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Yoshi for Nintendo Switch Allows Players To Interact With The Background Like Never Before

One of the surprise title announcements from the Nintendo Spotlight presentation was Yoshi for the Nintendo Switch. During the E3 live stream, the Treehouse team revealed that players would be able to interact with the level’s background like never before. Of the levels shown, each was set within a household area as a stage or diorama, giving players access to both the foreground and the background in order to complete the level or find hidden collectibles, making for an interesting twist on the platform formula.

Taking inspiration from Yoshi’s Woolly World, Paper Mario: Color Splash and Chibi Robo: Zip Lash, Yoshi for Nintendo Switch is entirely built from household objects and decorated with corrugated cardboard, cardboard rolls, spirals, string, ribbons and confetti to name just a few. While you can play the game in single player mode, co-operative play makes a return and lets players work together to locate hidden items, work out puzzles and even ground pound together to switch between foreground and background. Items such as smiley flowers, coins and egg baskets are also back, as is traditional in the franchise. Yoshi will release on Nintendo Switch sometime in 2018.

Source: Nintendo Treehouse

3 thoughts on “Yoshi for Nintendo Switch Allows Players To Interact With The Background Like Never Before”

  1. The Yoshi games seem to have a similar “feeling” which kind of bothers me. I understand that some people LOVE the Yoshi games and the tone that the games deliver, but I can’t help but long for a Yoshi experience more akin to how his character appears in Mario crossover titles.

    He is always a “speed” type character and in Smash Bros, Yoshi has swift, strong attacks.

    I would love to see a Yoshi game that picked up the speed Sonic style and ramped up the difficulty and tone of he franchise to a more fast-paced environment. The slow-pace and Animal Crossing-like music can’t hold my attention for a game that focuses on adventuring. I’d rather save the delightful exploration experience for life-sims (such as Animal Crossing, which I mentioned).

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