Xenoblade Chronicles 2 is shaping up to be a huge adventure and its heading to the Nintendo Switch this year. GameSpot managed to catch up with Xenoblade Chronicles 2’s executive director, Tetsuya Takahashi, to talk to him about the long-awaited game. In one of the in-depth interviews Takahashi explained that the game is a culmination of things he would have liked to done in his previous games, but conceded that he will probably say the very same thing about his next project.
What step in the cycle does Xenoblade Chronicles 2 represent?
I think in terms of Xenoblade 2, there’s always–like I mentioned–things that I wished I could have done or thought I should have done differently. I feel like Xenoblade 2 is my opportunity and my way to put all of that into reality. I say all of that, but I probably can’t do everything in that title, and I’m sure that when this game is done, I’ll have more post-mortem things to think about and more changes and different things that I’d like to do. That’ll be carried out to the next title, whatever it is that I work on. It’s this cycle that really keeps me going, but obviously if you’re stuck on one point, you can’t move forward, and the game will never be made, so there’s certain times where you have to kind of draw the line and say, “This is how far I’m going to go this time. Whatever is left, I’ll carry it on to the next game.” That’s kind of how I see it, but Xenoblade 2 is kind of like a culmination of all the things that I have done–and would like to have done–from my past.