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Famitsu Publishes First Review For Monster Hunter X

In a recent issue of Japanese publication, Famitsu, Monster Hunter X got its first review since its release in Japan on November 28th. Currently, Monster Hunter X is yet to get a release date for arriving in the West, but there’s no harm in reading up on the titles pros and cons.

The game was reviewed by four editors who gave it a total of 36 out of 40. Here’s their reasoning behind the scores given, translated by Nintendo Everything:

Reviewer 1 – score given: 9

Hunting on the new maps and hunting the new monsters, plus the added hunting styles to the specific weapons in accordance with the preference of the player, has only made things more fun. The new “Nyanter Mode” is also a lot of fun that adds a lot more to the experience and helps you to collect and add material in the background to be more convenient. The game has become much more accessible, and multi-player is of course alive, well, and fun.

Reviewer 2 – score given: 9

In addition to the various weapons, “hunting skills” have been added to help feature dedicated actions to each play style, helping us to build our own customized tactics. “Hunting skills” are not just meant for attacking, but also avoidance, and there is also help in recovery, and other good things that spread the width of our hunting. While there is a freshness to the flashy action and new elements, some things have appeared in past versions like the village and fields, but I guess that gives us some nostalgia.

Reviewer 3 – score given: 9

“Nyanter Mode” is absolutely my new favorite element. You don’t have to depend on having to spend so much time farming for items and using up so many of your tools, you can just have Tsunyu collect items and not have to worry about it any more. But dare I say, X is not a large change overall and not so impressive, but of course, multi-player is stable fun. You can work on your hunting style in addition to your weapons, which increases enjoyment and adds a lot more playtime, more than likely.

Reviewer 4 – score given: 9

The flow of the game is a little rough, and although there is no big change to the series past work, the combination of hunting style and “hunting skills”, even for solo play, has really helped make the series fresh again. The extra movement of the hunters personally made me very happy too. There’s a great tutorial service now in the game, and even though “Nyanter Mode” is new to the series, it is highly recommended for veterans and beginners.”

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24 thoughts on “Famitsu Publishes First Review For Monster Hunter X”

        1. um multiple games can use the same engine. just like Super Mario Maker and Splatoon run on the same engine. so if u already have a good engine why not use it again and honestly i dont think reusing assets are necessarialy a bad thing. i mean look at triforce heros, it uses both assets and engine from a link between worlds and that didnt affect the game or my exprience with it at all

            1. Mate, there’s plenty of new assets, and the graphics have received a pretty decent upgrade from 4U (bump mapping galore, as well as a bunch of new particle effects and enhanced textures even on the old 3DS). And what was recycled about 4U? It had barely any/ no areas or towns from previous games, the only thing that was possibly recycled were a few monsters weapons and armour, but it’s been that way since the beginning of Monster Hunter. Maybe actually play or look into a game before blindly hating on it.

              1. There’s plenty of reused ones too since the first game, I don’t see how that’s up to debate. First you defend that there’s a lot of new stuff, then you actually agree with me by saying that the series has been rehashing content since its inception. Might want to read into how to construct a cohesive argument.

                My main point was, the MH team has been reusing the same old tools for every single one of their games, and a fair amount of assets too. That’s one of the reasons why they switched from console releases to portables: the games are just cheaper to make because they don’t have to put resources in anything other than scenarios, creature design, weapon design and animations. I don’t think the series needs anything else to keep its audience content, mind you (and I’m including myself in that group), but if they’re so adamant in releasing their games on the 3DS (a very, VERY dated portable), they won’t see a penny from me.

                And hey, if you want to keep buying the games, more power to you. I’m just saying I find MH on the 3DS to be completely unplayable since 3U (no multiplayer, but it at least complimented the Wii U version nicely). Just play some FU and see how big the technological gap has become since it was released back in 2008.

                  1. You should try to avoid antagonizing your interlocutor if you wish to be taken seriously. Bringing actual arguments to the table should help, too.

                    I’m just voicing my opinion on the matter (the later paragraphs) and why I reached it (the facts I mentioned about how the MH team works). I’m actually a fan of the franchise, and it saddens me to see how technically stagnated it has become.

                    You, on the other hand, just interpreted my (very sparse in words) comments and jumped into conclusions by saying that I was hating on the game without playing it, and I called you on it. Don’t try to play the victim now when you were the one making accusations.

    1. These kinds of comments have been starting to bug me. The games are fine on the 3DS. In fact I’d say they work better on the New 3DS than 3U did on the Wii U. The N3DS is on par with if not better than the Wii U control wise and having the freedom to play anytime and anywhere is vastly superior to being locked to one place. It seems like the main thing is people want the game in HD but the games look fantastic on the N3DS and 3U looked like crap on the Wii U. Sure, Capcom could beef things up for a rerelease, but it’s Capcom, they’d go lazy again like with 3U. We also can’t forget that the West is a secondary market for Monster Hunter, and in Japan mobile works best for the series. You can hunt anywhere you want and in Japan you are most likely going to find someone to hunt with wherever you happen to be. We are so spread out in the West that this isn’t something that applies to us as much. The way Japan works rules the series though and they’ve found mobile works best VS stationary. If the NX is a hybrid handheld/home console like people suspect then you’ll probably see something, but I honestly wouldn’t set high expectations based around that. I get the feeling that no matter how awesome the NX is people will find reasons to be disappointed with it. People just need to enjoy these games for what they are, not dismiss them for what they aren’t. 4U is a great game and from the looks of things X is even better and I think trying to move it to a console would only detract from that.

      1. What about people who WILL NOT buy a 3DS? I convinced four people to get Monster Hunter 3U for the Wii U, But none of them Wanted to buy a 3DS for 4U. They stayed with 3U, them moved on to PC/PS4/Xbox games once the realized 4U wasn’t coming to the Wii U.

        Also What about people who ONLY PLAY AT HOME? For example; For security reasons, I only play games at home. I don’t want to be an easy target for criminals because my face is buried into some game. I’d rather wait till I get home.

        What about people who prefer a TV (32in~60in) to a 4in screen? What about people who hands cramp up on the 3DS but are comfortable with a controller? What about people who play to a local crowd? (My nephews watching me play 3U got them interested)

        Do any of these people count? Are we to be left in the dustbins of history?

        1. Probably. It’s not worth to cost of porting the game and translating it because they won’t make a decent amount of money that way since not many bought the Wii U, while tens of millions of people bought a 3DS/N3DS.

          And if you’re so concerned about playing games on the go, why don’t you just play your 3DS at home? I mean, yeah, it kinda sucks that your friends won’t buy a 3DS for Monster Hunter, but hey, it’s their loss.

  1. I wonder what the thought process was naming it MH X, instead of MH 5. I guess the fact they reused a lot of the same locations and resources…

    I personally believe it’s time for MH to create a new game engine. Capcom has been using the same engine, the same character models since MH Tri.

    1. It’s kinda misleading. It’s not X as in a number, it’s X as in the symbolic representation used for the word “cross” because this is a game that crosses over the previous games in a sense. I think some of it also has to do with the fact that they had the 10th anniversary of the series not long ago and probably wanted to make a game that celebrates the series thus far. It’s also not part of the main series, it’s a side game.

    2. Actually they haven’t, MH4 has a new engine (though they did reuse the MH4 engine for this game). And this entry is named MHX and not MH5 because it’s a spinoff, not a main series entry.

  2. MH4 was… IS an amazing game.
    But I doubt they finished the game. You can’t review a game and know how good it is unless you beat the whole game. So games like Monster Hunter and XENOblade X?… Noone shouldn’t even be writing reviews for these games. You can bet your ass they didn’t finish it, so this review must be rubbish. They should call it “Monster Hunter First Impressions.” Right? Right????

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