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Bloodstained For Wii U Cancelled But Still Coming To Nintendo Switch

It was revealed two weeks ago that Bloodstained: Ritual Of The Night will be making its way onto the Nintendo Switch sometime later this year. Unfortunately, for those backing the Wii U version of the game; you’ll be saddened to know that it will no longer be released on the Wii U. Development for the Nintendo Switch version is still going ahead but due to the lack of support from Nintendo they had to cancel the other version. An official statement from lead Koji Igarashi said in a Kickstarter update today:

Hello, this is IGA.

Thank you for always supporting us. I would like to give a message to the backers who pledged for the Wii U version of Bloodstained.

During our Kickstarter campaign, the Wii U was at the height of its popularity, but the situation has drastically changed after the release of Nintendo Switch.

This change made it difficult to receive the necessary support from the hardware maker, which has led us to drop the Wii U development and shift the development to Nintendo Switch.

We are very sorry that it has come to this after all your support, but we hope you will understand. We would like to respond by preparing options for our backers, such as moving your pledge to another version or requesting a refund if you don’t want any other version.

We hope you will continue to support us.

Refunds and exchanges are available; just click here to see how to go about things if it’s necessary.

Source

40 thoughts on “Bloodstained For Wii U Cancelled But Still Coming To Nintendo Switch”

  1. yeah, it sucks. i got the email, too. i was hoping this would be one of the last games i get for my wii u. can’t say i’m surprised, either.

    i switched my physical copy selection to Xbox One, another dying console.

    1. In this case it’s not Nintendo. It’s a third party developer deciding to not support the Wii U. Developers have been pretty weary about the Wii U pretty much since the beginning. The Switch is off to a promising start so developers are seeing the Wii U as a waste of time and putting their focus into the new hotness that is the Switch. It’s unfortunate that the Wii U has to go out like this, but at the same time this can only help the Switch by giving the console more and more software early on that the Wii U lacked helping to push more hardware than the hype has already.

      For all intents and purposes Nintendo has tried their darnedest to get the Wii U off the ground and consumers just haven’t been all that interested. Nintendo made quite a few really good games for the Wii U and even stuck it out to the end with Zelda, but they can’t really control what the third party developers decide to do.

      1. But WHY did 3rd-party devs decide not to support the Wii U?

        They did their calculations, and determined that developing for the Wii U would lose them money– at the end of the day, that’s what it all boils down to– making money.

        You can’t blame anybody else for the Wii U’s problems besides Nintendo. They built the damn thing.

      2. The other reason is that Wii U was a BITCH to develop for and no one seems to realize this.
        Even if the switch is not a HUGE success, developers won’t be as scared because it’s not as difficult to port the code over because of some weird funky architecture.
        That was a chief complaint from developers, nintendo designed the Wii U so strangly..
        A power PC CPU combined with an AMD GPU.. together on this small board.
        Nintendo did not really get much support from AMD either when seeking help from either chip maker.. IBM pretty much just sold them the chip.. and it was Nintendos choice to use the GPU they used.. they made no special deal with AMD.
        It was such a weird creature architecture wise…
        Development was a bitch and a half..
        The other reason switch is not such a pain is because of the APIs it’s using..
        Go to the Krhonos website and look.. they list the APIs the Switch is using.
        OpenGL OpenGL ES i think it’s called.. even the new Vulkan API which is why Unreal is capable of running on the thing, Unreal supports Vulkan and thus the Switch can run Vulkan.
        All these things are why the Switch is not such a weird bitch to program for.
        They don’t have to spend so much money on R&D when making a game for Switch.
        Nintendo basically just did EVERYTHING they could right with this device while at the same time trying to.. well.. gimmick the hell out of it at the same time.

    2. not gonna argue with that.

      they released a half-baked product with a laundry list of issues and serious design flaws (hardware and software), which led to a drought of games, THEN they rushed to release the switch which is like a middle-finger to Wii U owners!

      “Fuck you, buy our product again!”

      /rant

    3. That’s ridicolous. If you like Nintendo games you know you will get it before or later. It’s not something to get reluctant. Simply put customers didn’t liked the old platform and Nintendo can’t waste their time with a dead platform. I bought the Virtual Boy back in the days, and even if it got only 10 or so games I never said anything wrong against Nintendo. Instead I was happy I experimented something new with Red Alarm. And I was very poor guy too. Wii U already got many good titles, now it’s time to move on. I would have not released Zelda for the Wii U, it had no sense, though they did it. Be happy for that.

      1. At least I’m still getting games for my Vita; the Wii U is not getting anywhere NEAR the same amount of love. Nintendo aren’t backing these companies anymore. Sony is still allowing companies to freely release for the Vita, and still marketing the companies from those games.

        The big difference, ultimately, is Sony did not support Vita with 3rd party enough, so that hurt it. Wii U did not have 3rd party support, nor much first party support. Now, we have Vita with a ton of 3rd party support and the Wii U with no support from any direction, essentially bleeding it out further.

        Plus PS Store is tied to Vita, when the eshop for Switch launches, I see WiiU eshop going down.

        1. My point was first party efforts. Sony dropped it like a rock. Since the Wii U is now discontinued and I haven’t seen one for sale anywhere the only people BotW Wii U is selling to are existing owners since it seems like you can’t even buy a new one. Not to mention there were still a few games last year. Where’s that type of support from Sony? I’ll give you a hint: PS4.

    4. But just think, when the 3DS gets discontinued the Switch will have a massive library making the Switch worth getting in the longrun. Unless if the 3DS gets a successor that isn’t the Switch in which case disregard my reply.

  2. Pretty much saw this coming after games like Yooka Laylee and Project Cars having been cancelled on Wii U. In fact, Bloodstained was even less likely to make it, since it would have required porting UE4 to the Wii U, which would have been very, very complicated (I have looked into the UE4 source code before and it’s something you absolutely don’t want to mess around with unless you have no other choice). Switch, on the other hand, already supports UE4, so naturally, porting this game to the Switch will be a lot easier (and more worth it financially).

    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

      If you really wanted the game, you’d get it regardless of what platform it ends up on. It’s silly to not get the game because it won’t be coming to the Titanic U if you have an alternate to play it on.

  3. I don’t see why some people are bitching and complaining about this game going to the Switch and being cancelled on the Wii U….it was a given, the Switch is the talk of gaming right now and it’s the hottest gaming system out there. Why would they want to waste their time on a dead system that even Nintendo gave up on? Business and technical wise it makes a lot of sense. It would’ve cost too much money to port the Wii U version over and it would’ve most likely sold like crap so why not put it on a more prominent Nintendo gaming platform that already has native UE4 support from the get-go and a more promising future ahead of it? I know a lot of Wii U owners/fanboys are feeling betrayed but 505 games had to do what was best for business…just my take on it

    1. Kris, it’s amazing how you talk about fanboys when you are one, maybe the biggest of them all..
      Obinna has seen how you get triggered when someone brings the facts about Nintendo, facts that you call “trolling”, anyway, facts indeed: THE TRUTH
      i’ll see you damage controlling the switch.
      am enjoying all of this..

      – Church of Sasori

      1. Says the Xbot damage controlling for status points and street creds that YOU have failed to earn. And when is Scalebound coming to your Xbot DONE?! Uh… what was that? Not happening, Church of Narutard!!!!!!

  4. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

    Sucks for people that only have a Wii U & don’t intend to get another system. But if you have an alternative to play it on, just get it there if you really want the damn game. Don’t get what could be a great game because you’d rather be an angry Wii U fanboy. If anything, blame Nintendo. Those are the retards that thought it’d be a great idea to not have the shit that made the other consoles successful… like a universal account system instead of your shit being fucking console locked. *shrug*

    Anyway, I’m getting it for PS4 anyway as I don’t trust the Switch right now even though I have that console, too.

  5. Pingback: Cancellata la versione Wii U di Bloodstained: Ritual Of The Night – Gogogame

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