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Tokyo Mirage Sessions #FE Sold Around 50k Copies In The USA In June

Video game industry analyst ZHugeEX said on Twitter that Tokyo Mirage Sessions #FE has sold 50,000 copies in its first week available in the US. This counts the week following its release on June 24th. According to Persona Central, the game’s opening week sales in Japan were around 24,000 copies. Media Create’s sales data suggests that The total sales in Japan was around 37,000 copies as of April 2016. This means that Tokyo Mirage Sessions #FE has sold more in the US in the region’s first week following release than the game has sold in its lifetime over in Japan.

Tokyo Mirage Sessions #FE was released on December 26th, 2015 in Japan for the Nintendo Wii U. It released in North America and Europe on June 24th, 2016.


Thanks, takamaru64


        1. They had to change a whole chapter and many other scenes because of censorship. They even got the original voice actors to come back to do new lines. So they did spent money to bring it over.

            1. Not much. Only an minority of weebs frustrated over not getting to see tits when that’s all over the place with their precious anime.

                    1. Oh look I found one of the butthurt weeaboos. You have thousands of tits in everything. Oh god forbid censorship.

                    1. Censorship has always been a thing. It ain’t stopping now because weebs can’t man up.

                    2. Yes because it has always been around it means that we shouldn’t care, brilliant. Really a ton of reasons why this should be done in 2016, as we know it is taboo for 17 year olds to wear bikinis or model in the west. Man up? You are going to make a great father to your wife’s son one day.

                1. Ignore Gem. He’s just doing this to damage control for Nintendo since they are the most likely reason for Atlus censoring the game.

    1. Maybe not, because the same English localization is also used for Europe.
      If at the very least they got another 25k from there, it’s OK I guess.

  1. I highly doubt the game was cheap to make. It definitely bombed.

    This would still put it below 100,000 total copies worldwide and I highly doubt that made it profitable.

    1. Considering it has sold over 60k physical copies in Japan and 50k physical copies in the US that certainly doesnt put it below 100k. Adding in europe and digital surely it has sold over 150k copies. Not much by any means but more than those below m,100k you are talking about.

  2. “The game didn’t bomb at least.” This sounds familiar. Oh that’s right! Sony said the same about Ghostbusters. No. Both this game and that movie both bombed! If they didn’t even sell to make up for the money that went into production, they are failures/bombs. There are no ifs, ands, or buts about it!

    This is what happens when you pull an Aliens: Colonial Marines on people by promising one thing but delivering something else entirely. With Aliens: Colonial Marines, it was the promise of great graphics and 3D models but the actual game was less than what they showed. In fact, the original trailer was just CGI that didn’t even represent the actual product.

    With this game, it was saying the game was Fire Emblem meets Shin Megami Tensei when what we got was more along the lines of an action/battle oriented Project DIVA with Fire Emblem characters thrown in with a small touch of Persona. Oh and the censoring didn’t help matters, either, and just compounded the issue. It’d be like trying to censor Shin Megami Tensei.

      1. PS3 didn’t bomb because Sony eventually got their money back as the PS3 turned profitable after 2 or 3 years and is still selling today.

  3. Did just as bad if not worse in Japan if I recall correctly. Hard to expect an RPG to do well anywhere else if it doesn’t go over well with it’s originally intended audience lol.

  4. I feel bad for it. It just doesn’t seem like the concept that lots of people would be interested in. It really didn’t capture the FE or SGT fully on either side. I guess its another console RPG bust. It seems like RPG’s are doing much better on mobile consoles. Another reason I think it really didn’t pull in is because most people interested in the Japanese highschool RPG stuff play on PlayStation. It just didn’t seem to be.

  5. Hee ho, golly what a shame. I guess if this isn’t a reminder of what a big mistake Atlus made, then this should definitely give them a wake up call, ho. Why even make a crossover to begin with when, hee, it wasn’t even going to work from the beginning? This is also based on Nintendo’s shit marketing thinking that DJ Master Deal the Cringe Master would have guaranteed any interest from fucking hipsters. See, and that’s not getting into how Nintendo fans today think censorship is Satan incarnate. Serves them right for having any confidence in it, ho. Taking the risk with a sequel or having faith in the suckers that supported it would be a suicidal move on their part. Hate me all you want, but these are the cold hard facts from this emotional tranwreck to the Wii U’s mediocre end.

  6. Somehow I feel like its mediocre success has less to do with how good the game actually is than how unsuccessful the Wii U has been. It would be interesting to see how it would have sold had it released on a different console, or if it had utilized the Wii U’s off screen play (which personally I think is one of the most useful aspects of the console).

    1. That’s one of a number of reasons this game isn’t doing so well. I’m sure it has awesome gameplay. The other major problem is they gave us something entirely different to what we were expecting since they promised us a Fire Emblem/Shin Megami Tensei crossover only to give us Fire Emblem crossing over with Sega’s Project DIVA series with an action RPG oriented gameplay with a touch of Persona which I hear is more light hearted & colorful than Shin Megami Tensei. Then there is the minor issue of censorship. Some of us, if not many, are tired of Nintendo censoring shit that honestly doesn’t need to be censored to begin with. So yeah. The game was doomed to fail when the first actual trailer was shown of the game not being anything like Fire Emblem OR Shin Megami Tensei.

  7. Say what you want about weeb shit, Nintendo censored the artist’s vision on what the game should have looked like. Teens can handle explicit material. You don’t have to take away that in fear of breaking someone’s mind.

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