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Nintendo To Introduce Feature To Allow Streaming Of Wii U Games To New 3DS?

Hackers have found out that the New Nintendo 3DS and New Nintendo 3DS XL include a video decoder that supports H264, which is the same video format used to stream Wii U content to the GamePad. Based on this, some are speculating that Nintendo will eventually introduce a feature that will allow the new hand-held devices to stream Wii U games. New 3DS XL will launch in North America on February 13th.

137 thoughts on “Nintendo To Introduce Feature To Allow Streaming Of Wii U Games To New 3DS?”

          1. Nope, you’re not. Actually I was a little surprised that persons wanted to play portable games on their tv, especially when it may not look as “clean” if it was just done on the 3DS. On the other hand, I much prefer to play Wii U games on a portable system like the 3DS. Having something portable is always great convenience.

        1. The issue here is the lower screen of the 3ds is not 16:9 so it couldn’t support games that use the gamepads wide screen from Wii U. How ever sending video to the Wii U from the 3DS could work. Games might not be in 3D, but they could be on your tv

      1. WiiU-games don`t have 3D-data. It means they cannot and will NEVER be displayed in 3D on any 3D-device. If you don`t have 3D-data (your game has to be 3D to have that) you cannot use them. Just that simple. So no you are wrong.

        1. You do realize that 3D data isn’t required to make a game 3D Right? See all 3D tv’s released to date. They all have an option to upscale a flat 2D image to 3D. Either way I doubt they would implement that but they could if they wanted to. :p

    1. Meh, I disagree.

      The Gamepad is a better option as it was designed for console gaming, the Wii U itself, & already included. Perhaps this news means Nintendo might eventually free Wii U from its Gamepad; dunno. But, gaming w/ 3 screens? Even if 1 was turned off, you’ll still be tethered. & the New 3DS XL’s touchscreen is still smaller than the Gamepad’s screen.

      Screen issues aside, who wants to play console games using circle pads instead of thumbsticks? Especially if a game was designed around the thumbsticks? Then there are some games, however few, that utilize their clickability, something the New 3DS circle pads lack. Lacking true thumbsticks is 1 of the reasons why I think the “Fusion” is a bad idea (the other reason: exclusivity & originality between 2 Ninty platforms would deteriorate).

      1. It obviously wouldn’t be sold to be used as a fulltime gamepad. But for short sessions where you don’t have enough remotes like eight players smash it is a great alternative to use 3DSes because most Wii U owners probably already own one.

      2. Well said, I wouldn’t have said it any differently. Honestly tired of people and this fusion nonsense. It’s as bad as people who believe the Xbox had hidden GPU’s. Amazes me so many people seriously still believe the fusion will happen, based on a bunch of groundless rumors.

        As people are pointing also, what sense would this even make? The gamepad already does this, being the better option of the two. Why would anyway want to use the 3DS instead of the gamepad?

        I also don’t see the point in streaming 3DS games to the Wii U either, as they would have to be windowed anyway otherwise they would look absolutely awful on a TV.

        1. People believe in some sort of fusion device because Nintendo has merged together their console and handheld development teams under the same roof. They have always worked apart from each other until recently. I don’t believe the “Fusion” is being developed, as it is known by the rumors. However the merger is enough evidence to me that they are working on some kind of integration of their handheld and home console devices. But to what extent, who is to say.

          1. Merging has nothing to do with fusion.

            Sony has had their handheld and console sectors merged for a long time and it’s about time Nintendo has done the same. It is to benefit the production of their systems so they aren’t so different in terms of OS or feature sets.

            For instance the fact the 3DS has a better OS and more features than the Wii U’s OS does, is because they didn’t have their sectors merged. So they had teams who aren’t even communicating with each other working on the Wii U and 3DS separately when that shouldn’t be the case.

            With streaming, the hardware doesn’t necessarily have to be so capable, but the fact the 3DS screen is such a low resolution and the circle pad kinda sucks for stick. Plus the touchscreen is so small compared to the Wii U’s gamepad. I don’t think it would work well at all. PS4 games are already scaled down on the Vita. So imagine a Wii U games having to be scaled down to the 3DS’s screen… I can’t even imagine how bad they would look actually.

            It just isn’t practical. Maybe with Nintendo next handheld, the actual successor to the 3DS. It will most likely be able to do this, as I’m sure it won’t have a screen that isn’t even HD like the 3DS’s. It will probably be more in line with the PS Vita’s screen or even better hopefully by the time that happens.

        2. There would only be the benefit of extended range, if they really are planning on streaming Wii U games to the 3ds. And although the New 3ds is capable of running Xenoblade Chronicles for the Wii, i’m not convinced it’s capable of running games like MK8 or 3d World.

          1. You cannot simply stream games from WiiU (5 Ghz broadcom) to 3DS (2.4 Ghz, no support for 5 Ghz at all). It simply doesn`t work. Those people which believe this bullshit are dreamers. You will never see any WiiU-games on a 3DS, because it doesn`t work.

            But what might work, is that in the future ALL Games will have the 3DS as an additional controller-support. So the map gets send to your 3DS and additional players don`t need a pro-Controller or a Gamepad (just the 1st player will use the Gamepad).

            Thats how Smash Bros has done it: Using the 3DS or any 3DS-Family-device as an optional controller.

    2. That would be a feature worth having! I was gonna pass on the new 3ds at least until they decided to bundle a game with the dang thing. but I would get one for this feature alone, if it increases the range from which I can play from the console. here’s hoping!

        1. yes! I know its crazy but I’m all the time moving and doing things at home, so I’m almost never able to just sit down in front of the tv and play. It would be very convenient for me. Plus then I could play some of the exclusive handheld titles that I havent been able to play.

      1. What are you dreaming in your nights? You cannot play games like “Captain Toad Treasure Tracker”, or the next Zelda, or Starfox or many other coming games like Splatoon- without a gamepad. So nope, you won`t be able to play them with a simple 3DS. A 3DS doesn`t have the features the Gamepad has. It doesn`t have rumble. It doesn`T have broadcom-no-latency 5 Ghz-connection (which eats battery), it doesn`t have that big screen (the hell, i don`t like to imagine what it would be like playing Monster Hunter 3U on a 4cm-screen!). It simply won`t work. People can dream all they want, but the fact still stands: 3DS is not able to send any data to WiiU with 5 Ghz. It only uses cheap, laggy 2.4 Ghz wlan.

        1. hey I can dream can’t I XD I didn’t think it was possible thats why I said if they were able to do that the new 3ds would be worth having.

    3. Doesn`t work. WiiU Gamepad cpu alone costs 50 dollars. Which enalbes zero latency. You will not be able to play games just on New 3DS. It would not work. It would be same crappy quality like on PS Vita (Remoteplay), which lags everywhere and hicks and hacks.

      1. darn, that’s a shame. I am dying for true portable to console integration to happen, but I feel like that’s several years away.

      2. IDK. It’s Nintendo, who knows what shit is in the new 3DS?

        If someone told me the current 3DS could run Miiverse, I’d have laughed. But it happened.

        1. We allready know what is in the 3DS. yes, there is some video-decoder (H.264). But it won`t help you with laggy wireless-lan connections as you are still on laggy wlan. 3DS only supports 2.4 Ghz, not 5 Ghz like WiiU uses it. And you need a special broadcom-cpu for that to happen, which is very costly (as they invented that kind of connection). The WiiU has a special 5Ghz-OS running while you use the gamepad. The New 3DS hasn`t all that.

          The New 3DS would cost ~400 Dollars and the battery would have to be MUCH BIGGER- to use no-latency 5 Ghz-connection as WiiU supports it. It simply won`t work. All you would get is PS Vitas laggy, shitty Remoteplay-connection. No one wants that on PS4.

    1. Think more like:

      – Use it as SECOND controller (nearly no new game won`t work without the gamepad) instead of a simple Pro-Controller- it might be able to display a map on the New 3DS-Screen but not more
      – use it to stream VIDEOS (not games), Videos can work
      – Use it to do more Cross-play things.
      – It might even allow to use VC-gaming on New 3DS. So games which you bought for WiiU-VC might work on New 3DS also.

      1. Actually, I might see it more going the other way around. Basically, it being the 3DS’ equivalent of a TV console “gameboy player”

        The SNES has the “Super Gameboy” cartridge which allowed to play Gambeoy games on the SNES(and even colorize them).
        Nintendo 64 didn’t have anything of the like, but I recall something for Pokemon Colloseum that allowed to import pokemons into the game and also(though I could recall that one wrong) play your pokemon games on the N64.

        Gamecube actually had an add-on to play gameboy color and gameboy advance games.

        I could see the video format deal to be less for playing Wii U games on your 3DS… than shooting your 3DS games in a format the Wii U can actually read to play them on your TV. Sometimes you just want to sit on a couch and play and the position while playing on a portable isn’t the same than a TV game.

  1. Doubt it, but they’re probably doing something similar. More games like Monster Hunter 3 Ultimate that allow cross-platform co-op, probably.

  2. Now, Nintendo, take this idea… and do the reverse as well! I want to play Majora’s Mask 3D and Monster Hunter 4 on my TV.

    1. I doubt those games would or even could be upscaled to a satisfactory degree. Both the XL & New XL already show how bad upscaling can be, & that’s w/ games designed for those systems. But maybe a TV’s resolution would resolve the issue since 3DS games running on XL & New XL could benefit from higher screen resolution.

    2. No thanks.. How about instead they just put versions made for the Wii U specifically. MH4U is awesome but it doesn’t look great by any stretch of the imagination graphically. Even if they just windowed 3DS games they will still be blown up a bit, so in order to even keep the quality they have now on the 3DS, they literally would have to make windows as small as the 3DS screen on your TV…

      Seems totally pointless if you asked me.

      It would be a little different if the 3DS was even close to high definition in any way or something more along the lines of the PS Vita’s screen, but it isn’t even enhanced definition like 480p, it’s lower than 480p and that isn’t even HD. So I can’t imagine how bad 3DS games would like on a TV.

      I already experienced this first hand playing DS games on my PC, the games looked so bad.. I had to minimize the windows to as small as a DS screen to even enjoy them.

      1. I agree blown up handheld games don’t look great, however that hasn’t stopped them from putting GBA games on Wii U. Old DS games were announced last year as well.

        1. All VC games look like shit. People still buy and play them. Your point about upscaling isn’t wrong, but people would use it.

        2. You don`t see with the gamepads resolution of 850 x 480- what you would see on a big 50 inch-HD screen, dude.

          It works perfect with the gamepads resoluton since it isn`t so much higher/bigger than a 3DS-resolution. It is also not HD (not even HD-ready). Also remember. The gamepads screen is only 6.2 cm diagonal. That is perfect for such old VC-games.

          So they were made for the gamepad-screen, not for your big 50 inch-TV with full HD (1920 x 1080) resolution!

    1. Well some games though very few… I can only think of one actually… Can’t stream to the game pad because it uses two screens at the same time

    2. Exactly. There’s no point to it, because anyone who would like to do this needs to own a WiiU, and anyone who has a WiiU already owns a gamepad, which easily does a better job at being a gamepad than the 3DS would. Not only does it have a larger screen, but also (clickable) analog sticks instead of the inferior circle pad + c-stick.
      I really don’t see why anyone would want to choose a 3DS over the real deal, the actual gamepad, to play WiiU games.

      1. It’s just for the new browser. Still amazed how little have even thought of this, as the old 3DS does not support H.264 in it’s browser. Simple.

        People seriously thinking the 3DS would even be a practical device to do this on is ridiculous. Cloud streaming like Dragon Quest is a little different and that game ain’t free either, it cost you monthly.

        As we’ve already seen, cloud streaming is far from perfect and since it needs to be to work well enough for everyone requiring good net, it is another big issue that doesn’t make it all that practical right now.

    3. Literally my first thought when I had seen this. This has been popping up everywhere today, I personally think it’s ridiculous. Mind boggling so many people even want it.

      Not saying Nintendo will never do this, but I don’t see it happening with the 3DS’s current hardware or why anyone would even want to given its low res screen and how low res the games are, even with the New 3DS these claims still sound absurd to me.

      1. Do you even own a Vita? The fuck are you talking about? The worst it’ll get is when I’m 4 rooms behind the PS4 in the toilet playing Destiny…

            1. Well he is right though. Remoteplay runs so bad, nearly no one wants to use it anymore. Its shitty, laggy, you have to give a pin in there to make it work, its not a “press-one-button-and-it-goes”-solution and so on… All problematic. Also the fact is that nearly no one buys a ps vita anymore. And the failure of remoteplay is as simple as it gets:
              WLAN is not suitable for streaming games at all. You must have at least 5 Ghz-wlan to make sure there aren`t so much problems. And the fact is also, you cannot do with PS Vita, what you can do with the Gamepad of the WiiU (which is a complete new world). There are sooo many features the PS Vita lacks, which the gamepad has.

          1. Destiny is a game about evolution, and a game about journeys. By their very nature, you’ll immediately appreciate just how deep those twin philosophies go. Destiny presents its constituent elements in turn, letting each settle in over an extended period before subverting, expanding and revitalising it with the next. It’s not a short-term process, and there are a couple of ups and downs along the way. You’ll find that your ultimate destination is an utterly unique and immensely gratifying place to play. Not only that, but it’s just the first stage of an even longer journey.

            Let’s start, as the game itself does, with Destiny’s core shooting. Whatever you find yourself doing, wherever you go, however long you invest, this will be the core experience underpinning it all. And the good news is that it’s excellent. Heavily based on the weighty-yet-fluid feel and adaptable, aerial versatility of Bungie’s other FPS, Destiny’s handling–typified by the whirling, emergent use of cover, the importance of shifting spatial control, and punctuated by the none-more gratifying feedback of its weapons– is always, always fun. This wonderfully balanced shooting ensures that whatever the high-fallutin’ RPG framework built around any particular mission, whatever the higher purpose of your actions within the later, deeper meta-game, the real meat of the experience–the things you actually do to achieve your goals–is constantly enjoyable.

            It’s not a 100% recreation of Halo, of course. The interplay between gun and grenade, for instance, is the first sign of Destiny’s RPG identity. Operating as inherent character-abilities rather than collectable weapons, each class’ grenade is furnished by a cooldown timer. As you level up and new skill properties become available, it evolves into something akin to a tactical magic attack, to be saved and unleashed strategically to modify the battlefield in different ways.

            It can be an extended, area-of-effect health drain, used to lock down entry points and soften up mobs before engaging. It can be a splitting, enemy-seeking cluster-bomb for rapidly shattering problematic, tight groups. It can be a flashbang for buying time during a PvP confrontation. It can be a tripmine, or a sticky, lightning-emitting booby trap, used to limit enemy movement.

            Similarly, special melee and ‘supercharge’ moves intermittently become available in the same way, evolving Destiny’s strategic game into a new layer floating above the immediacy of its shooting. Even more-so when unlocked ability variants and gear perks start supplying the facility to buff, adapt and empower those moves as part of an interlocking, resonating, personalised combat system. Though there’s little rigidity here. Currently owned weapons, armour and abilities can be swapped in and out on the fly as needed, taking the stress out of character-building, and making Destiny’s tactical ‘theory’ choices as fluid as its gunplay. It’s an incredibly smart system, providing a raft of malleable depth right now, and setting up a great framework for growth as Destiny expands over the years. There is a Tolkienesque amount of ultra-detailed lore to Destiny’s world too as icing on the cake.

            But for all of its internal layers, Destiny’s combat exists within a wider ecosystem. The Tower, the game’s central hub-cum-market town is wrapped up in rich, evocative presentation typical of the game’s slick polish, Destiny’s altogether more civilised Mos Eisley is packed with alien concepts, both literally and figuratively.

            Multiple vendors ply you with high-level weapons and armour, demanding large amounts of multiple, unheard-of currencies. A man known as the Cryptarch offers to decrypt something called an Engram for you. He’ll sell them to you as well, if your reputation is high enough. Whatever that means. A polite robot will give you bounties, Achievement-style mini-challenges for PvE and PvP play. The inter-relating economic and levelling systems that make up its complete experience become relevant at late XP levels.

            Either way, it won’t be long before you head back into the PvE missions that construct and garnish Destiny’s current story. And from thereon in, the experience of them becomes richer, deeper, and more involved with each passing hour. As your character develops, so too does Destiny’s core gameplay. Levelling up is about more than increased attack and defence. It also fundamentally changes interaction. New methods of moving, jumping, controlling and defending evolve not only your character, but the game you’re playing with your character. However often you replay a scenario, or new, more challenging variants of it, you’ll always find that something has always changed, even if it’s just your own perspective, or those of the people you’re playing with.

            That said, Destiny certainly does not thumb its nose at the solitary player. While the expanding content of its ‘endgame’ is certainly pitched for co-op, it would be feasible, if not entirely easy, for a solo player to break through a good proportion of the main story unaided. Indeed, for all the fun of knuckling through missions as part of a three or six-man squad, some of Destiny’s most epic, standout combat moments have come about through taking on a tough challenge alone. The increased threat and higher stakes reward the kind of creative and improvisational FPS play that few other shooters have the capacity to offer.

            The quality of Destiny’s combat becomes even clearer in the Crucible, the in-world setting for the game’s competitive multiplayer component. Currently comprising four main modes–base control, team deathmatch, free-for-all, and a tight, tactical TDM mode for small teams, in which co-operation is vital–and 11 maps, Crucible is no standalone addition. It becomes an increasingly important part of Destiny’s overall make-up as you progress, but beyond that, it’s simply one of the most robust, well-developed FPS PvP servings in recent memory. Again, obviously descended from Halo’s legendary multiplayer, it’s a slightly faster, more aggressive variant with more scope for fast kills, but no less varied or accessibly deep in its cat-and-mouse firefights. Played using the same persistent character and gear-set as everything else, it removes level advantages in the name of fairness, but keeps properties such as firing rate and stopping power. Here, map knowledge and shooting skill trumps all else.

            Destiny’s wider world starts to reveal and explain itself–around about XP level 16–and more complex and interesting perks begin to arrive with higher-level gear drops. This is just a transitional period. It is Destiny’s method of prepping you for the real meat of its content, in terms of challenge, creativity, and player-led potential. All of that stuff starts post-20. Now, the game and its world change all over again, and what appeared to be the end turns out to be really only the end of the prologue.

            A new levelling system, based on a new statistic called Light–attached to advanced armour–replaces the traditional XP system. The Crucible PvP modes and the newly available, increasingly challenging, remixed and reworked PvE Vanguard missions become the source of Light armour, through loot drops and by providing the previously unexplained currencies for purchasing high-level gear. The seemingly unimportant bounties reveal themselves to be a major part of Destiny’s economic fuel.

            Daily and weekly challenges start to appear on the map screen, offering greater rewards for those brave and strong enough to tackle them. The first part of Destiny’s future Raid roster unlocks, bringing with it a design philosophy previously unseen, made of oblique, enigmatic, combat-driven environmental puzzling, and demanding immense levels of team communication and coordination. The versatility and scalability of the core combat become even more apparent, as it services everything from traditional FPS scenarios to frantic, chaotic mob battles. Finally, all of Destiny’s seemingly disparate, parallel elements coalesce into one, cohesive form, building a robust, enticing framework for adventures yet to happen.

            The pay-off is more than worth the wait. Its real stories are the many you create with your assembled cast of co-op players, those of epic, emergent set-pieces and heroic, last-ditch Crucible victories. In the meantime, I’m 45 hours in, and only becoming more engaged by the day. Hell, I still have a sub-set of support skills to unlock, and a second class to build.

              1. I liked Destiny. But my encounters w/ FPSes are minimal, so perhaps I’m not so jaded (not saying you are) as to easily find fault. Also, it helped that my skills @ the start surpassed my friends’ skills (1 of which owns the game). They spent hours playing it before I ever did, & we all grew up gaming.

                Also, I was the only 1 who inverted the Y-axis (it’s a must for me), so it was fun being the stinker.

                My only gripe w/ Destiny was the cutscenes. But we were all annoyed w/ those.

        1. You’re one of the lucky ones, then.
          I don’t own a Vita personally, but thanks to my best friend, who does own one, I’ve got experience in what I’m saying.
          Latency does get bad. It’s not as big an improvement over the Wii U as people like to pretend it is.

            1. Oh, I don’t hate the thing. There’s a few games on there [danganropa, KH, etc] that I actually would quite enjoy playing if I had any desire to get the system.
              Hate is way too strong a word for how I feel about it.
              I just don’t feel it’s a necessity in my life as a gamer, especially after having tried it for a while.

              1. Oh good. Good. I think the Vita is an excellent piece of hardware and I just love how it’s built. But unfortunately, there aren’t many games I really want on it. There’s some that I want but they don’t really seem worth spending $200+ on.

          1. Your friends internet sucks then. I don’t have a lick of trouble with remote play, not to say people don’t but I’ve never heard any problems with people like me with good internet. People try so hard to downplay it, when those are the people who don’t have the internet speed to use it properly.

            You also don’t even state how your friend had remote play setup, if your within your house, there is no reason to be using your remote play over the internet. Remote play can work just like the Wii U, because not only does it connect over the internet, it can also directly connect with the PS4, just like how the Wii U’s Off TV Play works.

            Unless your out of the range from your PS4, there isn’t a reason to be using it over the internet. So I’m assuming based on the fact you had latency issue, you friend didn’t have it set properly and was using the internet connection instead of directly connection to the PS Vita from the PS4 instead… When that is used for remote play outside of your home, it also requires good internet which again you don’t even describe the internet your friend even has, which is a huge factor in latency issues.

            1. I took it with me during a brief trip down to Vegas to visit my grandparents after my friend let me borrow it.
              He has it set up for trips too; he followed guides and everything for getting it set up properly, and he’s got fantastic internet compared to me. [I use Clear, but I’m in a “dead zone” where I shouldn’t even be getting service, but somehow I miraculously can.]
              Latency was an issue at that point, which is sad because that’s the only real time where remote play would have been useful.

            2. WiiU OffTV doesn`T work as simple as you want it to be dude.
              Theres a realtime OS-running knowing exactly what games you play right now, it changes constantly the amount of red/blue/green..In fact there are two OS running only for that, one on the gamepad itself…and one in the WiiU knowing exactly where the gamepad is, how much latency it right now has, how much bandwith it uses right now etc.

              And the gamepad uses H.264-compression also, which PS Vita cannot use (as it lacks a H.264 decoder).

              And you have to know. If you want to stream real games, you not only need a good H.264-DECODER (to get the games from WiiU), but also a H.264 ENCODER or at least some tech to send data fast back to the console (here the WiiU).

              The WiiUs gamepad renders images faster than ANY HDTV-screen/TV today. It renders so fast, it only has less than one image delay, while TVs and HD-Screens nowadays have to do all the image-processing which takes some time (to make the image clearer and crisper/to make it better, to make it look natural). Thats how it goes.

              And the WiiU also uses the more modern 5Ghz-frequency for that. And its not just usual WLAN which it uses (thus no PC-support, as hackers found out, it breaks the connection down every few seconds so its not usable with PC-tech at all). It uses a special broadcom-tech cpu (which works with arm), which costs a lot and uses that no-latency-tech which Broadcom together with Nintendo invented. => They made it custom.

              What is the difference between usual WLAN and 5 Ghz special no-lag-connection? Oh there is a lot difference:

              – First you just press one button to make it work. No codes, no waiting until wlan-connection stands. So the comfort is a big difference. => its best used while watching TV. Hey, i want to play now on my gamepad that Monster Hunter => Switching to Console-output for a second, going back with the buttons in a few seconds => done, watching TV now on the TV and playing Monster Hunter now on the gamepad.
              – Second your lateny is around a world better, just for using 5 Ghz frequency (which is less occupied by other users in your range) instead of old 2.4 Ghz, you also use dual-antennas (PS Vita is only using one)
              – Then your connection can be adjusted on the go. No PS Vita can do that. PS Vita also does not compress the connection, thus its so laggy as it can be. It might work sometimes on the PS Vita…but remember, what happens if you take a glass in the hand with a lot of water? Yep, the connection breaks, as the water is not good for the connection.

              So you see, that 5Ghz-special connection is not there for joking. In 2 years of use until now, it NEVER break. I can even go in my garden and it still works. I can also go on the toilette with it or in the kitchen and it still works (all in about ~10 meters range). It all depends on how your house is built. If you are living in a house with many stories, than the WiiUs gamepad is not best for you, since the connection will break often because there is too much concrete where the connection has to go through. But the PS Vitas Remoteplay also breaks when using it via more stories in your house. Usual Wlan is not able to handle such high range.

              So i`m adding all advantages over regular 2.4 Ghz wlan-connection here:

              – Dual antenna (instead of single in PS Vita/3DS)
              – 5 Ghz frequency instead of 2.4 Ghz
              – Realtime H.264 de- and compression (PS Vita/3DS cannot use that, New 3DS only has H.264 DEcoder, but not encoder)
              – Realtime OS telling the WiiU and the gamepad itself every condition. Yes, it also knows if there are humans/objects moving around. No 3DS/PS Vita does have that. WiiU is able to adapt to changes, it can change colours in a few ns – it can adjust the amount of colours used in certain games. It also knows when you stream a Video, how to adjust the colour to maximize its quality. And if you are getting further away with the gamepad, streaming a video, it will adjust certain things to make sure your quality will be (for your eye) as good as allways, and not breaking the connection.

              The OS for the gamepad is stored in the gamepads ROM itself (which can be programmed btw. its done in many firmware-updates or when you change your language/other settings). The OS on the gamepad runs on a simple, tiny energy-saving Arm Cortex-M core. The OS for the gamepad runs also on the console on a unknown arm-core. The OS on the WiiU allways communicates with the gamepads OS, telling it how far it is away, and a bunch of other data.

              And thats how it all works. And you see, there are a lot of differences.

              Its also a FACT, that PS Vitas Remoteplay does not support 60 fps, while on the Gamepad you can use 60 fps without any probs. The gamepad is PERFECT for any game, be it a racing-game with fast 60 fps, or a strategy-game with just 25-30 fps. The quality will allways be the max which is possible for the current situation (depending allways on how far you are away with the gamepad, how many wlan-devices are currently used in your house, how much water is there trying to break that wlan-connection (and remember, humans also consists a LOT of water), and many other things.

              On the Gamepad you will have no problems at all, running fast racing-games like coming Fast Racing Neo. On the PS Vita you can only dream of such a high-racing performance, as you are limited to only 30 fps.

        2. It sctually told me it’s signal to the PS4 was weak right when I stood in front of the PS$ but other than that it works fine.

        1. Better screen: No 3D, touch screen is awkwardly placed on the back.
          Better speakers: I use headphones, anyways, so that’s a non-issue.
          Better range of downloadables: Opinion is opinion. I chose a 3DS because it has more games I want, downloadable and otherwise.
          More comfort: YMMV. I found that the Vita gave me hand cramps during the short time I borrowed it from my friend, which I never experienced with my 3DS.

            1. And the new 3DS now trumps the PS Vita (in terms of CPU dude ;) It has 4 fully usable cores now too, which are very powerful indeed (we now allready it must have something between 5-6 gigaflops for the 4 cores, since old 3DS was only 0.5 gigaflops. Each core is 3x more powerful which makes it 9x more powerful for GAMES only. The OS is also 3x more powerful/faster and thus can enable now more things. I guess we will see that with the next firmware-updates for New 3DS.

              Its a FACT (and many people know it long ago) that PS Vita can only use THREE of its cpu-cores for the games, since ONE is used for the complex OS. Another cpu-core has to be used for the sound as PS Vita has no sound-dsp to help it with that (3DS has got one, 134 Mhz Teak Ceva Lite, its not just a codec like PS Vita uses it, but a real grown-up sound-dsp with a lot of hardware-support for many formats and has a lot of power to enable speech-engines and other modern things). So there are only two cpu-cores left for such things as physics or AI or the games calculation of the environment. On New 3DS its guessed there are now up to 3 cores there for games. The New 3DS also has an H.264 decoder, enabling it far more than PS Vita, dude. Its very safe to say that now. Because when New 3DS is in the Browser, it doesn`t have to use its fast cpu now, it just uses its energy-saving H.264 decoder which is a videoprocessor which modern smartphones today also use. The PS Vita has to decode all the movies from Youtube/etc. with its cpu only.

              Btw: The fact PS Vita can only really use TWO of its cpu-cores for the games AI/logic/environment/physics itself, is also the proof why borderlands 2 ran rather bad on it. It simply is too slow for something like that. PS Vita has to do with two slow guessed 500mhz-guessed cores, which a smartphone today does with ONE big 2 Ghz-core. PS Vita cannot run its cores with more than a few hundred mhz and thus why it has serious problems running such complex games.

              Its also another fact => The Ps Vita has to calculate a lot more for the higher resolution. The New 3DS hasn`t to do that, and thats why it has more ressources left in the future for more to come. The life has just started yet.

              New 3DS thus has NATIVE 3D-Support for Youtube (PS Vita hasn`t got), it has native Support for streaming directly. You don`t download anything. Just watch it directly. On PS Vita you have to download nearly anything before you can watch it. It will be interesting if New 3DS enables video-downloads in the future. I guess it will happen soon.

              Next month is also coming another video-feature for 3DS. Its getting interesting i think.

  3. I guess that would be possible, but wasnt that whole video decoder thing announced a while back? you know, when they announced that Dragon Quest X would be playable on the new 3DS but only as a streamed game?

  4. If it works like a controller playing SSBWiiU then it would be a good feature, but actually playing Wii U games on New 3DS is practically impossible. The already have to compress HD cutscenes in other to work on 3DS


      Why do you keep spamming links to an eBay listing for a broken Amiibo covered in Playdough?

      I’m convinced that YOU’RE the seller going to odd lengths just to sell it – Else, you wouldn’t frequently post about it and alert us that the price went down.

      …And why did the price go down? Prior, it had a bid of 40 USD. Did you create a second account just to bump up the price, but it didn’t work? Else, the bid of 40$ won and you couldn’t post about it. That’s against eBay’s terms.

      Not to be rude, but it’s really nothing special.

    2. And if you’re going to try to tell me you’re just interested in it and you’re not the seller, than why do you keep spamming links to it? If it’s so cool, buy it before it’s gone rather than post about it for no reason.

      But yeah, convinced you’re the seller.

    3. Wow, someone needs to never use the internet again. Ever.

      I’d buy that, if part of the price allowed me to knock all of the sellers teeth out with a crowbar.

      What a worthless piece of shit.

        1. Yes; when you tap the map icon on the bottom screen, it’ll put a dot on it to show which area you’re currently in.
          The maps are structured in such a way that this doesn’t matter much outside of dungeons, though, but you’ll like it regardless.

  5. This would be good if I can stream Wii U from any room in my house via 3DS. Stupid Wii U gamepad. so limited. can barely stream game beyond one room’s length. Nintendo cutting corners. Would it have been so difficult to include a Wi Fi chip in the gamepad?

    1. There is a Wi-Fi chip in the gamepad. How else do you think it communicates via Wi-Fi with the Wii U?

      The reason that the gamepad can’t stream beyond a room is because it’s communicating at 5Ghz and thus has shorter wavelengths. Shorter wavelengths more easily get absorbed by walls and such. They could have gone with 2.4Ghz and still might be able to but decided on 5Ghz because so many other things broadcast at 2.4Ghz and there would be potential for interference. This stuff is science, not magic.

      They could set it up to stream over a LAN but that has it’s own issues. For example:

      There would be increased latency since you’re adding another object between the gamepad.

      The set up for most people would be a lot of harder than it currently is since the gamepad would have to be just a device on the network that your Wii U would have to find and communicate with.

      This means that it will be competing with other devices on your network and your Wii U would HAVE to be connected to a router BEFORE you to set up the gamepad. Considering that the gamepad is the only controller that comes with the console, that would be stupid of them to do.

      Since the Wii U itself has two Wi-Fi chips and antennae, one at 2.4Ghz for Internet and one at 5Ghz for the Gamepad, putting the Wii U and the Gamepad on the network would count as 3 devices instead of one. Some routers/access points have a limit to how many devices can be connected at a time. Your access point could, for example, disconnect your gamepad because you decided to connect your phone to it.

  6. Pingback: Nintendo para introduzir recurso para permitir ao vivo do Wii U Jogos para Nova 3DS? | Games Bros – O melhor dos Games e Consoles, notícias, vídeos, reviews e muito mais!

  7. I’m dead certain this has nothing to do with streaming Wii U games to the 3DS.

    It has to do with the fact the New 3DS has an improved browser that now supports the H.264 codec. This is used widely by many video streaming services like Youtube and such.

    Although yes, the H.264 codec is using for streaming, it would make absolutely no sense to stream 3DS games to the Wii U or Wii U games to the 3DS. The 3DS hardware is just lacking in that department for it to even be viable.

    More importantly since the Gamepad already does this it would just make more sense for Nintendo to make some sort of signal booster for the Wii U, since the signal range it has now is pretty small.

  8. Hackers need not have gone to the trouble, Nintendo included h264 to make youtube and other html5 pages work. Not for streaming guys. They’d be no point either unless the New 3DS supports 4G or some crazy super stable mobile Internet sim cards. Because really streaming in the same house has minimal uses.

    1. Exactly. Sad how little figured this out. Even sadder a person capable of hacking, could not figure this out or knew that the old 3DS does not support H.264 in it’s browser. Wii U to 3DS is just dreaming.

    1. Who the fuck is that?

      Never heard of that, but then again, I’m not a dick jerking scenefaggot teenage prepuberty retard, who obviously cares about things just to fit in.

  9. The more I think about this, the more unlikely it seems. The 3ds does not have the power to run Wii U games. Besides, Nintendo would be under-minding the Gamepad by doing this.

  10. This is a huge jump in logic. Many things use h.264. It’s the most popular compressed video codec in the world. It’s space efficiency comes at the cost of increased processing power needed to decode it so many things have these decoders. That decoder would help with youtube videos and games. It doesn’t make any sense to assume such a specific use from something as common as an h.264 decoder.

  11. As much I like this idea, I would prefer a better Gamepad redesign because 3DS just isn’t the right fit for streaming purposes, period. Or just for Nintendo “Fusion” console that’ll dawn in late 2017-2018.

  12. This is such a huge stretch worth nothing to base it on as others have pointed out many things use that codec.

    New Nintendo 3ds ships with no power adapter, wireless charging confirmed!?

  13. This could come in handy for a game like Splatoon in local multiplayer! Everyone in the team could use a 3DS to see in their own screen what is going on and the map would be on the touchscreen.

    I dont see any other way Splatoon could be played in local multiplayer rather than everyone sharing one gamepad? how would the gamepad know who is pressing the touchscreen to launch the player to another part of the map??

  14. Has anyone considered the possibility that it might be to “replace” the need to buy a second (or third or fourth) Gamepad for when that funcionality is finally introduced? Could be why they’re only bringing XLs to the West to start with. Get as many out there as they can and eventually boast that “it functions as a second Gamepad” kind of deal. So people don’t go “well damn if I knew it worked as a Gamepad I would have bought the XL.”

    Just a thought. There’s also that wierd looking Gamepad spotted a while ago…which to me suggests that the two (or more) Gamepad functionality isn’t far off.

    1. Exactly my thoughts with the Splatoon thing I hope they go this route, as we know the WiiU can connect several 3DS systems at once and only 2 gamepads. This could lead to new game experiences as developers can’t make gamepad multiplayer games by the time being.

    2. Lol, I’ve given up on that. Nintendo says certain things, that they literally never do. Just like they’ve been talking about a unified digital account system for years now and still we don’t have one. Still having to do dumb system transfers.

      First of all they don’t even sell the Gamepad, so that would seem like it would be an important factor for this to even work. Secondly Nintendo has said time and time again the gamepad is literally the majority of the cost when making the Wii U. So the gamepad would most likely by far be the most expensive controller in the console market and no doubt is why the Wii U itself lacks the hardware competitors have. That alone will probably detour many people from wanting another gamepad, and just deal with using cheaper controllers.

      I feel like if Nintendo really intended on doing this, they would have done it by now. By the time they get around to it, the Wii U will probably be at the end of its lifespan or they just never will like many broken promises they’ve made in the past. It’s pretty obvious they don’t plan to do it at all this year given the line up of games coming. It isn’t like they haven’t had plenty of games that couldn’t have taken advantage of having another gamepad, but nope, nothing.

      So I’ve lost total faith in this becoming a reality anytime soon.

      1. That’s the thing though, if the Gamepad is way more expensive than a controller, which it no doubt is, people already buying a New 3DS just to have a New 3DS will now ALSO have a second Gamepad for the WiiU. That, and maybe the smaller Gamepad is cheaper to produce than the original.

        I know what you mean, sometimes things gdt announced and forgotten, but there is some proof leaning towards multiple personal screen gameplay, perhaps it will be announced at E3.

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