In a new interview, beloved Zelda producer Eiji Aonuma discusses several topics, one of which is the challenge he faced in trying to create a unique experience with A Link Between Worlds, despite the fact that it is a sequel to one of the greatest Zelda classics ever, A Link To The Past. He mentioned the fact that the SNES Zelda adventure is the game that inspired him to create video games, and this fact, coupled with the new types of gameplay in the game, have lead to him feeling anxious about its reception.
Aonuma is always talking about his desire to challenge himself and progress as a creative artist, and both A Link Between Worlds and the new Wii U Zelda are shaping up as prime examples of this kind of drive in him. Here are Aonuma’s comments regarding A Link Between Worlds:
As A Link To The Past was what made me want to make games in the first place, it is a truly moving experience to be working on the sequel.
I am worried about whether the fans are going to like it when it is released. We did not start making this game on the notion that we were making the sequel, and it happened as a matter of course as we developed unique ideas into a game.
Wind Waker HD and A Link Between Worlds also give a little glimpse of this. These games may feel a little different from the experiences you’ve have before, and this will be a lot stronger in the new Zelda.