Nintendo president Satoru Iwata, legendary game developer Shigeru Miyamoto, and R&D General Manager Genyo Takeda, have discussed both the Wii U GPU and the CPU during the company’s latest Q4 2012 report. During the report Miyamoto admitted that they initially found it difficult to adjust to high-definition visuals, and that they had to reeducate the team members. Here’s what they had to say about the technical specifications of the Wii U, namely the CPU and GPU.
Q. Isnt the WiiU architecture too much focused on the GPU?
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasn’t changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasn’t. However this is something time will heal so we are not too worried.
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trendl that the cash memory is whats getting biggrr with CPUs not the processing power. i do not think at the CPu is underpowered. It’s just a design where the memory is more stressed.