Nintendo Nintendo Switch

Aonuma And Miyamoto Talk About How They Are Evolving Zelda With Breath Of The Wild

IGN recently had the chance to interview none other than Shigeru Miyamoto and Eiji Aonuma to discuss the upcoming open world adventure, The Legend Zelda: Breath of the Wild. The interview was actually a video interview in Japanese with subtitles but NeoGAF member Cerium has kindly written up a transcript of the video which is mainly about how Nintendo has evolved the franchise since its debut.

Aonuma: Every storyline needs a beginning, middle, and an end. I knew before we began development that it was going to be difficult to predict where the user may start. We added an element to get around this. The idea is actually a secret, so I can’t share what it is with you. I’ve had it since I first created a game 20-somewhat years ago.

Miyamoto: I think Skyward Sword is a good example. The setting is a bit complicated, and there’s a lot of human relationships and a lot of character development that needs to happen. And through all of that, there may have been times where the game felt a little slow. We wanted to throw that all out and have everybody be able to get right into the game. And as you’re going through the gameplay, you slowly discover what the story is. I feel that is one of the important points we took on as we tried to redefine what Zelda is.

Aonuma: Link is tasked with saving the world – as usual. And Zelda has the same goal as Link. But then again she’s a princess. She has a different viewpoint. She has to make sure that her kingdom is safe. In the trailer, you probably saw some characters and wondered who they are. These are companions who will help Link on his journey. And the support that you’ll see from these characters is not the usual kind, it’s a bit more mysterious.

This is a world filled with monsters, so Link can’t be the only one who is battling to take them down. There are people along the way who will ask Link for help, and if he helps them out, they will give him rewards like an item and such. There are people who live in these worlds just as monsters are living in this world. These little details are something that I think everybody will enjoy, so I really want you to pay attention to these fun details as well.

Miyamoto: Initially, when we were creating this game, there were scenes with tons of villagers in one place, or some of the villagers were wandering at night. It’s so dangerous. Who would do that? [Aonuma laughs] It detracted from the immersion. But as we worked on it, we reworked things so that they each have their own lives. [Aonuma nods emphatically]

Aonuma: As you saw in the trailer, there are lots of people who Link can interact with, and there are towns and villages. Above all, there are the stables, which we showed during Treehouse Live. Stables are where users can register the horses that they ride. But there’s more to the stables. They serve as a crossroads where people come and go, and you’ll be able to meet new characters and exchange information.

Miyamoto: All of this is seamless. Everything is connected. So you can really understand where that village or that stable is in this world.

Aonuma: Some horses are a bit stronger and a little harder to catch. Some are easier to tame. Another thing is the sound of the hooves. A dedicated animal designer and a programmer focused diligently on those fine details. The sound of the hooves matches the animation of the horse galloping, which really enhances the riding experience.

Miyamoto: We may have told too much story in the beginning of Skyward Sword, and it was hard to get into the gameplay, but we wanted to make sure even beginners would be able to ride the horse. Even a simple mechanic like riding horses can offer a deep gameplay experience.



  1. They put a ton of effort into this game. I can imagine had rumble would make riding the horses feel different.

  2. When I showed my brother the video of them playing the game and riding horses, he complained that the hooves sound when riding was too loud, and annoying after a while. I hope I don’t notice anything like that once I have the actual game. I’m sure I won’t.

      1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

        *remembers enjoying Witcher 3 on PS4 more than every game I played on Wii U* Oh well. Everyone is entitled to their opinions.

  3. “This just in: A young man died in his bedroom after playing the new Zelda game on the Nintendo Switch for five days straight. That is already the third time it happened this week.
    Doctors warn that the portable nature of the Nintendo Switch, which provides a true home console experience anytime and anywhere, combined with the immersive gameplay and compelling story of the newest The Legend of Zelda game, poses a high risk to be unable to stop playing until total exhaustion and eventual death.
    Doctors recommend to play on rudimentary consoles like the Playstation 4 or the XBox One, wihch have an inferior library of games and get boring rather quickly. Those consoles don’t captivate the player as much as the Nintendo Switch does and are well suited for health-conscious people.”

  4. I’m gonna miss towns like Skyloft, Hyrule Town, Hyrule Castle Town, Outset Island, Windfall Island, and Clock Town.

    All in favor of a Skyrim/Witcher expy!? No! Bring the towns and everything that made Skyward Sword and the past 3D Zelda games back now! This can’t be the definitive future of LOZ after BotW.

    1. Who cares what towns might not be in the game, as long as the towns/villages that ARE in the game are memorable and interesting. When Wind Waker first released, did anyone know anything about Outset Island etc.? I expect this new Zelda game to have many great things that become fond and memorable to everyone.

      1. I’m talking about towns in general (with people to interact with, optional sidequest, and markets to visit), as opposed to just one giant desolate field that you could get lost in, and no safe place to rest with enemies constantly popping up and attacking you.

  5. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

    Finding people out & about detracted from the immersion because of the world being full of monsters? lol My immersion in Witcher 3 didn’t get broke when I found people traveling the countryside or well outside the safety of city walls in spite of the world being full of monsters. In fact, it made the world feel even more alive since you could find both monsters & humans scattered about. *shrug*

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