Tomonobu Itagaki has a lot of faith in his upcoming project Devil’s Third. The previews that we saw from various outlets suggests that the game still needs a lot of work, but Itagaki still firmly believes that the game will take the shooting genre to the next level and will also be a breakout for the video game industry.
“If we had given up, then we wouldn’t be able to show our face to all the people that had supported us up to that point. There wouldn’t be any opportunity for us to work in this industry anymore.
“Our desire was to complete the game by any means while establishing our company structure, developing the game itself, and keeping the company going all at the same time. We were finally able to make it through thanks to Nintendo who really made it all possible along with everyone in the industry, and also thanks to the expectations from all the fans and gamers that were waiting. With all that support, I couldn’t be someone who would drop it all and walk away.”
“It’s a culmination of everything so far – not just mine, but of everyone that works here. Please try it for yourself. I think it’s going to be a breakthrough for the industry. I believe it’s going to take shooters to the next level.”
“Just stuffing a ton of elements in doesn’t mean the player is going to have a good time though. That’s why controllability is important. You can throw weapons [laughs], you can throw molotovs, you can guard, you can dodge, you can jump, you can slide. Normally, trying to put everything in just makes it all a mess, but we were able to fit it all in Itagaki-style.”