which if it left gaming would be just wonderful. It holds gaming back.

  11. Bing Bang Bop!!! The lady has some aids infection on the right side of her face lol!!! Anyyywhoo, RPG’s are cool so I’m looking forward as to what this game is all about… Bop Bam BOOM!!!

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