Capcom has announced that it has completed development on Ultra Street Fighter II: The Final Challengers, which is set to launch on May 26 as a Nintendo Switch exclusive. The game is the latest iteration of Street Fighter II, featuring all of the classic characters, new single-player and multiplayer features, as well as two new fighters – Evil Ryu and Violent Ken. It supports Nintendo Switch’s TV, tabletop and handheld modes, allowing you to play at home or on the go.

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  1. Good for them, and possibly for me if I decide to get it for… research… purposes.

    Just not sure a new version of a 25-year-old game is worth $40, that’s all, especially since the “new” characters are reskins with slight moveset alterations/properties.

    Liked by 3 people

    • Why is a response always “but it’s so and so years old.”

      Any other console gets it, and it’s fine. Switch gets it, NOPE.avi.

      I swear, they could get a brand new third party game and people would be like “eh, it’s a few hours old.”

      Liked by 1 person

      • Even Ultra Street Fighter IV was only $30 when that released 3-4 years ago, and owners of Super SFIV released in 2010 could upgrade for only like $20. Plus USFIV added I think 9 new characters only one of which was a semi-clone, Decapre (basically, Russian Cammy), bringing the total roster to over 40 fighters. It just seems odd to me for a triple-AAA company to charge more for a redux of an older game than a redux for a newer, more recent one.

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        • yeah, why do you think it was so cheap?

          Lack of content, lack of support, and lack of polish. When people realized how crap the game was, the sales came to a screeching halt and it’s not only 19.99. That’s PATHETIC for a SF game….or most games in general.

          I mean really? No Arcade Mode?

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          • He’s talking about Street Fighter 4, and you are clearly talking about Street Fighter 5. but seriously, no polish? It’s the best looking sf game to date, with imo the best and smoothest gameplay to date. and no support? there’s been plenty over the last year. I wonder if you’ve even spent time with the game or if you’re just regurgitating the same bullshit you’ve read in comment sections where all the babies have been crying about no arcade mode. go home and be a family man!

            Liked by 1 person

    • Evil Ryu first appeared as a palette swap of Ryu wearing a black or dark purple gi; in his gaming debut, the Alpha series also gives him a black head band. His skin and hair also featured a slightly dark shade. From the SNK vs. Capcom series onward, his eyes been depicted with red irides, although some games have his eyes glow entirely red.

      Like Akuma, Evil Ryu has a signature kanji that appears when he performs the Raging Demon; in Street Fighter Alpha 3 and Capcom vs. SNK 2, the kanji is “destruction” (滅 metsu?), though it only appears in his endings and Super Combo Finishes.

      In Super Street Fighter IV: Arcade Edition, his design was given an update; he takes on a much more menacing and powerful appearance, with traits taken from Akuma. He now has fangs, his eyes glow, his gi, gloves, and headband are torn, and his hair is spiked upwards with a reddish tint. His voice is also more demonic, and he also constantly emits a dark red aura during fights.

      Most notable of all is a gaping hole burned into his chest, with a similar scar on his back that bears a glowing “heaven” (天 ten?) kanji. The scar resembles the effects of being hit up close with Oni’s Meido Gohado, and could also be a reference to a scene in the Ryu Final manga, in which Akuma punches through Ryu’s chest in their final battle and almost defeats him.

      In Ryu’s cameo appearance in Asura’s Wrath, it is Asura who gives him the scar after launching him into the moon from Earth and attempting to impale him with his fist. The scar disappears after he returns to normal.

      In the storyline of the original Street Fighter game, Ryu scarred and defeated Sagat with a single Shoryuken. The Street Fighter Alpha series later retconned this to Ryu losing control of himself by rising up fist first, striking Sagat with the Metsu Shoryuken. During Street Fighter Alpha 2, Ryu finally realized that the Satsui no Hado was the culprit behind his cheap victory over Sagat. Ryu vowed to reject the Satsui no Hado, but it wasn’t enough to completely eliminate the Satsui no Hado, as it still resided within him; it was not until the end of Street Fighter IV that Gouken was able to seal it away using the “Power of Nothingness”.

      Thus, it must be noted that Evil Ryu does not exist as a separate character, though it is naturally possible in some games (such as the home versions of Capcom vs. SNK 2: Mark of the Millennium 2001) for the player to include both normal Ryu and Evil Ryu in a battle, sometimes on the same team.

      In the home versions of Street Fighter Alpha 3, if the player matches Ryu against Evil Ryu, they have a special pre-match introduction that involves Ryu attacking first with a rushing elbow, and then Evil Ryu counterattacking, suggesting that the battle is taking place inside his mind, representing his struggle to resist the Satsui no Hado.

      Violent Ken, known as Brainwashed Ken (洗脳されたケン Sennōsareta Ken?) in Japan, is a video game character who first appeared in SNK vs. Capcom: SVC Chaos as a sub-boss, before eventually joining the mainline Street Fighter series starting with Ultra Street Fighter II: The Final Challengers. This is the form Ken has taken after being brainwashed and controlled by M. Bison’s Psycho Power.

      In SVC Chaos, Ken was being controlled by Shadaloo with Psycho Power. He easily fell to its influence due to his mind getting weaker when he began feeling jealous and impatient to become a better fighter like Ryu, who was surpassing him. Now full of hatred, the Psycho Power-enhanced Violent Ken seeks his rival to determine which of them is the strongest, his flaming attacks gaining a purple color. However, when he saw the red headband he gave to Ryu, Ken returned to his normal self.[1] Regular Ken, while fighting against his Violent form in the SVC Chaos, wonders if deep down, he desires this.

      Violent Ken is fought as a sub-boss in the game, with the seventh fight being against either him or Orochi Iori. Both Ken and Violent Ken’s ending in the game are almost the same. However, in the beginning of Violent Ken’s ending, after the last battle, the evil power that was plaguing Ken lost it’s hold on him, returning him back to normal. However, after being returned back home, Ken no longer remembers what happened to him, or what he had done during the duration of his Arcade Mode story, and then the rest of Ken’s ending plays from there.

      In the two part manga, Ken goes missing after he and Ryu confront M. Bison and the Four Heavenly Kings at Gouken’s dojo. He later appears to confront Ryu on the island of Shad, having been brainwashed by Bison’s drug Doll. During the battle, an emotionally conflicted Ken starts to snap out of the Doll’s influence.

      This is the first appearance of a “Brainwashed” (Violent) Ken, predating Street Fighter II: The Animated Movie, however, this incarnation of Ken is not under the control of Psycho Power.

      During Street Fighter II: The Animated Movie, Ken is captured, brainwashed, and sent to fight against Ryu, keeping them preoccupied while Bison tracks down Guile. When Ryu undoes the brainwashing, Bison tries to use his Psycho Power on Ken before turning his attention to Ryu, who defends himself against Bison, initially with little success. Fortunately, Ken uses his master’s teachings to mend his body, and joins the fight.

      tl;dr: basically these characters have been around since the 90’s and are finally being put into the respective game they should have originated from.

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  2. Not buying, priced too high. Though it’s a quality game and I’m happy we have it on the Nintendo Switch.
    I still prefer SNK beat ’em up, I’ll buy some SNK games at 6.99 (King of Fighters ’96, Last Blade, etc. when they get released).
    I would have bought it eventually at 19.99.

    Like

      • Maybe because we aren’t all rich like you and like to understand actual value of any videogame? Than ask Wonder Boy developer to put its gamea at 60 dollars, it will surely appreciate your money.
        When people isn’t that rich understand the true value of money, what’s worthed and what’s not.

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        • “Maybe because we aren’t all rich like you and like to understand actual value of any videogame? ”

          Maybe some of us, but you certainly don’t. Value individually, or cost at market, have NOTHING to do with how old a product is.

          In terms of personal individual value, video games are an entertainment product. So, since entertainment is the purpose, there are only two questions, how fun is it, and how long will the fun last? Question one is too subjective to answer, so we focus on question two, how long will it last. If you play any fighting to the point where you actually understand what you’re doing, you’re putting in at least 40 hours. So odds are, you’re paying $1/hr for entertainment (or less). Let’s compare that to a movie at around say….$10/hr? The game is an outstanding value. You can’t compare it to buying old versions of the game because that’s not how fighting games *work*. The new versions ARE the sequels. Playing original SF2 is nothing like playing the new version, nevermind all the other players to play with will be on the new version.

          In terms of the open market, the only thing that determines value is how willing customers are to pay for it. Minecraft is under priced. Yes, it’s old, but people would pay higher prices for it. Resident Evil 6 was overpriced at launch. Yes, it was a very new game in a popular series, but people quickly discovered they didn’t want it $60 worth. All time classics, Street Fighter 2 included, never fail to find some kind of an audience with a remake. The market is there for this game.

          So in what sense is this game not enough value? Because the only avenue you have left is the question of the quality of the fun, and that’s entirely subjective and would be very silly for you to be making these kinds of objective statements about. Come to think of it, it’s kind of funny on its own that you’re talking about being poor and understanding the value of money while talking about buying Switch games, an extreme luxury item.

          Liked by 1 person

          • I’m happy to support with full price a game that cost a ton to develop, I’m less happy to spend 40$ on a game that had not much manpower behind it.
            I would still buy it if it was an unmissable game, but since it’s the same old Street Fighter II I’m not gonna bite.
            To me it has less value than Street Fighter III.

            You said well, videogames are luxury products, so no need to trash money on everything.
            I bet they would have reached far more people with a lower price point, in fact I will not be there. Like me many.
            And since Street Fighter II don’t sells like hot cakes anymore they should have been more aggressive price wise.

            Minecraft isn’t underpriced. That price actually made it in the hands of millions of people and it’s now renowed by everyone.
            Street Fighter Ultra II will be forgotten in no time. Market penetration is something to watch for.

            This is my opinion. I share my point of view, if your it’s different it’s fine to me. (still they will not get my money)
            I do buy luxury products when I see them worthed. In fact I just have two games for my Nintendo Switch. I’m not going to waste my money on it but carefully choose the best of the crop, the ones with the best value.
            And anyway I’m not buying a Ferrari, it’s still a 300$ console that will last 5 years.

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            • Just because it is your opinion, does not mean it isn’t wrong. What basis do you have for this game being forgotten? How do you know tournaments won’t start using it? How do you know how many people will buy it just because of a $20 increase from a price you made up? How do you know it has little manpower behind it? Do you know how many people are working on it?

              Liked by 1 person

              • I already posted a long comment, been cancelled.
                Anyway Super Street Fighter II HD sold 250.000 pieces PS3/X360 combined at 14.99$. If you understand that forty is an high price well, otherwise it’s your fault.
                Spend 40$ and be happy. I will not.

                P.S.: Certainly not the 300 people behind Breath of the Wild.

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  3. Gooddamn, Nintendo’s release-strategy really sucks. They completed that game now and still it’s gonna take ages until it’s release. I mean is this even getting a physical release?
    No matter in the end, the only reason why it launches end of may is just to not make the breaks between releases too big. But wouldn’t we be better of with a bigger break later on than so little to choose from in the console’s beginning?

    But yeah, priced that high for a classic won’t help anyways, so thanks but no thanks.

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    • If breaks between releases are too small, games compete with eachother. It’s not a bad release strategy to keep them separated by a month or so. 3rd party and indie games fill in the slots between, at least that’s how its going right now.

      Like

    • ” They completed that game now and still it’s gonna take ages until it’s release. I mean is this even getting a physical release?”

      Yes, it is getting a physical release. You know what they have to do though? Print the game, ship it worldwide, and conform to a thousand different regulations and policies of different nations and retail outlets for releasing a new product. Honestly, barely over a month before the street date is an awfully *short* time between a game being finished and being on store shelves.

      “But yeah, priced that high for a classic won’t help anyways, so thanks but no thanks.”

      It isn’t a classic, it’s a new game. You don’t know how fighting games work.

      Liked by 1 person

  4. I don’t care what gimmicks they added or how much they “rebalanced” this game… Whatever that means… It’s a Street Fighter game from 2008 simply ported to Switch. Price is too high. But if it pleases the cattle, let them graze.

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      • A rebalancing is entering new numbers into a program to make an attack more or less damaging or a hit box bigger or smaller. It can in every way be described as a port just like many are describing Mario Kart 8 on Switch as a port. Extra bells and whistles, throw a new coat of paint, BAM! Money grab. The difference is that many people never had the chance to buy Mario Kart 8 because it was stuck on a failed platform. This game has been on everything. Probably LITERALLY everything. Let it die.

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        • I think the 250+ page digital artbook is worth $20 by itself. Also, I think there are many people who want a street fighter game on the switch, so why not start with the most classic version? And with the re-balance to bring it to it’s top form there’s a good chance it might bring it back to tournaments on the capcom pro tour. I recently went to a cpt event and one of the side events was a super street fighter 2 tournament on an arcade cab. it was a lot of fun! $40 is the same price as a 3DS game and it’s both home and portable. I think it’s a pretty fair deal, you’re also getting a lot more than the barebones hd remix from 2008. but either way, just wait a year and it’ll get a price drop, leave the early adopter full price tag to hardcore street fighter fans, we’ll buy it lol

          Liked by 1 person

        • Well, it’s a bit more than that, especially in older fighting games. Ever heard of infinite combos, or touch-of-death combos? Essentially, they were combos that, once started, could drop an opponent’s HP to 0 with literally ZERO chance of escape unless the aggressor made a mistake; whoever was caught in it might as well put the controller down and go make a sandwich. Those could easily wreck any fighting game’s balance because players would just pick whoever was capable of infinites and execute those, with the victory often going to whoever got the first strike. Back then, games couldn’t just be patched like they can nowadays, requiring reworks and “new” versions. Now we have intricate systems that disallow infinites, such as monitoring a player’s inputs that notice if a particular move is used over and over again in one string, giving the victim an opportunity to break it.

          Yes, the majority of rebalancing is tweaking numbers or removing/altering a move’s features (i.e. Blanka’s Electric Pulse pushes opponents away with every hit so as to not lock opponents into it, or Squigly no longer loses full charge on Tremolo if she is hit within the first 3 frames of using it), but there’s typically more, behind-the-scenes stuff going on. As someone who has plans for his own fighting game, this is important stuff for me to note.

          Liked by 2 people

  5. I’m a big fan of Street Fighter since the original SF2 back in the days and a proud Switch owner. But, for a game that I have already played countless of times on other versions, I don’t see myself buying this one not until it hits a sale or a discount. $40 is too much IMO, $20 is the price that I would go with.

    Liked by 1 person

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