IGN recently interviewed Metroid co-creator and longtime series producer Yoshio Sakomoto. Sakomoto answered questions about Metroid: Samus Returns whilst IGN played the new title that’s coming to 3DS September 15th. Details about the games’ development time, new content, backstory and more were mentioned and I’ve included a few excerpts from their chat below. Click here to check out the whole interview.
On Metroid: Samus Returns being a remake:
“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”
On the game potentially having new content past what’s in the original:
“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”
On adding more backstory:
“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground.
There is definitely information for the players to get that revolves around sort of the larger storyline.”
On how long the game is in development:
“We started around two years ago, so it’s been about two years… It’s almost there. It’s quite a ways along. We want everyone to play Metroid this year. We would love for it to be a Year of Metroid, as it were.”