Venture Beat has contacted a number of analysts to get their opinions on the indisputable success of Pokemon GO on mobile platforms. We have also found out that Pokemon GO is the fastest mobile game ever to reach the number one position with regards to revenue on both iOS and Android which bodes well for future Nintendo titles.
- Fastest mobile game ever to reach No. 1 in terms of revenues on iOS and Android
- Reached that position on the charts in the less than a day on iOS and just four days on Android
- Previous record holder was Clash Royale, which took two days on iOS and seven days on Google Play to reach No. 1
“Even though Pokémon Go is only officially open in three countries, the game is generating well over $1 million of net revenue for Niantic Labs. I can easily envision a run-rate of over $1 billion per year with less server issues, a worldwide presence, and more social and player-vs.-player features.” – App Annie communications boss Fabien Pierre-Nicolas
“The Pokémon brand ensures tens of millions of downloads regardless of the game concept. It is one of the biggest gaming and entertainment franchises on the planet. What has been a surprise for Pokémon Go is the several millions of dollars it’s managed to generate in the first few days alone. This is obviously great news for Nintendo as seen by its recent $10 billion market cap jump. My one worry with the game is its longevity as the freshness of the concept wears off and is copied by competitors.” – Newzoo founder and analyst Peter Warman
“Pokémon Go doing so well initially should not be a surprise: It is one of the most enduring and widely popular game franchises in the world. It has produced no fewer than 18 full feature films, a cartoon series, trading card games, and a slew of swag. More so, even though Pokémon is operated independently, it is part of the Nintendo empire, which saw a similar consumer response with Miitomi. You cannot underestimate the strength of this Japanese giant and its assets, even if contenders have emerged in the last few years.”
“The initial audience response is more telling of the increasingly lethargic mobile games market. With its growth slowing, it takes an established franchise like Pokémon for the numbers to suddenly, and likely briefly, flutter before reestablishing its previous equilibrium. “What will be critical is the coming period. Can Pokémon Go keep its momentum and cultivate a loyal following. Just like every other mobile game, it will have to face the retention figures after 7, 30, and 90 days.” – SuperData Research analyst and chief executive Joost van Dreunen
“Nintendo probably can’t believe their eyes. This is unprecedented. I seriously think Nintendo doesn’t really care about mobile at the moment. I have been saying this for one and half years now,” he said. “Nintendo will make billions of dollars every year on mobile eventually. Pokémon Go is making $1.6 million every day from iOS devices in the United States alone, Things are likely to go even more crazy when the game launches elsewhere around the world.” – Industry analyst Serkan Toto
Can’t wait for the eventual release of pvp battling and trading
GO will never be as fleshed out of the HH ones. cause the points is to spread hype. not kill 1 for the other.
but I do expect a trade system and a simplified vs mode.
also from the trailer Legendaries will be 1 vs ALL timed events
I wish I was younger, so I could appreciate this. I normally live by the philosophy of “you’re only as old as you tell yourself you are” (or, something like that). But, every time I look at Pokemon now, I feel like it’s strictly a kid’s thing (that’s coming from someone who owns dozens of the Pokemon anime DVD sets). But another question comes to mind. If kids are the main users of Pokemon Go, then………why the heck do so many kids have smartphones etc.? Things sure have changed since I was a kid.
Umm.. Most people i’ve seen playing it are adults
That’s just weird.
||It’s not weird, it’s inevitable…||