Mobile Nintendo

Super Mario Run File Size Revealed

The file size for Super Mario Run has been revealed. The upcoming mobile title will require at least 205 MB of free space on your iOS device to download from the App Store. Super Mario Run is set to launch tomorrow, December 15, for iPhone and iPad. In the game, Mario constantly runs forward while you tap the screen to guide him throughout several levels.

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21 comments

  1. What a time for my Wi-Fi to go down with this game being online only and I’ll have to use even more data to play it. I’ll wait on this one for that reason alone.

    Liked by 2 people

    1. Niantic has been in the mobile based game a lot longer than Nintendo has. The guy who founded Niantic was the same guy who brought us Google Maps and used that as the groundwork for Ingress and Pokemon Go. In all those cases we have something lightweight presenting a lot of data in as optimal a way as possible. Nintendo… not so much. They’ve always had their own hardware to work with, and could fill as much space of a game card as they wanted to. I expect that their games are going going to be a bit on the heavier side for a while yet until they can adjust to this different way of making games.

      Remember, Nintendo didn’t make Pokemon Go, just funded it and licensed the use of the characters to Niantic.

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      1. Just want to add, few game makers optimize and compress games as much as Nintendo. They’re pretty much known for their low file sizes (on consoles)

        Liked by 2 people

      2. yeah, I can agree on that. They got awards for some of their effitient code and ressource-management. And looking at filesizes of 1st party games on the WiiU emphasizes this. For console games, they are sometims just ridiculously small. And compared to many other iOS games, 200MB is just nothing.

        Liked by 1 person

    1. Niantic has been in the mobile based game a lot longer than Nintendo has. The guy who founded Niantic was the same guy who brought us Google Maps and used that as the groundwork for Ingress and Pokemon Go. In all those cases we have something lightweight presenting a lot of data in as optimal a way as possible. Nintendo… not so much. They’ve always had their own hardware to work with, and could fill as much space of a game card as they wanted to. I expect that their games are going going to be a bit on the heavier side for a while yet until they can adjust to this different way of making games.

      Remember, Nintendo didn’t make Pokemon Go, just funded it and licensed the use of the characters to Niantic.

      Liked by 1 person

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