We haven’t seen anything of Star Fox Wii U other than a single screen of the game in action, so hopefully more will be revealed during a Nintendo Direct. That hasn’t stopped Mr Miyamoto from talking about his pet project, which he has describes as very fun and unique. We already know that there’s going to be heavy GamePad integration which will no doubt please Wii U fans.
I like to create gameplay mechanics more than I do stories. The story might not be too different from past “Star Fox” games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It’ll make for a very fun and unique way to play.
We are only getting dribs and drabs of information related to the forthcoming Zelda game on the Wii U so whenever we get some new information it’s always exciting. Legendary video game designer Shigeru Miyamoto has spoken briefly about the game and says that as you play, the world will change and be affected by what you choose to do. This news is bound to excite Zelda fans.
One of the main things we wanted to do was go back to the open-world concept of the original “Zelda” games and design with that in mind. That’s really the direction the team is going in. This time, we’ve brought back Link’s horse, Epona, and his bow and arrow, but what we’ve decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can’t talk much about it, but one of the things we’re working on right now is that, as you play, the world will change and be affected by what you choose to do.
More Star Fox Wii U details were divulged during the recent interview iJustine did with the legendary Shigeru Miyamoto. It’s been confirmed that the Wii U GamePad will feature a cockpit view while the television screen will display the traditional third person view. Mr Miyamoto also revealed that his favourite character in Star Fox is the one and only, Fox McCloud.
- Reconfirms that it will be out before Zelda.
- Miyamoto says that he is working on and playing the new Star Fox every day and jokes that his hands hurt as a result.
IMO this is this is pretty big news since this confirms that he (and Nintendo for that matter as opposed to an outside company) are working on it directly.
- Describes the basic gameplay: Cinematic (3rd person) view on the big screen, cockpit view on the gamepad. You are meant to split between the two while you are playing.
This sounds like the behind closed doors E3 2014 demo.
- In response to a His favorite Star Fox character is fox (he jokes that his eyebrows make him look like a Fox).
- Re-tells the anecdote about the shrine near him (with Torii gates that inspired the gameplay on the first Star Fox) that has a fox as the patron spirit.
- He confirms that it will have Amiibo support.
It is implied that it will be something on the level of the minor support in Mario Kart (this is partly my speculation).
Mr Miyamoto has been busy lately catching up with popular YouTubers and answering their questions. iJustine managed to get some Zelda Wii U information from Shigeru Miyamoto who clarified that there will be plenty to do in the game’s overworld. You’ll have so much to do that you’ll forget what your main mission is, though I’m sure you’ll get back on track eventually.
You showed the Zelda trailer and that’s such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it’s such a huge world.
With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.
Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?
Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.
Thanks to those who sent this in.
Tomonobu Itagaki has talked about a number of issues regarding his latest creation Devil’s Third on FaceBook. Itagaki explained that the meaning behind the name is musical related. He revealed that it’s based on a tritone which is a musical interval composed of three whole tunes or six half tones. This is commonly known as The Devil’s Interval. Itagaki went on to say that the game’s framerate and resolution are still being worked on, but should be ironed out in ample time. Here’s what he had to say about the single player and multiplayer.
“We made this game for single play (campaign) and online online multiplay gamers. ‘Cuz I know I have to respond to expectations by both gamers. So, in fact, we invested double amount of resources than general development in this industry, to accomplish to develop this game. I can’t show you specific length of single play mode, ‘cuz we’re still tuning this game. But you can estimate the total length of single play mode, by my saying above.”
We posted this about a week ago but I thought it was as good a time as any to remind those that have yet to purchase a Wii U that you can get a Deluxe 32GB Wii U console with Nintendo Land and Super Mario 3D World for $250 from Target starting from tomorrow. If you’re still on the fence about purchasing a Wii U then this fantastic deal should help change your mind.
Popular French publication GameKult has started its awards celebrations early and its readers have named the Wii U the console of the year. Not content with awarding the console as the best of the big three this year, the readers also awarded the top three games of the year to Nintendo. GameKult lists Super Smash Bros Wii U as the game of the year and Mario Kart 8 and Bayonetta 2 as runners up.