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Miyamoto Says Nintendo’s Internal Studios Have ‘Mastered’ Unreal Engine

Shigeru Miyamoto says that the internal studios over any Nintendo have now mastered how to use the graphically impressive Unreal Engine 4 video game engine. Mr. Miyamoto told investors that they could take a PC game and can quite easily port it to the Nintendo Switch. This is due to the Nvidia graphics technology inside the Switch console and its full support for both Unreal Engine and Unity.

“That ease of software development has also been felt by Nintendoʼs internal developers,” Miyamoto told investors during a question-and-answer session in Kyoto. “Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.”

“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”


49 thoughts on “Miyamoto Says Nintendo’s Internal Studios Have ‘Mastered’ Unreal Engine”

  1. This is great to know. It seems that Nintendo has learned from their mistakes with the Wii U as far as the Switch being developer-friendly goes. Hopefully some AAA 3rd party multiplats will show up on the system

  2. I’m not that much of a graphicwhore, but I gotta say I just want to see a demo of what Switch is capable of rendering so I know what to expect and especially to know what’s just not possible. It would be just good to know where the limits really are. And if they manage to then still exceed them with some shady dev-tricks, it’s also fine with me. But just being left in the dark isn’t really cool. I understand that Nintendo doesn’t want ppl to buy the Switch for it’s specs but then again, they still want us to buy it. And buying something that you are not allow to get to know before is just a stupid thing to do.
    Good thing for Nintendo that I’m sheep enough to be that stupid.

    1. But you’re not looking at the whole picture. Compare the Switch Presentation to that of Sony’s and Microsoft’s. They both talked specs while Nintendo talked about games. It’s like bringing a knife to a gun fight where the other 2 guys with guns dont have any ammo. Nintendo is coming out of the corner swinging that knife and capitalizing with a few good stabs of IPs.

      Personally, as a computer technician, I’m tired of specs. That’s all I stare at all day. No one should care that their system is half a teraflop faster as it makes zero difference to the overall game. If the game is a sluggish POS on one platform, it’s going to be a sluggish POS somewhere else. People these days focus too much on graphics and less on gameplay. All they want is cookie cutter games

      1. I agree, I feel that gamers forgot the main reason why we game in the first place. Back then it was all about the fun, now in todays gaming…”I GOT A POWER HOUSE OF A SYSTEM, very manly…cod, battlefield 1, tom clancy’s rainbow siiiiix yaaaas, FAAAAR CRRRRYYYYYY, oooh tital fall 2. What? Mario? Pfft, who needs this kiddie game?” Or ” *rumor, the switch has 4 gb ram…DEBUNKED!! * 4gb ram, that’s it? That all the power the switch has? Laaaaame, Welp I’m not buying it, moving on *whisles* “! I mean seriously, these gamers of today can’t wrap their heads around on who saved their asses in the first place let alone games that are appealing to fun instead of technical abilities/power and specs which isn’t for them anyways, its for the developers. If nintendo didn’t come into homes on 1983-85, we wouldn’t have any of these great games. Instead of criticizing nintendo so much on how so called “less power house it should be”, should be thanking them for the game we have now and think about why they were made in the first place.

        1. *Instead of criticizing nintendo so much on how so called “less power house it SHOULDN’T be”, should be thanking them for the game we have now and think about why they were made in the first place.*

          HEH HEH, a typo there…sorry. Here, this is basically what I’m saying and this guy is joking but he’s pointing out how they act. For real…like blackyb0nd…

        2. Funny thing is, it’s a pissing match between Xbox One and PS4 fans, yet their systems are way under powered compared to a good gaming computer….keep bragging up the “power” of your toys fanboys.

          I agree that it’s all about the game play. Give me a great game first, then if you can pretty it up, that’s just a bonus. While I have a higher end gaming computer, along with most of the game systems out, I’m still very much looking forward to the Switch. From everything I’ve seen, it’s a very powerful system that you can take pretty much anywhere….not just tethered to your TV.

      2. I don’t really need to see specs, just some demonstration of what the system is capable of doing. Not because it’s that important, but because its not. Sounds paradox I know, but I just want that question gone from my checklist. I understand the Switch is capable of delivering nice visuals, but there’s still the question left in the room how far they can go. And even if I personally will have my fun with that system not knowing it, I can just understand that many others might still wanna know more about it. It’s not THAT important, but neighter is the information of what the Rumble can do or that the infrared sensors can detect shapes.

        And yeah, maybe it has to do with me being a graphic designer that I value the devs ability to go crazy with visual design. Of course that doesn’t necessarily need specs, best example is Metroid Prime 1 which still has an art direction of timeless value. But still the better the specs are, the more freedom devs have. If they then still decide to go for a cel shaded, minimalist approach, then because they chose that style, not because they’re forced to do so. Nintendo fans keep arguing how little the specs are interested and in the same time keep yelling how amazing Mario Odyssey looks. That game wouldn’t have been possible that way on the WiiU (OK the experience might not have differed THAT much) so it’s obviously cool that the Switch is capable of delivering more possibilities.

        And I kinda disagree with your last sentence. People don’t really focus on graphics in general. For instance mobile devices sell zillions of games and barely any of those are sold through its visuals alone. But when ppl decide to buy a system that would force them to sit in front of a TV, they want to make it count and not play stuff that makes them feel like they could’ve bought that for 2bucks on an appstore. This doesn’t necessarily have to be achieved through visuals alone, but most of the time it is.

        With the Switch on the other hand, ppl aren’t forced to sit in front of a TV so they might not feel the need to have the most immersive excuse to sit at one place all the time. Still, when Nintendo is promoting how the Switch would enable full home console experiences on the go, it would be cool if they could be more clear about this. It’s a bit like a Trump speech where they just say ‘trust us, we know it best, we’ve always created amazingly successful systems’ … no you haven’t, Nintendo.

        Plus another reason why I do care about the insides is less because I wanna know what I’m buying but because I wanna have an idea of what kind of stuff might be released over the next couple of years. So far there aren’t really any big games from other devs than Nintendo itself incoming for the Switch. While this might change when it has success, I’d like to have an idea if Skyrim Remastered is the best thing this system could do or if there is more *modern* software to be expected as well.

        Don’t get me wrong, these things aren’t mandatory and I’m not ranting about this. If it would be so crucial for me, I wouldn’t be a Nintendo customer in first place. But I believe always acting like ppl shouldn’t ask this question is just wrong. Like it or not, but the visual capabilities still are part of the system and if they would suddnely go for Gamecube specs because ppl shouldn’t care about graphics at all, noone would buy it.

        In the end I gotta say, Mario Odyssey kinda works as a demo though. I still hope for a bit more than that.

      3. plus (yeah, I already wrote quite some essay) I still gotta say that I don’t really agree on Sony not focusing on games in their keynotes. I absolutely agree that among Sony’s games 80% are the common immersive action adventure with skill tree, RPG element and some post-apocalyptic environment. And while I bought a PS4 to have access to that kind of mainstream-library, I’m always glad to be able to turn on my WiiU to play something that feels so insanely different, it makes me wonder if Sonys studios ever take the time to really look what has been there in game design before. Still unlike Microsoft who would have a whole keynote filled with some talk about hardware and specs and stuff, Sony got quite good at throwing one AAA game after another at the audience. Sure, it might not be that impressing for Nintendo fans who aren’t that much into these kinds of games, still it’s well tailored for that target group.

        1. I really wouldn’t say it was awful. I mean yeah, it felt awful and underwhelming in your hands, so they could’ve done something with the buildquality. But the device in general is still very cool. Nintendo was just completely unable to tell that in a way the masses would understand and appreciate and that’s absolutely their own fault.
          Look at that insane extended Superbow ad of the Switch and you immediately understand what went wrong with the WiiU and why the Switch should totally succeed.

          1. Build quality is important, also it was heavy and uncomfortable, especially for the japanese. The idea of a dual screen wasn’t good since they were far from each other, and it took power from the console that could have been used differently. Miyamoto said that Odissey wasn’t possible on the Wii U because of that. And that’s just one of the bad points of that console that isn’t that bad per se, but enough to give the impression of a dead horse. And we are in a world where a book is judged by its cover.
            I’m totally convinced that the Switch will be a success, if the games will come along. Hardware is top.

  3. I’m deeply impressed. Nintendo is truly on board with using Unreal Engine 4 for their upcoming games for the Nintendo Switch.

    And after looking at the Super Mario Odyssey trailer, I was curious if Nintendo EPD are using Unreal Engine 4. I could be wrong though, but the possibility is near 55%.

      1. Does it really matter? No! Nintendo can use either their own tools or any middleware engine. BTW, did you know that Nintendo’s Retro Studios have used a modified version of the Unreal Engine in making Metroid Prime for the Nintendo GameCube?

        1. Yes, it’s their choice. Nintendo Japan generally goes for their own tools and an internal studio can see this in a way to optimize their budget (otherwise it’s useless to have it in the first place).

          1. “That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.” -Shigeru Miyamoto

            Things have changed. It’s up to Nintendo whether to use their engine or Unreal Engine 4 or Unity. They haven’t experienced in using a middleware engine… until now.

          1. Oh that’s gonna be insane. Considering the great job Retro did on GameCube and Wii hardware, I’m absolutely certain that Metroid Prime 4 on the Switch is gonna be nothing short of amazing

            1. Here’s the point where I again have to say that specs in some cases obviously do matter. Because especially Retro Studios are just masters at taking a hardware and not just creating a game that’s just so beautiful through art direction that it would already work on slow hardware, but also using the available ressources in such a wonderful way, that you really get the impression you’d play on a superior system. Every Metroid Prime game had this effect. So yeah, after Mario Odyssey already looks that nice, Retro would really create one hell of a stunning game in every aspect.

  4. Nintendo First Order Commander Quadraxis

    ||And I’ll master the extermination of the Xbots in Japan in the near future…||

      1. Nintendo First Order Commander Quadraxis

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  6. ”Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts ” REALLY? every game released by a U.S publisher has to be constantly updated because it comes filled with bugs and/or is broken in one way or another, hence one day patches over 1gb, most of the times it would feel as if they released a beta game and wanted the public to play it so they could get feedback and therefore develop a ”game of the year” edition with every bug resolved. Sorry, but that’s just how I feel about it.

  7. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

    This is good to hear. I expect Switch games to look even better as time passes. I hope they are prepared for when Unreal Engine 5 comes around, though. Otherwise, all this training with UE4 is gonna be pointless.

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