It’s been a week since Splatoon 2 was released for the Nintendo Switch, and most of us playing it will have had our fair share of online matches. The competitive scene is also in full swing, and online publication Kotaku has put together a feature on what the Splatoon pros think.
An Australian player, Angela “Bickibird” Scott for Blue-Ringed Octolings or BRO, commented that the changes to specials have changed the dynamics of the game. “One major thing is there’s no invincibility specials anymore, so that changes the dynamics of the game a lot,” said Scott. “The specials have all been replaced entirely, none of the original specials from Splatoon 1 are in this new game, so everyone is off to a fresh start.”
European Pro player Sendou thinks that “games can also end a lot faster now,” advising that “this comes back down the fact that you have to be more careful in your plays instead of going for high risk plays all the time. Every kill is more meaningful.”
Within the feature, US Splatoon squad Deadbeat also had their say on the new changes, with Gregory “Giraffe Tamer” Papi noting that the latest iteration feels more team orientated, and that the changes to specials, such as the introduction of Ink Armour, benefit the whole team more rather than the individual player.
“If you’re trying to push an objective, the Tentamissiles will just lock onto the other team and make them scurry,” said Deadbeat’s Austin “penguitt” Whitt. “And you can pick them off and take the objective.”
Let us know your thoughts on Splatoon 2 – do you agree with the comments from the pro players?
I definitely agree. The specials in Splatoon 2 feel more team oriented, rather than benefiting a single player like most of the specials were in the first Splatoon. And kills are without a doubt more meaningful in Splatoon 2, especially in ranked.
Huge improvement, the specials in Splatoon were my number one complaint.
Ranked Mode is just crazy and extremely chaotic and I love it especially Splat Zones but I keep getting destroyed though. I think some of the Main and Sub Weapons are in need of a slight nerf tbh most noticeably the Splat Dualies.
Apart from this no the game is a huge improvement over the first.
Most notably I meant to say there my bad.
By Pros I assume kotaku mean their asian fanbase as it’s tentacles and they get of on that stuff you want proof ? Angel Of Darkness and mission of darkness are to name a few of the top of my head.