Shigeru Miyamoto says that the internal studios over any Nintendo have now mastered how to use the graphically impressive Unreal Engine 4 video game engine. Mr. Miyamoto told investors that they could take a PC game and can quite easily port it to the Nintendo Switch. This is due to the Nvidia graphics technology inside the Switch console and its full support for both Unreal Engine and Unity.
“That ease of software development has also been felt by Nintendoʼs internal developers,” Miyamoto told investors during a question-and-answer session in Kyoto. “Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.”
“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”