Nintendo Wii U

Here’s Mario Kart 8 Footage Shot At 60fps

Tilmen from Nintendomination has captured some single player Mario Kart 8 action on the Wii U at a silky smooth 60fps. Mario Kart 8 is still scheduled to come out on Wii U sometime during spring. To view the captured footage at 60fps you need to select the option for 2 times speed. If you don´t have that feature in your browser, change your Youtube settings from “Flash” into “HTML5″.

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41 comments

    1. Hey Guys, there is a group of Speed Runners hosting a live stream video game speed run. Games Like Mario Kart 64, Paper Mario, Twilight Princess, Ninja Gadien, and Skyrim. They are running games 24 hours a day till tomorrow around mid-night. They are Playing games for Charity. All Proceeds go towards Cancer Research. Take some time and watch them break the games we all love! http://gamesdonequick.com

      Here is a list of games and times http://gamesdonequick.com/schedule

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  1. Looks goood, but that driving on wallls doesn’t really look any different from regular driving. I’m wondering what the point of it is?

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      1. What he meant was that it really doesn’t change anything. When the road goes vertical or even upside-down, the camera rotates with it, killing the point of it. It doesn’t add anything new.

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      2. It would get so hard to tell what controls your supposed to use if the camera didn’t change. It doesn’t kill the point of it, it’s still makes for cool maps, and, I think, fun gameplay.

        Saying that this doesn’t change anything and that it has no point is like saying that all the courses should just be the road with absolutely scenery. All the matters is the road you’re driving on, so why have a good nice looking level?

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      3. Now you say that, what driving/racing game has actually changed? I cannot think of any except Mario Kart. Well other than Sonic Racing as that game changes terrain.

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      4. Incorrect, it adds a new degree of route choice when racing on circuits. The camera doesn’t need to be dynamic, otherwise that would spoil the game play.

        It’s purely about fun. People play Mario Kart because it’s fun. They also play because it’s fiercely competitive on a hardcore level, especially online, and has been for three iterations thus far.

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    1. The point of it is to change the gameplay, innovation and actually Nintendo being inventive, instead of developers like Activision giving off the same re-hashed CoD every bloody year – same game.

      Mario Kart is different every year. It’s what makes it interesting and why it’s a hit. Thank Miyamoto for making such an awesome mascot!

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  2. One thing Mario Kart has always had over the Sonic & Sega Racing games is frame rate; Sonic & Sega Racing’s frame rate sometimes dropped very badly especially on multiplayer.

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    1. Yeah! I also feel like Mario Kart is a bit more… polished.

      Sega All Stars Racing Transformed, or whatever it’s called, is fantastic on PC though!

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    1. The video was shot at 60 Frames, and then slowed down by half. If you speed it up, as explained in the video, it’ll view as 60 FPS. It’s a very cleaver work-around.

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  3. when you look at this and bayonetta 2, i don’t understand what thirdparty’s are doing with there games on the wiiu,this looks waaay better then every thirdparty game.

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    1. yep, theyre wasting their time and not really developing to its potential because they know the sales wont justify the extra man hours. sad but true, but honestly, who ever bought a nintendo anything for 3rd party games. they’ve had me hooked since 1989 and will for life.

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    2. Because they don’t think their games will sell, but the problem is, they don’t put any effort in to even see what they can do. It’s laziness.

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  4. Say hello to 1080p @60 FPS LOCKED!

    This game is going to chew all 3rd party developers up. Come on you lazy developers, if Nintendo can do it, then so can you. Growing very very very tired of seeing developers skipping for stupid excuses and reasons.

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    1. Nintendo’s studios are some of the best and most experienced developpers teams. Nope, unfortunately, not all developpers can do what EAD and such do.

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    1. I think Nintendo might have heard our demands for a new F-Zero, especially now that WipEouT no longer exists. You’d be surprised how many F-Zero fans are WipEouT fans and vice-versa.

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  5. It’s just that there are just a few ambitious developers wanting to take advantage of learning the advantages to the Wii U’s unique and very efficient architecture. Slightly Mad Studio’s Project CARS is an example of a talented and ambitious developer uncovering the possibilities of the Wii U, unlike EA and many other 3rd parties.

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    1. No matter how innovative they are, multiplatform games won’t sell very well on Wii U. People buy Nintendo systems to play Nintendo exclusives.

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      1. Well when 90% of the 3rd party’s multiplat ports are half-assed with missing features, buggy, bad framerate, etc..(due to not even trying to optimize). and yet they want to charge the same price as the Sony/Microsoft console version (or in some cases charge MORE…. even if its an old-port) its no wonder those 3rd party games don’t sell on Nintendo consoles.

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      2. Nintendo systems are clearly not about third-party anyway. I mean, it’s cool for Nintendo if they have their support, ’cause otherwise there is not much games to display on the eShop and if there is no games, people are like “fuck it there is no games”, but on the other hand, it would be pretty stupid to be third-party games on console when you have the opportunity to play them in way better quality on PC.

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