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Slightly Mad Studios Says Wii U Is More Than Capable Of Providing Core Project CARS Experience

Slightly Mad studio creative director Andy Tudor has told Redbull that the Wii U is more than capable of providing the core Project CARS experience. It won’t visually be on par with the Xbox One and PlayStation 4 versions, but the team says it can offer a lot of functionality with the Wii U’s GamePad controller that will undoubtedly please fans.

“The Wii U is more than capable of providing the core Project CARS experience. Sure, some super-high-level graphical effects may not be possible but in comparison it also offers a unique interaction experience via the GamePad controller, with the second screen potentially becoming your track map overview, rear-view mirror, telemetry, or simply mimicking a real race car steering wheel whilst you use the gyroscope to drive.”

“Plus there are great possibilities to extend our existing WMD community into the Mii Community with discussion and sharing of content and ideas. There’s no realistic racing game on the Wii U currently yet, and we hear the fans crying out for one. Project CARS provides a Forza or Gran Turismo-like experience for those gamers and it’ll be something to really show off what the system is capable of. From our internal playing, it’s looking extremely promising.”

194 thoughts on “Slightly Mad Studios Says Wii U Is More Than Capable Of Providing Core Project CARS Experience”

  1. Also known as: Wii U is next-gen.

    And for those that say “current-gen”, well done. We’re in the 8th gen now, and have been since November last year. Thank you for realising.

    Still, I’m picking this up once it’s out. One thing a Nintendo platform hasn’t really had (from recent memory anyway) is a decent racing simulator, and this looks to fill that gap.

      1. it was amazing! great gameplay, fluid superfast pace racing, and graphics that were years ahead of it’s time. A simple Wii U port with updated graphics and online would be a 9/10 game

  2. I always associate “core” with gameplay mechanics, and that’s something I’ve no doubt it can be emulated, but as Andy Tudor said: “some super-high-level graphical effects may not be possible”. But hey, at least we will have the steering wheel experience plus some other cool features thanks to the Gamepad, so I guess that’s cool. :)

  3. I grab the Ps4 version, although im not supporting U version, i hope it does well on WiiU so those owners can have these kinda games in the future too, but who am i kiddin?

      1. Hey leave him alone he probably was using his peanut all day to come up with that. Let him have this one….poor little guy….

  4. I hope they don’t dissapoint me :( Because sometimes I feel that I bought my Wii U just to let it have dust in my room (just saying),currently waiting for SSBU and X and I have to wait more months. So pleaee I hope they announce something very interesting :/

        1. Every Nintendo fanboy is looking forward to that, after all its Zelda, but wait when theres something new like Shin&Punishment,Wonderful101 or No more heroes.

          1. Haters never die? Dog gone it. Why don’t all you hating mindboned punks get a life lol. You dumbasses have been at it since before the WiiU even released…

            Talking about shit you have no clue of. The ONLY friggin reason trolls think its weak, is 2 reasons… 1) They are Mentally Retarted, 2) 3rd Parties have held it back, as well as nozt wanting to develop on it because of fear, and their dwindling resources needing to be put elsewhere, and not to mention Teenage levele Peer Pressure from the other Retartds like EA who want to kiss developers asses and give them their wet dreams of being the ones in charge instead of the console makers.

            Think about it. Developers are the ones who are pushing DRM on to MS and PS. They want the used market gone. They want to Digitize everything, and charge fees for used games, and even prevent you from selling it without paying another fee.

            Nintendo said Hell To Tha Nizzle Bizzle! MS and Sony being the 2 Companies that Absolutely Depend on 3rd Party for their survival, they have no choice to comply, and little by little sneak it up on you just like they snuck XBL and PSN paid services in.

            If I buy say an IPAD for example, I get Lifetime Services for WEB and many APPs. Why cant I get the same, or at least more benefits to paying that subscription? Essentially with more than 80% of the games put out even use this service aside from playing on a few maps, or costumes, and most of the time you get nothing.

            Its a Rip Off. Consoles end up costing us hundreds of thousands of dollars, if not more. Nintendo is the only one out there, bearing the brunt of all these Rampaging Vulture Publishers and Devz hurling stones at US, the Consumer! In turn Nintendo gets bashed to hell for being the ONLY honest Gaming Company, and yet they don’t waver because they essentially know the Industry better than it knows itself, and they see the destructive behavior against the Consumer, stepping in to keep providing Fans with their Beautiful Legacy.

            So called Gamers should be ashamed. I’ll be so pissed if another Video Game Crash catches us with our pants down. Everything has been warned but yet these wreckless Devz don’t want to change. Essentially THEY are the ones to blame for the current Bias against Nintendo. They are trying to starve Nintendo of 3rd Party or quality Ports not because of power! WiiU is more powerful than Ps360 why wouldn’t it be able to run Last Gen Games?! Haters/Drones/Trolls are sad pathetic Individuals.

        2. I’m not I want a brand new zelda with a story and dungeon neither of which this will have. But they won’t reveal that until e3 2014……this is just dynasty warriors aka a steaming PoS

  5. “Sure, some super-high-level graphical effects may not be possible”

    Another developer that cannot or will not maximize the Wii U’s architecture. Really no excuse since Slightly Mad Studios has been working on this game for like 100 years. My guess is that the Wii U version was a build based off of the 360 version before it got canceled and not built from scratch on Wii U hardware. Shin’en Multimeida says that the Wii U is capable of “super-high-level graphical effects” and we’ve already seen “super-high-level graphical effects” in Super Mario 3D World, Mario Kart 8, and Bayonetta 2.

    When correctly analyzing the specs of the Wii U it is more than capable of performing on the level of the PS4 and XBOX One. I guess it just brings people comfort to think of the Wii U is underpowered.

      1. Again you’re basing this on what exactly? Evidence to back this statement up?

        We already know the power is greater than what we all expected. And yet no one has yet said anything to say otherwise.

    1. sorry man, but your statement is incorrect. The super high level graphical effects they say are the particle and shadow effects(don’t know if this is the correct way to say). But it doesn’t mean the game won’t look as beautiful on the Wii U. And about the game being ported from the Xbox 360 version, I personally don’t believe in it, since the game was first set to run on PC and then brought to consoles. Anyway, this game is a Day1 buy for me for sure!!!

      1. Incorrect based on what? Are you a developer? Do yo have a Wii U dev kit? Do you know the capabilities of having a console with 2 CPU’s and with eDRAM memory capable of being clocked as high as 1TB per second where as the PS4’s memory is faster out of the gate but only goes as high as 176 GB per second?

        The Wii U has a custom tri-core PowerPC750 built to run like a Power7. The Expresso CPU has 35MB of eDRAM. The Wii U also has a Dual-Core ARM Processor which is designated for the OS of the Wii U but cane be used for game development as well. So that gives the Wii U 5 total cores to work with. Not only that, PowerPC technology is newer and more efficient than x86. The PowerPC uses what is called as RISC (Reduced Instruction Set Computing.) This is a much faster and efficient system vs the CISC (Complex Instruction Set Computing) used in the x86.) The Wii U CPU is also an out-of-order execution set which basically leaves a free lane of traffic open to deter bottlenecks. There are advantages and disadvantages to using either RISC or CISC.

        http://www-cs-faculty.stanford.edu/~eroberts/courses/soco/projects/risc/risccisc/

        The thing that stands out is the emphasis on hardware with CISC and software on RISC. The PS4 and XBOX One use the CISC system and are dummy and lazy-bone developer resistant which allow developers to let the console do most of the work. The RISC is more for people whom want to do real work and are competent developers which allow for a more higher level of performance and easier development once you’ve figured out that hardware with the only limitations being your own ingenuity.

        As a result, it is necessary for more cores and more memory to be used in the PS4 and XBOX One to achieve graphics that are superior to the 7th-gen where as with the Wii U it not necessary to have as much memory as the PS4 and XBOX One to achieve performance better than the 7th-gen. One of the reasons why Sony and Microsoft chose x86 or PowerPC is because it is easy to develop for which would deter laziness from developers, and far less expensive. That is why the PS4 can sell at a profit pf $20 dollars from the jump. The XBOX One would sell at a profit also if it weren’t for Kinect being shoved down your throat.

        Rest assured, not matter how people chose to ignore simple facts the Wii U is just as capable (in the hands of a developer that knows what they are doing) as the PS4 and XBOX One are. It’s not a coincidence that out of the 5 total cores the Wii U has more than 90% of the games on the console only use 1. It’s not a coincidence that the Wii U has more native 1080p 60fps games than the PS4 and XBOX One combined. If the Wii U had 8GB of RAM and an 8-core PowerPC it would actually be MORE POWERFUL than the PS4 and XBOX One. Of course it would be absurdly expensive.

        I didn’t post this to try and convince anybody because as the old adage goes….

        “For those who believe, no explanation is necessary. For those who don’t, no explanation will do.”

        I posted this so that there would be no excuses for not knowing the facts. Now people know that the Wii U has 2 CPUs and 5 total cores, that the eDRAM in the WIi U is clocked as high as 1TB per second.

        1. Well even what you said is true (which i doubt big time) why wouldnt devs want easy system to develop for? You think they enjoy writing all that code and all that shit? Seriously Ps4/One are better systems just deal with it, or you can go and find those 3 relics that will unleash WiiU.

          1. You’ve just proven you no nothing about hardware architecture.

            PowerPC is better than x86-64 as RISC is better than CISC.
            Wii U has no latency
            It’s got 34Mb of eDRAM on the GPGPU so the code and visuals of a game can really be executed like mega quick.

              1. I think there is more eDRAM on the CPU than 3Mb as it’s L2 cache, I could be wrong. But 3Mb of eDRAM is still very powerful and fast.

            1. actually, you can’t say that the RISC is better than CISC in every aspect, it pretty much depends on what do you pretend to do

              1. CISC emphasizes on hardware, RISC emphasizes on software. CISC is good for people whom want great results right away, RISC is good for people whom want better results in the long term. With CISC you are pretty much handcuffed to whatever the hardware limitations are. With RISC you limited to whatever your individual abilities are are a developer.

                It’s not a coincidence that we have heard developer talks about hitting the wall already on the PS4 and XBOX and having bottleneck issues. Having trouble getting games to run at native 1080p, having trouble locking down games to a steady frame-rate, etc.

          2. Can I ask you a question? Was it easy to learn how to ride a bike? Was it easy to learn how to swim? Was it easy to even learn how to play video games? There are many things that seem easy to us now but at the beginning were very difficult. The Wii U architecture is not for light-weights. It’s serious business and it is not easy to understand right away. However once you understand how it works and how to maximize it’s abilities, performance-wise and power consumption-wise it is much easier. The RISC of the Wii U makes programming a lot faster, easier, and more efficient.

            Sony and Microsoft chose to go with a set-up in which any idiot can develop for it and looking at the issues a LOT of the PS4 and XBOX One games have that definitely has come to fruition. It’s pretty simple to understand.

            1. Interesting, please could you link your sources and/or some documentation? What kind of arm processor do they use? Is it embeded into the gpgpu core or is it a standalone processor? How many ram does it have access to? Thx

              1. Its an ARM Cortex A8 with 1 Ghz- it has 1 MB Level 2-Cache on die as well, which it can share. Its a Dualcore-Arm Cortex A8 and embedded into GPU! Its solely for the OS. But Nintendo already made clear, WiiU could do simple Smartphone-Ports of games too! As they are all using such chips on Smartphones. Of couse you could not play the newest games with an Dualcore Arm Cortex A8- but you you play a few things which are a lot more work to do on PS4/Xbox One.

        2. It is simple, they don’t take there time to make the WiiU version like the other consoles, cause the WiiU is more powerfull then the most peeps thinking. You can explain what you want, but the most peeps won’t believe that Nintendo has a powerfull console.

          1. I know. That’s why I said that I’m not trying to convince anyone of the truth, just wanted to post a billboard backdrop so that people who come in this thread and try to say the Wii U is underpowered will look even more stupid.

          2. If developers took their time so many 3rd party PS4/xbone games wouldn’t need a patch. All these games getting patches.

        3. No, I’m not a dev, but the PS4 and the XB1 are really mre powerful, as you just said. btw, are you a dev? is the information you stated confirmed? nothing against you, I’m just curious to know

          1. I work for one, Digital Iris LLC based in Milwaukee, Wisconsin which is developing a game called POD Gunner. I’m a graphic designer there but I have a degree in Animation. What that has to do with facts that I presented which you can look up for yourself I don’t know.

            Red herrings don’t work on me. Sorry to inform you.

            1. don’t know what “red herrings” mean, since English is not my native laguage, but anyway, I didn’t intend to troll or something, I was just saying that it isn’t correct to blame Sligtlhy Mad for a game that isn’t even out yet…

              1. ‘Red Herring’ means to change the subject matter because you are unwilling or unable to respond to a question or statement.

                However, Slightly Mad has been working on this game since 2010 and they were one of the first companies to get a Wii U dev kit. There isn’t a whole lot they can do from this point on even if they wanted to to close to the gap based at the current level of development in the game. They are saying that “super-high-level graphics” might not be possible so they aren’t even giving the Wii U credit of being able to do it, much less them just being behind in development.

                That’s why I said that this is probably a 360 build (because it was being develop originally for the 360, PS3, Wii U and PC.) Every developer that has questioned the Wii U’s power have all based their results on ports of 360 games. We haven’t heard any complaints from Atlus, Platinum Games, or Shin’en Multimedia on the Wii U being limited in anyway. Not a coincidence that all three of those companies are building games on the Wii U from scratch.

                1. As I said above, they aren’t exactly talking about the graphics as a whold, just some graphical effects, which I believe to like particle and raining effects. I don’t think they are just using the port of the old 360 version, and I don’t see this statement as a complain abou the hardware either.

                  Wii U and the PS4 will use OpenGL for the Project Cars,which is “on par” with DirectX 11.2, used on Xbone and PC version. Neither of them is compatible with the X360, but you can correct me if I’m wrong

                  1. The Wii U GPU runs on a DirectX 11 equivalent version of OpenGL. As far as I know The Wii U nor PS4 will be using DirectX 11.2. However that is inconsequential to an already converted code. The code used for the Wii U version has already been adapted to run on the specs of the Wii U. However if the code was not written from scratch on the Wii U it cannot take full advantage of it’s abilities whether it is DirectX 11 or DirectX 11.2.

                    All this means is that the XBOX One and PC version will probably look the best overall.

          2. Yes the PS4 and the xbone are more powerful. What he is trying to say is the Wii U doesn’t need all that power like an X86 to display graphics above last generation consoles when a developer finds out how to breach the GPGPU the way it was supposed to be used.

            1. Actually I was not saying the PS4 and XBOX One are more powerful. Technically they are not. Having a higher number of cores or memory does not make it more powerful. The Wii U not only has the ability to produce graphics on-par with the PS4 and XBOX One, by the end of it’s life cycle it may even outperform both consoles because of how efficient it is on the back-end.

              Think of it like contracts in sports. Some players like to take guaranteed contracts where they get a lot a money upfront. Other players prefer to take a back-loaded long-term contract if they have no intentions of playing for another team. With back-loaded contracts they tend to make a lot more money in the long-run than they would have just taking guaranteed cash right off-the-bat. You also have the flexibility to re-negotiate for more money if your performance dictates a pay increase.

              The PS4 and XBOX One are guaranteed money. The Wii U is a back-loaded long-term contract.

              Also any multiplat built from scratch on the Wii U has the potential to have better performance on the Wii U. Of course we’ll never see that….

          3. You don’t have to be a developer to know how powerful a console is, you need to understand hardware and architectural design.

            Something I am teaching myself.

            1. Something that you are ‘teaching’ yourself or something you are teaching “yourself?” Just wanted to clear up if you are actually teaching hardware design. Kinda confused on the comment.

    2. Shin’en also said that without showing off their next hyped game. Super High level graphical effects is subjective. Is that “StarCraft 2 Ultra” super high level of graphical effects or “Crysis 2 Ultra” super high level of graphical effects. Both look nice but there is a different league. Also, not everyone understands how to maximize the GPGPU in the Wii U. I am a Wii U fan and have had mine since day 1.

    3. This has been known for a very long time. I’m annoyed they don’t want to really exploit the hardware to its complete power. However reading another article I had read, they say that 30-50% of Wii U’s overall power is still locked away – so I have a hunch that may have something to do with it.

      If that’s true, then that understandable. If Shin’en say 4K visuals are possible, then well well well.

      1. Yeah Nintendo manages magically hide their specs and by collectin 3 ancient relics you can unleash its true power, get real.

        1. No you don’t get it, you do not fully unleash the power of a console just like that, as developers must learn the console and how to program properly for it to start with. Stupid to unleash all the power. Look at how good 360 games are, over the years it takes time to fully get the hardware to really pump the code and stuff out.

          1. Yes i get it. And i know it takes time, but WiiU hasnt shown much what cannot be done with older systems, just like the case was with the Wii. Ps4/One games are already better lookin than 7th gen games and devs will continue and learn and take power out of those systems as time goes by. Cod ghosts on WiiU looks almost like ps3 version while Ps4 version looks miles better, this goes for other games like Ac4 aswell. And Sony exclusives like KillZone are gorgeus. Sure Mario 3DWorld looks nice but it isnt anything ground breakin.

            1. Simply G said Ghost on PS4 looked like shit even when I told him Activition gave the PS4 version 1080p 60fps. See I have a good memory.

              1. Or was it AC4 1080p 60fps? One of those games. Also name me a cartoon game that out does 3D Mario World’s visuals? According to you you have seen a cartoon game with visuals better the. 3D Mario World. So what game is that?

                1. Sonic Generations looks miles better than Mario 3DWorld. Its locked in 30 fps, but since you want 60fps game i say Sonic LostWord ( although it reminds Mario in graphicalstyle). If WiiU would be powerful it would have game lookin like Generations and runnin in 60fps! I bet Sonic game for Ps4 will be visually gorgeus like Generations and Unleashed and runs in 60 fps, after Sega is done with their shitty deal that only benefits Nintendo by using Sonic like an some fuckin whore to promote their yoshi game. I hope they paid well about that.

                  1. Sonic looks like crap! X does look much better, Mario Kart 8 looks better- hell even Bayonetta 2 and “C.A.R.S.” does look better than Sonic! The point is – Mario 3D World & Sonic Lost World are relative cheap games. Relatively easy to make, but takes more time on WiiU and doesn´t even push one cpu-core of WiiU to its limits!

            2. That is because engine layouts are not taking advantage of the hardware.

              I can only see Nintendo really taking full advantage, besides Platinum.

              Also comparing PS3 to Wii U isn’t a good thing as that was using a terrible CPU and terrible GPU.

              1. I would call Wii Gpu and Cpu terrible. Well tell me then why those engine layouts are takin advantage of Ps4/One hardware, instead of WiiU? And by Nintendo taking advanage of hardware, do you mean it similiar way as they did with wii, because those games only had good artstyle that hided the lack of power, thats why you didnt see more demanding games on Wii and will not likely see on WiiU.

                1. That is because 3rd party sells well on PS and Xbox that is why.

                  The performance of all the consoles over the years have been pretty much parallel but because no one understand consoles like we do today we were all blind.

                  Now that Wii U is out, Nintendo is trying to change the fact that 3rd party games will be bought if the games are developed properly.

                  Also 3rd party are so used to programming for x86 which is notebook/PC set ups, and PowerPC is something that has been around, but Nintendo design their CPU from the ground up so they know what their console is needing.

                  Different hardware needs different engine layouts to put it plain and simple.

      2. That may be true. We know that for a while Nintendo locked down one of the cores of the 3DS and then later made it available.

    4. Hold on a moment

      xpander wrote:

      “My guess is that the Wii U version was a build based off of the 360 version before it got canceled and not built from scratch on Wii U hardware.”

      What exactly is the point in that. Why would they keep the 360 version if it’s not going to be released on the console? We know that dumping 360 code into Wii U with no optimisation is useless, so why would they even bother?

      If this game is taking some advantage but giving us just (literally just under) the graphical capabilites of Wii U, then it cannot be based on 360, more X1 or PS4, just downgraded, porting the code from x86-64 onto Espresso. I reckon the same quality will be there, otherwise the game would look like something such as Darksiders 2 – 360 port, just code put onto the CPU not the GPGPU, and you can easily tell that.

      GPGPU set ups not CPU and GPU. The game would need to be built completely differently.

      1. What I’m saying is that the vast majority of Wii U 3rd party games are 360 ports and when development of the Wii U version started the game was slated for Wii U , 360, PS3, and PC. It seemed very unlikely that Slightly Mad would start over from scratch to build a Wii U version from the ground up when they decided to scrap the 360 and PS3 versions, or, started from the ground up at the beginning and after nearly 4 years of development claim that the Wii U version cannot do what the PS4 and XBOX One can do, yet a smaller studio like Shin’en Multimedia claims it can do as good if not better.

        That’s why I came to the conclusion that much like Need For Speed: Most Wanted U In think Project C.A.R.S. will be a beefed-up correctly optimized version of what would have been on the 360. It’ll look great but will not be using the Wii U full complement of abilities.

        I’m not saying this IS the case, just a hypothesis.

        1. That makes sense.

          Perhaps they may have re-written alot of the code as well?

          Otherwise we would be presented with lots of lag.

        2. Has PS4/xbone been using all 6 cores yet ? Likebis Knack using all cores? Or Ghost? Do you know? If Knack takes 6 cores then that’s a shame because 3D World has better graphics and is using at least 2 to 3 of its 5 cores.

          1. I don’t know how many cores Knack uses, but I know that 3D World only uses 2. I know that Killzone:Shadowfall fall uses 3 GB of RAM. At first I thought that was absurd. Killzone looks nice and everything, but certainly not worthy of 3GB of GDDR5 RAM. However once I started to study the specs of these systems it started to make since as to why a launch game would eat almost half to the console’s total system memory.

            I don’t know if it is true, but I have heard that one core of a PowerPC is equal to 2 cores of an x86. So if that is true that would play into what you are saying about Knack running on 6 cores and with the 2 PowerPC cores for 3D World being an equivalent to 4 x86 cores. However that still would be outperforming the PS4. In either case, it show the power of the Wii U and Nintendo is not even trying. They said themselves that they are just starting to learn how to work with HD.

            Considering how good Mario 3D World and Mario Kart 8 look, that’s pretty scary. Even Shuhei Yoshida from Sony has stated that the Wii U is just getting started. He’s been very vocal about Nintendo lately and giving a lot of praise. There is a reason for that.

            1. Well don’t forget Nintendo have been programming with the same kind of hardware for the past 3 generations, and Nintendo are not the company that should be taken very lightly. With more than 25 years of knowledge and making video games, anything they can make is good.

              And yeah you’re right about them only just learning how to use HD, if Mario 3D World isn’t even with them trying, I cannot imagine what we would get if they literally put Wii U to the complete and utter task.

              Simply put, Nintendo are not the company to mess around with. You’ve got programmers and designers that know exactly what they’re doing.

            2. all Nintendo-games currently available on WiiU does use only ONE CPU-core. Why? Cause the developer-kit around does not allow-multithreading or using more than 1 cpu-core. Simple and easy- Mario Kart 8 uses only one cpu core, hell even Project C.A.R.S will only use the one big cpu-core in the middle of CPU-chipset of WiiU! It will most likely use the big 2 MB- core. And that is a mighty beast and beats more than 2 cpu-cores of PS4! Even the coming Fast Racing Neo with more than just 12 Cpu-players is rated to only use one of those big cpu-cores.

          2. Only flaw with that is, the Dual Core ARM8 (newest ARM CPU out there) is actually only used for the CPU and not the games. Espresso sits on the MCM as does the GPGPU. It’s still quick however don’t get me wrong.

            Espresso – games
            Scarlett – Dual Core ARM8 for OS.

            1. The Dual-Core ARM process also can be used for gaming. It is not locked-down as OS only. It is designated as OS only. That’s a big difference. However that goes back to what I was saying at the beginning that RISC allows for developer to do whatever their ingenuity allows for them to do. if they can find a way to use all 5 cores, they. I seriously doubt that anyone but Nintendo will come close to doing that, but they could. The OS is only really there in terms of gameplay for Miiverse and other minor functions. If a developer chooses not to use any of the OS for their game then that ARM processor is there for use.

                  1. Will damn if they had 5 cores for gaming and each single core out performs an X86 then the Wii U would be more powerful then. How the hell could professional nerds mess a Dual Core Arm for 13 months?

                    1. It’s hard to say that it would be “more powerful.” It’s definitely more efficient. In terms of raw horsepower the PS4 and XBOX One have that because it is available right away. The Wii U power has to be unlocked by a skilled professional. Otherwise it gives a better performance than the 7th-gen but not a huge leap in graphics from the 7th gen which is exactly what we have seen in most Wii U ports. In the hands of a skilled professional the Wii U has potential to easily mach anything that the PS4 and XBOX One can do and possibly outperform them on the back-end of the Wii U’s life cycle.

                    2. The ARM processor was made known from the beginning. People either forgot about it or just ignored it. It doesn’t matter if devs knew about it or not, the same development challenges would be there. The Wii U also has a dedicated-sound CPU as well. So that is another core to toss in the lot. A processor for the sound, a Dual-Core processor for the OS, and a 3-core processor for gaming with 35MB of eDRAM and a GPU with 32MB of eDRAM. The Wii U is swimming in power and efficiency BUT very few people will every maximize it. When Nintendo goes tech heavy they usually do it very custom.

    5. Comments like these make me hate nintendo fanboys…….even though I kind of am one but… seriously its not capable of presenting the same visuals as ps4 that’s just facts but as mk8 proves its more capable then the last gen. But seriously even if it could the frame rate would be garbage there just isn’t enough power under the hood to sustain such fancy effects…its still better though….wii u is just the awkward middle child

      1. Well it is. The hardware is far more powerful than what people originally though.

        You say the frame rate would dip? Put this to the test then, Nintendo have been able to make MK8 run at 60FPS at 1080p with 2 players, and they’re literally gunning the system to run at 1080p 60FPS for 4 players without a single frame rate drop – if they think they can pull that off, then Wii U is incredibly powerful.

    6. No, the PS4 and Xbox One ARE more powerful systems. That is an actual fact. Add in that the architecture is similar to the PC and yes, it isn’t as capable as the PS4 and XB1.

      There’s a difference between laziness and not actually being able to do something with the hardware. This isn’t bias or lazyness or anything other baseless shit you deluded fanboys like to spout. The Wii U genuinely isn’t as capable for multi-platform titles. It’s fucking science.

      It has less specs to work with and a propiety architecture where the XB1 and PS4 have better specs and PC-like architecture which is just genuinely easier for the devs to use and work with. They have more to work with on the other consoles when it comes to multi-plats. That isn’t up for debate. It’s a fucking scientific fact.

      I’m not saying that the Wii U can’t do some good shit but it only ever does so when the game is built solely around the Wii U architecture and hardware. Multi-plats aren’t built for Wii U first. They’re built for other platforms because they have more versatile architecture.

      Now have a Solero and shut the fuck up.

    1. And why would you say that alan666?

      This game is for next gen consoles only, and the last time I checked Wii U was next gen….

      1. Because the Wii U has a smaller install base and less specs to work with and it’s harder to develop for because of the propriety architecture.

        Being next-gen doesn’t automatically give you an all-access pass to every game. Development doesn’t work like that.

    2. True that, if not by because of lack of power, then by not having big enough audienc, afterall we know what kinda games only sell on Nintendo systems, yes thats right carnivalpartygames.

      1. How could professionals miss two extra cores in a video gaming console for 13 months? It took 13 months just to find out Wii U has 5 cores inside. How could that other CPU not be known a year ago at launch for tear down? What is the inside of Wii U too new for developers now? And why don’t they know the 30% of the GPGPU yet? I been waiting months and still all the info about Wii H ain’t out. Hell for all we know it could be a CPU chip inside the GamePad.

        1. how about you deliver some sources for your claims..

          there’s another CPU on there that handles things while the system is in sleep mode or handles background tasks while the system is busy with for example a game but it doesn’t add anything to its rendering capabilities, it’s not controllable by the game designer (which is why they never mentioned it)

          you will probably never receive any additional info about the missing 30% of the GPU because those sectors are highly customized.. could be anything

          and likely none of us will ever know, but chances are they’re fixed functions which can be used to enhance the rendering capabilities of the console
          game developers won’t be able to tell you as game developers are no hardware experts, those are 2 completely different worlds

        2. Because they’ve had a very quick look at it and the clock speeds and based conclusions just like that. You cannot really do that anymore.

          Developers just jumped the fun way too fast without actually giving the console a really good look.

      2. I have to agree with u the wii u is more of a party experience. There is not a large audience for this type of game on wii u but ill get it for wii u cause I’m curios

        1. I keep hearing people say, “well there isn’t a large audience for *insert genre here* ”

          How do people expect the audience to get there if you don’t put the games there so that audience would be attracted to? Doesn’t really make a whole lot of sense when you think about it. As the old adage says…..

          1. Why would they move over to the Wii U when the audience for these sorts of games already have a console capable of playing them? It’s like buying a Wii U just to get CoD Ghost when you already have an Xbox 360. They already have a console capable of playing the game. Why would they buy a new piece of hardware to play something they’re already capable of playing beforehand?

            That just doesn’t make sense. And it shows. The multi-plats for these sorts of games tend to sell much better on other consoles. That’s just how it is.

            1. Ignoring COD is also on PS4 and Xbone too. And BF is on PS4 and PS3. And People are buying PS4 version because it looks better and the 3rd party developers aren’t giving those 360 ports like Wii U version. Also ignoring Wii U version lacks features. Would you Toyota price the Camry LS the same price as a fully loaded version with more features? That’s why Wii U version of 3rd party don’t sell. Same as why Rayman Legends on Wii U was the best selling.

  6. I’m glad this game is being released on the Wii U. And if they can implement the GamePad’s functions into the game in meaningful and creative ways, it may even be superior to the One and PS4 versions. I’ll gladly sacrifice a few graphical effects in exchange for unique gameplay.

    1. for sure, this is way I’ve decided to buy a Wii U instead of any of the twins, I prefer better gameplay than better graphics

      1. Well it isn’t just graphics. Having more specs and an easier architecture to work with also gives you more processing power to do more things with the gameplay and it’s really gonna show later down the line.

        Wii U is gonna be good for the first-party stuff and exclusive 3rd party things but it is eventually gonna have to be ignored on the 3rd party multi-platform scene when the games devs want to make become more intensive on the hardware.

        1. Like allways. Up to 6 cores (and they are much tinier than WiiU-cores) in games- many games does only use 4 cores- but then they are higher clocked, e.g. 2.0 ghz instead of 1.6 Ghz standard clock ;) But that doesn`t help the fact its a very small, inefficient CISC-cpu from AMD. The AMD Jaguar does not have 8 alus as many know. The AMD Jaguar has to share each alu with another core, thus only have 4 alus in 8 cores. Thats what AMD delivers as “Core”. Thats why Intel 4 cores beats AMD “8-cores” by miles. AMD 8-cores just aren`t real 8 cores as there are many missing parts. Thats what AMD calls “modules”.

          It is said, that WiiUs Espresso is not a netbook/tablett-cpu like AMD Jaguar, but rather a full customized console-cpu. Perfect for gaming. Perfect latency. Something AMD-cpus can only dream off. WiiU can use all 3 cpu-cores in gaming and does not have to bother with OS-issues or things the OS needs from that cpu. WiiU does have its own dualcore-OS cpu (Arm Cortex A8/A9).

  7. i’ve never doubted that the wii u would be capable of handling pretty much all upcoming games as long as the developers actually put their minds to it instead of looking for cheap excuses why they should avoid the console

      1. It is said, that Knack was using 4 of the cpu-cores. 4. So not all six, but four. And it was an unoptimized engine.

    1. Well *cheap* is the operative word. Studios are not making a lot of money these days because games have become very hit-or-miss. The cost of materials, payroll, facilities, and other general essentials are always there. Companies need to make money on games as soon as possible and do not have the luxury of time to ponder on how to get the most out of the Wii U’s hardware. That is why you see so many games that need patches on the PS4 and XBOX One. Why Sony and Microsoft choose to go with architecture that is basically PC. That will keep development costs down, make games highly portable, and also for get a return on their investment faster.

      That is a major reason why a lot of studios have turned down developing for the Wii U. Only a few have been honest enough to say,

      “We aren’t right now but will possibly in the future.” That may not be them blowing smoke. They could be telling the truth.

      They could be waiting to see if their games do well in the marketplace and then having money to sit on they can go back to the Wii U and develop a game from scratch because they have the time. However most companies don’t have that level of integrity and would rather come out and say that the Wii U is ‘underpowered’ or that they aren’t interested in developing for the Wii U, or that the their game doesn’t fit the Wii U target audience, etc, etc, etc. For one they don’t want people to know about their dire financial situations. They don’t want to appear weak and desperate.

  8. Nano ASSAULT uses 1 core. How many cores is Shadowfall and Ryse using? Oh PsR or Xbone won’t release that info. I want to know.

        1. Cores have nothing to do with Graphical processing unit. And believe me Resogun uses that cpu and its cores to have all those objects on screen.

          1. If that is the case then you why did you bring up Resogun ‘supposedly’ looking better than Nano Assault Neo as a counterpoint to his comment of Nano Assault NEO only using 1 core?

            #contradiction

            I’ll be honest to say that Resogun looks really good. I’d say that and Nano Assault NEO are virutally on-par. However Nano Assault NEO looks much better textures than Superstardust HD IMO

            1. You know, graphics aren’t the only thing newer hardware improves on. It also improves how fast a game can load things, how much a game can do, what can be on the screen at one time, etc. For example, you ever wondered why the scenery is more empty and lifeless in Sonic Unleashed Wii compared to it’s HD counterpart or why Sonic Colours has the boost more sparse and Sonic a bit slower? It’e because the Wii wouldn’t be able to load up the scenery at the same speeds of the HD competitors, at least not without having the frame rate tank. So they had to make compromises to adjust to the Wii hardware. The same case applies here. More power means you can do more with the hardware.

              Are you really comparing a simple dual-stick shooter to other, beefier games? Seems like a pretty unfair comparison, to be honest.

              1. So if cores don’t do nothing with the graphics why does the X86 twins need 8? And why are people who know nothing about Wii U’s hardware, by thinking it still only has 3 cores and failing to do research that it has 5 cores inside after 13 months, they wish it had more cores then?

    1. We do know, that Shadowfall uses ALL cores (so six on PS4), and Resogun does use 4 cores, i guess, as they said more than 50% of cpu-ressources.

  9. This game sounds better and better the more I hear about it. I normally am a Mario Kart only kind of racer, but Project Cars might just be my exception :)

    1. Why can’t I find out how many cores PS4/xbone games are using? Too bad. So digitally 3D world uses 1.7gigs while knack uses 37 gigs. Mario’s graphics looks better. But looking at knack using more than 3 gigs for gaming and 3D world using less than. 1gig it would seem as if Knack’s visuals would out do 3D World. But it doesnt.

      1. Also shadow fall uses at about 494 gigs for downloading. Wii Us heaviest digital game is W101 and still not nearly at 40gigs. Interesting. Lego City undercover a big ass game uses less gigs to download than some Ps4 tittles.

        1. Now you are lyin. Killzone shadowfall size is about 39.7 gb. If it would be 494 gb like you state, they would had to split the game in about 10 bluray disc, but its instead in one disc, which proves what im statin to be true. Killzone is 39.7gb, so please dont lie anymore.

                1. KillZone shadowfall 39.7gb, Mario 3D world 1.6gb. Now you may wonder why it is and i will answer, its because Killzone uses more detailed graphics and they use more discbase, theres also cutscenes and all that take big junk out of disc base. Marios graphics are simplier and theres barely cutscenes.

                    1. W101 has a lot of cgi and only uses about 12gigs. So how come its not 37 or 39 like Knack or Kill zone?

                    2. Killzone is 50% movie, 50% game.

                      The Wonderful 101 is a risc-game, thus needs a lot less memory (thus WiiU only having 1 GB of ram for games, its enough, it like 3x than PS3 has had for games, which the advantage of WiiU => compression which PS3 doesn`t had!). Wonderful 101-movies are compressed ones. They are using no engine (as i know), even Mario Kart 8 has no engine.

                      Killzone is a game made for CISC. Thus it has an in-game-engine which alone takes well- i guess 10-20 GB. and then it has a lot of movie in umcompressed format- and the engine alone is not enough. Todays games which have engines in them (e.g. Assassins Creed)- have to be told to what to do. Thats not a risc-game which is programmed on hardware. CISC = programming on software (engine). Cisc-games needs a lot more space than risc-games. Thats why Wii had only 4.7/8 GB DVD- whereas PS3 had 25 GB blurays ;) Thats why WiiU has now 25 GB bluray (as thats the next possible step there is no below from 25- e.g. there is no 20 GB or 15 GB disc)- and PS4 now has 50 GB.

                      Thats why you can only install around 8 games (each 50 GB) on PS4, then the HDD of 500 GB is full.

                  1. Actually how many of PS4’s 4.5 gigs is Knack using? I’m trying to figure out how much percentage are PS4’s exclusives using the hardware vs. Wii U’s exclusives using the hardware so we can know in the long run which console actually is at the wall vs. Which one has years to improve graphics. Sounds like Win U has enough room to improve graphics on the next few years to me. Now if only I can find out if Knack is using more of the hardware or 3D Mario World.

                  2. How many gigs is Ryse using up compared to 1.6 3D World gigs? And which game is using less of their hardware 3D World, Ryse or Shadow fall?

  10. Whatever is talking here with facts and information, good job. But still no game on WiiU has proved to be graphically better looking than let’s say final fantasy XV, or RYSE or Killzone or any other next gen game. And no bayonetta(built from scratch) doesnt look better than Ryse, mario 3d world doesnt look better than knack, X on normal full screen doesnt look better than FF XV, pikmin, w101 etc are all built from scratch yet WHERE is that power of the Wii U then ? lol they all look worse than next gen launch games and upcoming games. what does this hyrule warriors look like? like some game from 2004.
    You have to be blind to say that they look better. yes teh WiiU games look good but not better. games will look nice because you dont need super graphics to make them beautiful. but they at least YET dont look better, even those made from scratch.
    Maybe the best is yet to come(graphically), who knows.

    1. Thank you, unfortunately fanboys are in defence mode with their hidden WiiU mumbo jumbo powers that can be unlocked with three magic relics.

    2. Will Rob your a biased person toward wii u so of course to you would assume Knacks graphics looks better. If Mario world was PS4 and Knack was Wii U you would then say 3D Worlds graphics looks better than Knack’s. That’s just how you are.

  11. “It won’t visually be on par with the Xbox One and PlayStation 4 versions”.

    There you have it folks words from the developer themselves, for the babies that can’t understand that their precious Wii U is an outdated underpowered baby excuse of a toy console. Ubisoft has also already stated that the Wii U version of Watch Dogs looks closer to current gen than next gen.(when this statement was said the new consoles hadn’t been released yet).

    Once developers start developing exclusively for the new consoles, the Wii U will be the Wii all over again. If it ever gets any ports of other consoles games, it will be like it was with the Wii, dumbed down versions of the other systems.

    1. Beware soon some dude will come with their secret hidden WiiU powers that are to be unleashed by collectin 3 magic relics and takin them to disneyland. It will also rise atlantis from deep waters and world is saved and we all dance around trees after that.

    2. And since we are taking a ‘developer’s’ comments as gospel, when a ‘developer’ like Shinen Multimedia flat out says that the Wii U is not underpowerd or Wii U is capable of 4k and 8k textures and that it says the Wii U is capable of HYPER HD graphics that gets swept under the rug. I wonder why……

      1. Because Shin’en don’t do multi-platforms. They have only EVER built games for Nintendo systems so they know how to work with their propriety architecture.

        They don’t build multi-platform titles. They’re not a good judge on the subject.

        1. “Because Shin’en don’t do multi-platforms. They have only EVER built games for Nintendo systems so they know how to work with their propriety architecture.

          They don’t build multi-platform titles. They’re not a good judge on the subject.”

          Translation: Wii U developers aren’t lazy like 3rd party developers.

  12. So how come you techs won’t answer me how many gigs I’d Knack using? I’m trying to see if what percentage of 3D World vsm Knack is using the most vs the least from the hardware.

    1. Knack is guessed to use around ~2 GB of Ram of PS4 as launch-title. And around 4 cpu-cores like i said. So thats at least 50% of all resources. But remember- unoptimized!

      You cannot compare 8 GB ram of a cisc-system (which is PC-platform) with a much more efficient 32 bit-2GB-RISC-system. Risc would never work as efficient with 8 GB of ram, thats why its called RISC. Indie-Developers allready told the media, that they made one game called “Toki-Tori”. And on WiiU it only took them two-hundred MB of ram or so- whereas on PS4/Xbox One it took them much more, like a GB or so. Thats how X86 works => it wastes ram the more you need, the more is wasted for 64bit-applications.

      The same point here why a 32 bit 4 GB Ram system is faster than a 64bit 4 GB System. Why is this? Because using 64bit makes only sense with MORE than 4 GB of Ram ;) Everything under 4 GB is better off with 32bit.

      1. Knack looks fantastic. Visually is shows off the power the PS4 has. Not better than Mario in a long shot. The draw distance is insane of 3D World, the shadows, effects, lighting, textures, particle effects, gameplay, all those things are better.

        I don’t have to bash Knack to say something else is better. Just like there are good players and great players in sports there are good games and great games. Knack is great-looking game, has a cool concept, play mechanics are solid, but it lacks a soul and that is a problem in a lot of Sony games. Games often times feel hollow. That’s why a lot of 1st party material from Sony often doesn’t do very well even if the concepts are good and the graphics are great. That has to be more of a soul to games. That’s why used 1st party Nintendo games are so hard to find and if they are there they cost almost as much as the new copy because people hold onto their 1st party Nintendo games. Why? It’s because Nintendo games almost always feel complete. Not 100% of the time but a good 90-95% of the time.

      2. And if the answer is because Mario is fun then it doesn’t matter how much better knack looks the game using 37 gigs ain’t selling.

    1. Indoctrination only works on simple minded people. Typing in caps and repeating the same thing over and over doesn’t make any opinion a fact. It’s only a vice people use to convince themselves of something they WANT to believe is true when the facts prove the contrary.

            1. I put in W101 and I have Internet why didn’t it ask me to update for the patch? Also my Wii U never got a patch on Pikmin 3.

            2. lol, clearly you are a liar. ;) Only patch Pikmin 3 so far had was DLC. A cry-baby. No you can go whining.

  13. wii u is at least $100 cheaper, it’s backwards compatible, 5 player experience (dual screen) or two player with no split screen. FREE online play, club nintendo, and digital download promotion are the things that are being ignored by even nintendo’s own advertising. even though wii u has more 1080p 60fps games than any other console, it’s not the graphics we care about, as seen by winning last gen. (and is current handheld champion). it’s not even the legacy of games we are being promised, it’s the actual nintendo experience in general that kicks dust in the face of the twins.

  14. if I wanted this game to look pretty I would buy it for PC boring. but they way they are talking the U version Is the way to go.

    1. Actually DLI don’t care about graphics. I just want know is Knack using more of the PS4’s hardware to push out its graphics or is 3D World using more of its hardware? What percentage of the console between the two games is it using? Which game is using the lower percentage?

    1. They won’t show the Wii U Footage but only PC, PS4 and/or XBONE. Because they don’t want the games graphics to look bad and put people off from buying it.

      1. Ignoring they that. COD showed PS3 and PS4 version but not Wii U version. Also ignoring Splinter cell advertised 360 version not Wii U version.

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