Xenoblade Chronicles X Is So Big That The Developers Thought They Might Have To Ship It On Two Discs

We heard plenty of interesting details about Xenoblade Chronicles X yesterday, thanks to a lengthy article in Famitsu. Now we’ve heard from Xenoblade Chronicles X producer Shingo Kawabata who says that the game is so big that the team initially thought they may have to ship it on two discs. There can be no doubt that the game world will be absolutely ginormous.

[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It’s really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we’re going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game’s developers, I highly recommend you make use of this improvement.

Thanks, N-Dub Nation

Iwata Says “Wii U Is Not Over Yet” More Unannounced Titles To Be Announced

Nintendo president Satoru Iwata says that the Wii U isn’t going anywhere yet despite only managing to shift 9.2 million units since launch in 2012. Iwata told Japanese news publication Sankei that there are many more unannounced titles in development for the platform. So yeah, the Wii U isn’t going anywhere. Hopefully we will see some of these unannounced games at E3 in Los Angeles this June.

“Wii U is not over yet. I want to continue to build on playing on people’s high expectations [for the system].”

Thanks, gamerprince1999

Nintendo Reports A Profit In Q3 Financial Results As Wii U Sales Remain Steady

Nintendo has published its earnings for the third quarter of the financial year today and has reported a positive boost in profit. In the nine months between April 1 and December 31, the company saw a substantial boost in its operating income – otherwise known as the nuts and bolts of the business – and reached 31.6 billion Yen ($267.4 million / €245.6 million / £176.3 million), a healthy profit in comparison to Q2’s earnings which saw losses of 215 million Yen.

Due to a continuously weakened Yen, Nintendo’s overall net profit during these nine months escalated, particularly in comparison to its 14.3 billion Yen profit during Q2 earnings, and recorded 59.5 billion Yen ($503.7 million / €444 million / £332.1 million). Here, the gaming giant has essentially quadrupled its net profit earnings within the three months from October to December 2014.

In terms of hardware sales for the Wii U, the console remains steady and on target to reach its estimated sales projection of 3.6 million units this financial year. Though the console hasn’t had the easiest of runs, the Wii U currently stands at 3.03 million units – with 1.91 million units sold between October 1 and December 31. According to the report most of the console’s sales came from North America and European regions, while the Japanese gaming market floundered heavily. Life-to-date figures for the Wii U now reach 9.2 million units.

Sales for the 3DS, however, are not as light and breezy. In Nintendo’s second quarterly report, the handheld console had decreased in sales despite its “extremely strong” records for Super Smash Bros. for 3DS. Between April 1 and December 31, the 3DS sold 7.08 million units, over half of which came from sales over the holiday season. Nintendo, in light of this hardware decrease, has revised the original 12 million unit forecast down to 9 million units for the 2014 – 15 financial year.

Going forward then, Nintendo has increased the software sales for Wii U by 5 million units, projecting 25 million units as of today. Currently software sales stand at 20.59 million units and are sustained largely by big-hitting titles such as Mario Kart 8 and Super Smash Bros for Wii U. On the other hand, software sales for the 3DS total 53.04 million units over nine months. The company’s estimated sales projection for software, much like its hardware, has been revised from 67 to 61 million units.

Let us know your thoughts on Nintendo’s Q3 financial report in the comments below. And providing you’ve had enough time to digest the information above, you can also view a snippet of Nintendo’s report below.

During the nine months ended December 31, 2014, for “Nintendo 3DS,” “New Nintendo 3DS/New Nintendo 3DS XL,” launched as the newest members of the “Nintendo 3DS” family in Japan in October, got off to a good start and continued to sell well. However, as sales of the “Nintendo 3DS” hardware in the United States and in Europe, where “New Nintendo 3DS/New Nintendo 3DS XL” were yet to be launched, did not grow sufficiently, the global sales of the “Nintendo 3DS” family hardware were 7.08 million units.

As for the “Nintendo 3DS” software, “Pokémon Omega Ruby/Pokémon Alpha Sapphire” and “Super Smash Bros. for Nintendo 3DS” enjoyed robust sales with 9.35 million units and 6.19 million units sold respectively, while titles such as “Tomodachi Life,” “Mario Kart 7” and “Pokémon X/Pokémon Y” showed steady sales. There were also a number of hit titles from third-party publishers in the Japanese market. As a result, the global sales of the “Nintendo 3DS” software were 53.04 million units.

With respect to “Wii U,” Nintendo released two big titles, “Mario Kart 8”and “Super Smash Bros. for Wii U,” which enable family members and friends to have fun together in their living rooms. These titles sold 4.77 million units and 3.39 million units globally, and the global sales of the “Wii U” hardware and software reached 3.03 million and 20.59 million units respectively.

Here’s 27 New Mario Party 10 Screens In A Video Slideshow

To make things super convenient, popular YouTube channel GameXplain has posted twenty-seven gorgeous new screenshots of Mario Party 10 in a handy video slideshow. We’ve only got a couple of months to wait until the game is released, so these screenshots will have to tide us over until then.

Thanks, WhiteEagle

Kirby And The Rainbow Curse And Mario Party 10 Are The Next Wii U Titles With Preloading

Yes, you read that correctly. You’ll be able to pre-load both Kirby and the Rainbow Curse and Mario Party 10 if you preorder the games on the Wii U eShop. Preloading downloads the title before release and enables you to play the game on its release date. A rather handy feature and one that made its debut with Super Smash Bros on Wii U. We’ve also learned that Mario Party 10 will retail for $50 in the United States and Kirby and the Rainbow Curse will retail for $40.

Thanks, Bishop

Nintendo Confirms Kirby And The Rainbow Curse Will Retail For $39.99 In North America

Nintendo of America has confirmed via its official website that the lovely Kirby and the Rainbow Curse will retail for $39.99. The game is a budget priced release, which will no doubt please many. The general recommended retail price for Wii U games in the United States seems to be $59.99. Kirby and the Rainbow Curse launches on February 20th in the US exclusively on the Wii U.

Thanks, Josh N