Nintendo Switch

POLYGOD On Nintendo Switch Will Feature Gyro Controls

Indie studio ‘Krafted Games’ today announce Gyro Motion Aiming controls will be included as an optional feature in the Switch version of minimalist, rogue-like, randomly generated, first person shooter, POLYGOD. The title will launch worldwide for Xbox One, PC Steam and Nintendo Switch Q1 2018 for £16.19 / $14.99 / €16.59.

“We’ve noticed a trend of Switch players using gyro motion controls in conjunction with standard controls to gain more accuracy,” commented Dominic Obojkovits, co-founder, Lead Designer & Programmer at Krafted Games. “We think this control system will enhance the FPS experience of POLYGOD so we’re adding it as an optional feature for all Switch gamers.”

POLYGOD has already attracted a legion of fans at Early Access stage on PC with its distinctive, bold visual style and solid gameplay mechanic. Now poised for launch on XboxOne, Nintendo Switch as well as full launch on Steam for PC, POLYGOD is ready to challenge even the most refined FPS guru.

POLYGOD features:

Infinite level possibilities – maps are randomly generated and seeded providing a tonne of replayability, but then shareable among friends in order to encourage competition with full leaderboard support

Brutal Difficulty curve – Only the most skilled gamers will ascend to Godhood…

Online co-op and versus multiplayer – Allows for competitive fun to be had among friends featuring daily leaderboards

Skill based gameplay – Built upon a principle that if one lacks skill, it can be substituted for strategy and vice versa. Eg. unskilled strategic players will be just as good as skillful nonstrategic players.

Unique ‘Blessings’ based weapon customisation system – Combine and stack ‘blessings’ to create hundreds of thousands of unique weapons, blessings combine to give a high level of depth. Deep understanding is required to fully utilise the blessing system which in turn gives a high replay value

Classic FPS controls – POLYGOD’s controls are reminiscent of Quake 3 and the original Doom, bringing a classic gameplay vibe back having been absent since the 90’s!

Super fast paced and addictive – requires hundreds of hours to master, a speed-runner/hardcore gamer’s dream

Source: PR

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3 comments

  1. “We’ve noticed a trend of Switch players using gyro motion controls in conjunction with standard controls to gain more accuracy,” commented Dominic Obojkovits, co-founder, Lead Designer & Programmer at Krafted Games. “We think this control system will enhance the FPS experience of POLYGOD so we’re adding it as an optional feature for all Switch gamers.”

    LOL THIS INDUSTRY IT ISNT A LOL TREND IT HAS BEEN THE DEFACTO WAY TO AIM FROM 2006 ITS NOT A TEREND ITS hiow you aim in shooters WITH A MOUSE DERP

    LOL I HAVNT USED A STICK TO AIM SINCE 2006 TREND NOOO ITS FPS CONTROLS NOT A TREND WE ARE NOT RETARDED LIKE PLAYSTIN GAMERS we dont want tank like ronocop like ps1 moement and shitty unpoilished aiming

    switch is a core gamers system with cutting edge controls TREND LOL

    is it a trend when i use a knife and folk to eat steak and frys and a side salad is it a trend when i use a soup spoon to eat soup is it a trend when i hit a ball with a bat

    gyro isnt a trend its the EXACT AND ONLY WAY TO PLAY A SHOOTER REGARDLESS OF XBOX AND PLAYSTION FAN MENTAL ILLESS AND WEIRDO EMOTIONAL ATTACHMENT TO 25 YR OLD CONTROLS

    Like

  2. IMAGINE PLAYING THESE GAMES WITHOUT 3D GYROMOUSE XBOX AND PLAYSTION FANS ARE VERY VERY VERY WEIRD AND highly casuaL GAMERS

    Like

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