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Nintendo Talks About Yoshi’s Woolly World And Its Fabulous Art Style

Yoshi’s Woolly World is looking fantastic and thankfully European gamers can get ahold of the game next month. The latest edition of UK gaming publication EDGE magazine has an interview with Nintendo producer Takashi Tezuka and Good-Feel executive producer Etsunobu Ebisu who have talked at length about the concept behind the game and the struggles the team faced by making the game based around wool.

“We’ve always felt that Yoshi deserves to have a handcrafted feel to the graphics, and we’ve strived to bring this into games like Yoshi’s Island and Yoshi’s Story. With those previous titles, it was just that – an aesthetic – and didn’t really have much influence on the gameplay itself.”

“We decided to use wool in Yoshi’s Woolly World since we felt we’d be able to provide some interesting mechanics and gameplay that we weren’t able to do in previous games. But it was also the toughest challenge we’ve faced!”

“Actually making real items using wool to test our representations in the game was obviously necessary, but it took a huge amount of time. “We made these while we were establishing which direction to go with for the graphics, for example.”

Thanks, paidenthusiast

17 thoughts on “Nintendo Talks About Yoshi’s Woolly World And Its Fabulous Art Style”

  1. I hope while Nintendo is making the NX they aren’t that stupid to not start making games for that system like now since they were stupid not to make games for Wii U in 2008 when Project Café was in development.

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