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Bandai Namco Details Its DLC Plans For My Hero One’s Justice

My Hero One’s Justice is due to be released on Friday for the Nintendo Switch and Bandai Namco has detailed its plans for the game’s downloadable content.

“Fans who pre-order My Hero One’s Justice will receive Endeavor as a playable character. Endeavor is the father of Shoto Todoroki, ranked the second highest of all of Japan’s heroes, and has the highest number of resolved cases in history. Endeavor’s Quirk allows him to produce and manipulate fire at will. Endeavor will also be available as a paid DLC character for anyone who does not pre-order My Hero One’s Justice. Players can also purchase new missions for Endeavor once they have him as a playable character.

On launch day players will be able to download Deku Shoot Style as a playable character for free. Once they have him as a playable character, fans can purchase Deku Shoot Style missions through the online store.

A day-one patch will update My Hero One’s Justice with an Arcade Mode. Arcade Mode is a ladder-style tournament where players will compete against several CPU opponents. Completing Arcade Mode with different characters will unlock an exclusive item.”

Source: PR

7 thoughts on “Bandai Namco Details Its DLC Plans For My Hero One’s Justice”

  1. Okay, but why do we live in an age where day one DLC is normal? Why does it have to be this way? How hard it is to have everything on-disc at launch rather than locking things behind paywalls for the sake of locking things behind paywalls? Even worse is store exclusive DLC, especially if you don’t even live near that store. Whatever happened to “preorder the game if you’re interested” and not attempting to convince people with stuff that’s ready at launch? And free day one DLC… just have it on the disc and not punish people who discover games in the future after online stores for that platform shut down.

    I don’t have anything against DLC if it’s executed correctly (Expansions rather than full-priced sequels, for example) but most game developers are just getting greedy.

    Note: on-disc doesn’t literally mean on-disc in Switch’s case.

    1. Because there is a period in between which a game is certified for sale, and when it hits shelves.

      Heck, there’s a period between when a core development team is working on the game, and when it hits shelves.

      You don’t think the development team just stops working when the game is approved for sale by the publisher, right? Day One DLC, even free DLC, exists because they continued working after the disc was ready.

      1. I know this is a late reply, but I don’t think that’s the case for all games. Yearly sports titles and shooters, for example. And there’s a game that recently came out called Gal Metal. $30 and then an extra $10 for the DLC characters and music. The physical World Tour Edition is an extra $10 and rather than a download code, has the DLC characters and music onto the game card, and if you get the regular edition, then nope, gotta download the extras.

        There’s also on-disc DLC, the worst type of DLC (I forgot about this when I originally made the post,) although I haven’t seen that lately. Good.

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