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DeNA’s Earning Briefings Outlines Nintendo Mobile Plan; Miitomo Was Delayed

Like any other company, DeNA is reviewing their earnings for this quarter — luckily, Takashi Mochizuki of the Wall Street Journal tweeted out the earnings report and we have learned a few key things:

  • Miitomo, Nintendo’s first mobile game previously announced at Nintendo’s investor meeting, was delayed. Originally they meant to release before March 2016, however they waited to ensure quality and optimal launch timing.
  • Miitomo and My Nintendo are set to launch simultaneously, globably in 8 languages and 100 countries.
  • Miitomo won’t be the only free-to-play game with microtransaction — seemingly another one is in development.
  • DeNA’s reason for launching the Tomodachi-like Miitomo first, in conjunction with Nintendo’s new loyalty program “My Nintendo” is to build the foundation via a platform that will continually keep players engaged.
  • Two games (including Miitomo) is expected for 2016; five total should be released by 2017.

If you want to check out the files yourself, check out the photos below!

DeNA Brief 1 DeNA Brief 2


9 thoughts on “DeNA’s Earning Briefings Outlines Nintendo Mobile Plan; Miitomo Was Delayed”

  1. Pingback: Fresca información del plan de móviles de DeNA | Atomix

    1. From what it is being made out to be, it seems as much of one as The Sims, Tomodachi, or Animal Crossing. Though, there are plenty of people who still wouldn’t consider those games.

  2. Rogue Master XenoRidley X3

    Just like how some idiots thought there wouldn’t be paid DLC for Smash 4, there were a few that didn’t think Nintendo would release free to play games with microtransactions. I pity the fool that thought Nintendo wouldn’t give in to greed & make overpriced DLC (Smash 4) & microtransactions.

    1. Rogue Master XenoRidley X3

      Crap. I forgot there are some children, and maybe a few mooching adults that still rely on their parents for things, in this blog that rely on mommy & daddy to get their games so don’t realize the prices of things stack up, effectively making the DLC they think is cheap expensive. Now I’m gonna have some fanboys mad I called the Smash 4 DLC overpriced.

      1. I’m a pretty big fanboy and I would agree. I paid for it still, but I can acknowledge it doesn’t have the same value as, let’s say, Mario Kart 8

        1. Rogue Master XenoRidley X3

          Good thing I said “some” fanboys then. >.< I remember the day when there was never a negative connotation to the term fanboy & was just a cute way of calling ourselves big fans of something.

  3. i think there profits will be worth better then developing there games in there mobile titles of there companies.

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