In a recent interview with Game Informer, director Koji Oda chatted with them about Resident Evil, and how it was originally intended for the SNES.
“Honestly, I feel like I joined the game industry at the best time,” said Oda. “Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.”
The game was originally meant to be a spiritual sequel to the NES game Sweet Home, but due to the success of the PlayStation, Capcom decided to move it over to Sony’s console. At this point however, the game wasn’t named Resident Evil, “This was back before the name Resident Evil had even been assigned to it,” said Oda. “The codename for this was literally just ‘horror game’.”
Koji Oda also mentions that when they were working on the SNES version, they were working with limited hard drive space, and advised that if it would have been completed it would have been “considerably different.”